--- a/QTfrontend/ammoSchemeModel.cpp Thu Aug 26 23:59:18 2010 +0200
+++ b/QTfrontend/ammoSchemeModel.cpp Wed Oct 27 14:02:20 2010 +0200
@@ -41,15 +41,19 @@
<< QVariant(false) // shared ammo 15
<< QVariant(false) //disable girders 16
<< QVariant(false) // disable land objects 17
- << QVariant(100) // damage modfier 18
- << QVariant(45) // turn time 19
- << QVariant(100) // init health 20
- << QVariant(15) // sudden death 21
- << QVariant(5) // case prob 22
- << QVariant(3) // mines time 23
- << QVariant(4) // landadds 24
- << QVariant(0) // mine dud pct 25
- << QVariant(2) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(false) // inf. attack 19
+ << QVariant(false) // reset weps 20
+ << QVariant(false) // per hog ammo 21
+ << QVariant(100) // damage modfier 22
+ << QVariant(45) // turn time 23
+ << QVariant(100) // init health 24
+ << QVariant(15) // sudden death 25
+ << QVariant(5) // case prob 26
+ << QVariant(3) // mines time 27
+ << QVariant(4) // landadds 28
+ << QVariant(0) // mine dud pct 29
+ << QVariant(2) // explosives 30
;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -87,15 +91,19 @@
<< "sharedammo" // 15
<< "disablegirders" // 16
<< "disablelandobjects" // 17
- << "damagefactor" // 18
- << "turntime" // 19
- << "health" // 20
- << "suddendeath" // 21
- << "caseprobability" // 22
- << "minestime" // 23
- << "landadds" // 24
- << "minedudpct" // 25
- << "explosives" // 26
+ << "aisurvival" // 18
+ << "infattack" // 19
+ << "resetweps" // 20
+ << "perhogammo" // 21
+ << "damagefactor" // 22
+ << "turntime" // 23
+ << "health" // 24
+ << "suddendeath" // 25
+ << "caseprobability" // 26
+ << "minestime" // 27
+ << "landadds" // 28
+ << "minedudpct" // 29
+ << "explosives" // 30
;
QList<QVariant> proMode;
@@ -118,15 +126,19 @@
<< QVariant(true) // shared ammo 15
<< QVariant(false) //disable girders 16
<< QVariant(false) // disable land objects 17
- << QVariant(100) // damage modfier 18
- << QVariant(15) // turn time 19
- << QVariant(100) // init health 20
- << QVariant(15) // sudden death 21
- << QVariant(0) // case prob 22
- << QVariant(3) // mines time 23
- << QVariant(4) // landadds 24
- << QVariant(0) // mine dud pct 25
- << QVariant(2) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(false) // inf. attack 19
+ << QVariant(false) // reset weps 20
+ << QVariant(false) // per hog ammo 21
+ << QVariant(100) // damage modfier 22
+ << QVariant(15) // turn time 23
+ << QVariant(100) // init health 24
+ << QVariant(15) // sudden death 25
+ << QVariant(0) // case prob 26
+ << QVariant(3) // mines time 27
+ << QVariant(4) // landadds 28
+ << QVariant(0) // mine dud pct 29
+ << QVariant(2) // explosives 30
;
QList<QVariant> shoppa;
@@ -149,15 +161,19 @@
<< QVariant(true) // shared ammo 15
<< QVariant(true) //disable girders 16
<< QVariant(false) // disable land objects 17
- << QVariant(100) // damage modfier 18
- << QVariant(30) // turn time 19
- << QVariant(100) // init health 20
- << QVariant(50) // sudden death 21
- << QVariant(1) // case prob 22
- << QVariant(3) // mines time 23
- << QVariant(4) // landadds 24
- << QVariant(0) // mine dud pct 25
- << QVariant(0) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(false) // inf. attack 19
+ << QVariant(false) // reset weps 20
+ << QVariant(false) // per hog ammo 21
+ << QVariant(100) // damage modfier 22
+ << QVariant(30) // turn time 23
+ << QVariant(100) // init health 24
+ << QVariant(50) // sudden death 25
+ << QVariant(1) // case prob 26
+ << QVariant(3) // mines time 27
+ << QVariant(4) // landadds 28
+ << QVariant(0) // mine dud pct 29
+ << QVariant(0) // explosives 30
;
QList<QVariant> basketball;
@@ -180,15 +196,19 @@
<< QVariant(true) // shared ammo 15
<< QVariant(true) //disable girders 16
<< QVariant(false) // disable land objects 17
- << QVariant(100) // damage modfier 18
- << QVariant(30) // turn time 19
- << QVariant(100) // init health 20
- << QVariant(15) // sudden death 21
- << QVariant(0) // case prob 22
- << QVariant(3) // mines time 23
- << QVariant(4) // landadds 24
- << QVariant(0) // mine dud pct 25
- << QVariant(0) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(false) // inf. attack 19
+ << QVariant(false) // reset weps 20
+ << QVariant(false) // per hog ammo 21
+ << QVariant(100) // damage modfier 22
+ << QVariant(30) // turn time 23
+ << QVariant(100) // init health 24
+ << QVariant(15) // sudden death 25
+ << QVariant(0) // case prob 26
+ << QVariant(3) // mines time 27
+ << QVariant(4) // landadds 28
+ << QVariant(0) // mine dud pct 29
+ << QVariant(0) // explosives 30
;
QList<QVariant> minefield;
@@ -211,15 +231,19 @@
<< QVariant(true) // shared ammo 15
<< QVariant(true) //disable girders 16
<< QVariant(false) // disable land objects 17
- << QVariant(150) // damage modfier 18
- << QVariant(30) // turn time 19
- << QVariant(50) // init health 20
- << QVariant(15) // sudden death 21
- << QVariant(0) // case prob 22
- << QVariant(0) // mines time 23
- << QVariant(80) // landadds 24
- << QVariant(0) // mine dud pct 25
- << QVariant(0) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(false) // inf. attack 19
+ << QVariant(false) // reset weps 20
+ << QVariant(false) // per hog ammo 21
+ << QVariant(150) // damage modfier 22
+ << QVariant(30) // turn time 23
+ << QVariant(50) // init health 24
+ << QVariant(15) // sudden death 25
+ << QVariant(0) // case prob 26
+ << QVariant(0) // mines time 27
+ << QVariant(80) // landadds 28
+ << QVariant(0) // mine dud pct 29
+ << QVariant(0) // explosives 30
;
QList<QVariant> barrelmayhem;
@@ -242,15 +266,19 @@
<< QVariant(true) // shared ammo 15
<< QVariant(false) //disable girders 16
<< QVariant(false) // disable land objects 17
- << QVariant(100) // damage modfier 18
- << QVariant(30) // turn time 19
- << QVariant(100) // init health 20
- << QVariant(15) // sudden death 21
- << QVariant(0) // case prob 22
- << QVariant(0) // mines time 23
- << QVariant(0) // landadds 24
- << QVariant(0) // mine dud pct 25
- << QVariant(80) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(false) // inf. attack 19
+ << QVariant(false) // reset weps 20
+ << QVariant(false) // per hog ammo 21
+ << QVariant(100) // damage modfier 22
+ << QVariant(30) // turn time 23
+ << QVariant(100) // init health 24
+ << QVariant(15) // sudden death 25
+ << QVariant(0) // case prob 26
+ << QVariant(0) // mines time 27
+ << QVariant(0) // landadds 28
+ << QVariant(0) // mine dud pct 29
+ << QVariant(80) // explosives 30
;
QList<QVariant> tunnelhogs;
@@ -273,15 +301,19 @@
<< QVariant(true) // shared ammo 15
<< QVariant(true) //disable girders 16
<< QVariant(true) // disable land objects 17
- << QVariant(100) // damage modfier 18
- << QVariant(30) // turn time 19
- << QVariant(100) // init health 20
- << QVariant(15) // sudden death 21
- << QVariant(5) // case prob 22
- << QVariant(3) // mines time 23
- << QVariant(10) // landadds 24
- << QVariant(10) // mine dud pct 25
- << QVariant(10) // explosives 26
+ << QVariant(false) // AI survival 18
+ << QVariant(false) // inf. attack 19
+ << QVariant(false) // reset weps 20
+ << QVariant(false) // per hog ammo 21
+ << QVariant(100) // damage modfier 22
+ << QVariant(30) // turn time 23
+ << QVariant(100) // init health 24
+ << QVariant(15) // sudden death 25
+ << QVariant(5) // case prob 26
+ << QVariant(3) // mines time 27
+ << QVariant(10) // landadds 28
+ << QVariant(10) // mine dud pct 29
+ << QVariant(10) // explosives 30
;
schemes.append(defaultScheme);