hedgewars/uMobile.pas
branchexperimental3D
changeset 4004 b1c2c2f6fc5e
parent 3952 d6412423da45
child 4034 634a8c8682de
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uMobile.pas	Wed Oct 27 14:02:20 2010 +0200
@@ -0,0 +1,105 @@
+(*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ *)
+
+{$INCLUDE "options.inc"}
+
+unit uMobile;
+interface
+
+{$IFDEF IPHONEOS}
+(*  iOS calls written in C/Objc  *)
+procedure clearView; cdecl; external;
+procedure startSpinning; cdecl; external;
+procedure stopSpinning; cdecl; external;
+procedure replayBegan; cdecl; external;
+procedure replayFinished; cdecl; external;
+procedure updateVisualsNewTurn; cdecl; external;
+function  isApplePhone: Boolean; cdecl; external;
+{$ENDIF}
+function  isPhone: Boolean; inline;
+procedure doRumble; inline;
+procedure perfExt_AddProgress; inline;
+procedure perfExt_FinishProgress; inline;
+procedure perfExt_AmmoUpdate; // don't inline
+procedure perfExt_NewTurnBeginning; inline;
+procedure perfExt_SaveBeganSynching; inline;
+procedure perfExt_SaveFinishedSynching; inline;
+
+implementation
+uses uTeams, uConsole;
+
+function isPhone: Boolean; inline;
+begin
+{$IFDEF IPHONEOS}
+    exit(isApplePhone());
+{$ENDIF}
+    exit(false);
+end;
+
+procedure doRumble; inline;
+begin
+    // fill me!
+end;
+
+procedure perfExt_AddProgress; inline;
+begin
+{$IFDEF IPHONEOS}
+    startSpinning();
+{$ENDIF}
+end;
+
+procedure perfExt_FinishProgress; inline;
+begin
+{$IFDEF IPHONEOS}
+    stopSpinning();
+{$ENDIF}
+end;
+
+procedure perfExt_AmmoUpdate; // don't inline
+begin
+{$IFDEF IPHONEOS}
+    if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
+        exit(); // the other way around throws a compiler error
+    updateVisualsNewTurn();
+{$ENDIF}
+end;
+
+procedure perfExt_NewTurnBeginning; inline;
+begin
+{$IFDEF IPHONEOS}
+    clearView();
+    perfExt_AmmoUpdate();
+{$ENDIF}
+end;
+
+procedure perfExt_SaveBeganSynching; inline;
+begin
+{$IFDEF IPHONEOS}
+    replayBegan();
+{$ENDIF}
+end;
+
+procedure perfExt_SaveFinishedSynching; inline;
+begin
+{$IFDEF IPHONEOS}
+    replayFinished();
+{$ENDIF}
+end;
+
+
+end.