--- a/hedgewars/uGearsRender.pas Fri Jan 01 19:15:32 2016 +0300
+++ b/hedgewars/uGearsRender.pas Tue Feb 09 21:11:16 2016 +0300
@@ -846,6 +846,7 @@
end else // not gstHHDriven
begin
+ // check if hedgehog is sliding/rolling
if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
begin
@@ -855,6 +856,23 @@
2,
1,
Gear^.DirAngle);
+
+ // dust effect
+ // TODO fix: this gives different results based on framerate
+ if (sx mod 8) = 0 then
+ begin
+ if Gear^.dX.isNegative then
+ tx := hwRound(Gear^.X) + cHHRadius
+ else
+ tx := hwRound(Gear^.X) - cHHRadius;
+ ty:= hwRound(Gear^.Y) + cHHRadius + 2;
+ if ((tx and LAND_WIDTH_MASK) = 0) and
+ ((ty and LAND_HEIGHT_MASK) = 0) and
+ (Land[ty, tx] <> 0) then
+ AddVisualGear(tx - 2 + Random(4), ty - 8, vgtDust);
+ end;
+
+ // draw april's fool hat
if AprilOne and (curhat <> nil) then
DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32,
sign*Gear^.DirAngle)
@@ -1250,7 +1268,29 @@
else
DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle)
end;
- gtDynamite: DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
+ gtDynamite: begin
+ DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
+ if (random(3) = 0) then
+ begin
+ vg:= AddVisualGear(hwRound(Gear^.X)+12-(Gear^.Tag shr 1), hwRound(Gear^.Y)-16, vgtStraightShot);
+ if vg <> nil then
+ with vg^ do
+ begin
+ Tint:= $FFCC00FF;
+ Angle:= random(360);
+ dx:= 0.0005 * (random(200));
+ dy:= 0.0005 * (random(200));
+ if random(2) = 0 then
+ dx := -dx;
+ if random(2) = 0 then
+ dy := -dy;
+ FrameTicks:= 100+random(300);
+ Scale:= 0.1+1/(random(3)+3);
+ State:= ord(sprStar)
+ end
+ end;
+
+ end;
gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
gtFlame: if Gear^.Tag and 1 = 0 then