hedgewars/uSound.pas
changeset 14931 ba5fd934f49b
parent 14912 3a53309e684b
child 14933 873dda2325c1
--- a/hedgewars/uSound.pas	Mon May 13 21:31:50 2019 +0200
+++ b/hedgewars/uSound.pas	Mon May 13 22:51:31 2019 +0200
@@ -336,12 +336,21 @@
 
 function  AskForVoicepack(name: shortstring): Pointer;
 var i: Longword;
-    langName, path: shortstring;
+    tmp, langName, path: shortstring;
 begin
     i:= 0;
 
-    // Adjust voicepack name if there's a localised version version of the voice
-    if cLanguage <> 'en' then
+    { Adjust for language suffix: Voicepacks can have an optional language suffix.
+    It's an underscore followed by an ISO 639-1 or ISO 639-2 language code.
+    The suffix “_qau” is special, it will enable automatic language selection
+    of this voicepack. For example, if team has set Default_qau as voicepack,
+    and the player language is Russian, the actual voicepack will be Default_ru,
+    provided it can be found on the disk.
+    “qau” is a valid ISO 639-2 language code reserved for local use. }
+    tmp:= Copy(name, Length(name) - 3, 4);
+    if (tmp = '_qau') then
+        name:= Copy(name, 1, Length(name) - 4);
+    if (cLanguage <> 'en') and (tmp = '_qau') then
         begin
         langName:= name+'_'+cLanguage;
         path:= cPathz[ptVoices] + '/' + langName;
@@ -1029,7 +1038,7 @@
     isSEBackup:= isSoundEnabled;
     Volume:= 0;
     SoundTimerTicks:= 0;
-    defVoicepack:= AskForVoicepack('Default');
+    defVoicepack:= AskForVoicepack('Default_qau');
     LastVoiceFailed:= false;
 
     for i:= Low(TSound) to High(TSound) do