cocoaTouch/SDL_uikitview.h
changeset 2683 bad2a30d5d6c
parent 2682 d4c395f25db2
--- a/cocoaTouch/SDL_uikitview.h	Thu Jan 07 19:50:40 2010 +0000
+++ b/cocoaTouch/SDL_uikitview.h	Thu Jan 07 22:49:25 2010 +0000
@@ -1,24 +1,24 @@
 /*
-    SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2009 Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2.1 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this library; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-	Sam Lantinga, mods for Hedgewars by Vittorio Giovara
-	slouken@libsdl.org, vittorio.giovara@gmail.com
-*/
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2009 Sam Lantinga
+ 
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+ 
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ Lesser General Public License for more details.
+ 
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ 
+ Sam Lantinga, mods for Hedgewars by Vittorio Giovara
+ slouken@libsdl.org, vittorio.giovara@gmail.com
+ */
 
 #import <UIKit/UIKit.h>
 #include "SDL_stdinc.h"
@@ -36,29 +36,32 @@
 
 // constants for telling which input has been received
 #define kMinimumPinchDelta		100
-#define kMinimumGestureLength	25
-#define kMaximumVariance		5
+#define kMinimumGestureLength	20
+#define kMaximumVariance		4
 
 /* *INDENT-OFF* */
-#if SDL_IPHONE_KEYBOARD
-@interface SDL_uikitview : UIView<UITextFieldDelegate> {
-#else
+//#if SDL_IPHONE_KEYBOARD
+//@interface SDL_uikitview : UIView<UITextFieldDelegate> {
+//#else
 @interface SDL_uikitview : UIView {
-#endif
-	
+//#endif
 	SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES];
 	CGFloat initialDistance;
 	CGPoint gestureStartPoint;
-	
+
 #if SDL_IPHONE_KEYBOARD
 	UITextField *textField;
 	BOOL keyboardVisible;
 #endif
 }
 
-- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
-- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
+
+// see initWithFrame for why "+"
++(void) attackButtonPressed;
++(void) attackButtonReleased;
 
 @property CGFloat initialDistance;
 @property CGPoint gestureStartPoint;
@@ -69,6 +72,6 @@
 - (void)initializeKeyboard;
 @property (readonly) BOOL keyboardVisible;
 #endif 
-	
+
 @end
 /* *INDENT-ON* */