--- a/cocoaTouch/SDL_uikitview.h Thu Jan 07 19:50:40 2010 +0000
+++ b/cocoaTouch/SDL_uikitview.h Thu Jan 07 22:49:25 2010 +0000
@@ -1,24 +1,24 @@
/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga, mods for Hedgewars by Vittorio Giovara
- slouken@libsdl.org, vittorio.giovara@gmail.com
-*/
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2009 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga, mods for Hedgewars by Vittorio Giovara
+ slouken@libsdl.org, vittorio.giovara@gmail.com
+ */
#import <UIKit/UIKit.h>
#include "SDL_stdinc.h"
@@ -36,29 +36,32 @@
// constants for telling which input has been received
#define kMinimumPinchDelta 100
-#define kMinimumGestureLength 25
-#define kMaximumVariance 5
+#define kMinimumGestureLength 20
+#define kMaximumVariance 4
/* *INDENT-OFF* */
-#if SDL_IPHONE_KEYBOARD
-@interface SDL_uikitview : UIView<UITextFieldDelegate> {
-#else
+//#if SDL_IPHONE_KEYBOARD
+//@interface SDL_uikitview : UIView<UITextFieldDelegate> {
+//#else
@interface SDL_uikitview : UIView {
-#endif
-
+//#endif
SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES];
CGFloat initialDistance;
CGPoint gestureStartPoint;
-
+
#if SDL_IPHONE_KEYBOARD
UITextField *textField;
BOOL keyboardVisible;
#endif
}
-- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
-- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
+
+// see initWithFrame for why "+"
++(void) attackButtonPressed;
++(void) attackButtonReleased;
@property CGFloat initialDistance;
@property CGPoint gestureStartPoint;
@@ -69,6 +72,6 @@
- (void)initializeKeyboard;
@property (readonly) BOOL keyboardVisible;
#endif
-
+
@end
/* *INDENT-ON* */