hedgewars/uAIMisc.pas
changeset 4 bcbd7adb4e4b
parent 1 30f2d1037d5d
child 53 0e27949850e3
--- a/hedgewars/uAIMisc.pas	Mon Aug 22 21:38:06 2005 +0000
+++ b/hedgewars/uAIMisc.pas	Tue Aug 23 16:17:53 2005 +0000
@@ -1,271 +1,271 @@
-(*
- * Hedgewars, a worms-like game
- * Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * Distributed under the terms of the BSD-modified licence:
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * with the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * 1. Redistributions of source code must retain the above copyright notice,
- *    this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- *    this list of conditions and the following disclaimer in the documentation
- *    and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- *    derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *)
-
-unit uAIMisc;
-interface
-uses uConsts, uGears, SDLh;
-{$INCLUDE options.inc}
-
-type TTargets = record
-                Count: integer;
-                ar: array[0..cMaxHHIndex*5] of TPoint;
-                end;
-                
-procedure FillTargets(var Targets: TTargets);
-function DxDy2Angle(const _dY, _dX: Extended): integer;
-function TestColl(x, y, r: integer): boolean;
-function NoMyHHNear(x, y, r: integer): boolean;
-function HHGo(Gear: PGear): boolean;
-
-implementation
-uses uTeams, uStore, uMisc, uLand, uCollisions;
-
-procedure FillTargets(var Targets: TTargets);
-var t: PTeam;
-    i, k: integer;
-    r: integer;
-    MaxHealth: integer;
-    score: array[0..cMaxHHIndex*5] of integer;
-
-  procedure qSort(iLo, iHi: Integer);
-  var
-    Lo, Hi, Mid, T: Integer;
-    P: TPoint;
-  begin
-    Lo := iLo;
-    Hi := iHi;
-    Mid := score[(Lo + Hi) div 2];
-    repeat
-      while score[Lo] > Mid do Inc(Lo);
-      while score[Hi] < Mid do Dec(Hi);
-      if Lo <= Hi then
-      begin
-        T := score[Lo];
-        score[Lo] := score[Hi];
-        score[Hi] := T;
-        P := Targets.ar[Lo];
-        Targets.ar[Lo] := Targets.ar[Hi];
-        Targets.ar[Hi] := P;
-        Inc(Lo);
-        Dec(Hi)
-      end;
-    until Lo > Hi;
-    if Hi > iLo then qSort(iLo, Hi);
-    if Lo < iHi then qSort(Lo, iHi);
-  end;
-
-begin
-Targets.Count:= 0;
-t:= TeamsList;
-MaxHealth:= 0;
-while t <> nil do
-      begin
-      if t <> CurrentTeam then
-         for i:= 0 to cMaxHHIndex do
-             if t.Hedgehogs[i].Gear <> nil then
-                begin
-                with Targets.ar[Targets.Count], t.Hedgehogs[i] do
-                     begin
-                     X:= Round(Gear.X);
-                     Y:= Round(Gear.Y);
-                     if integer(Gear.Health) > MaxHealth then MaxHealth:= Gear.Health;
-                     score[Targets.Count]:= random(3) - integer(Gear.Health div 5)
-                     end;
-                inc(Targets.Count)
-                end;
-      t:= t.Next
-      end;
-// выставляем оценку за попадание в ёжика:
-//  - если есть соседи-противники, то оценка увеличивается
-//  - чем меньше хелса у ёжика, тем больше оценка (код см. выше)
-//  - если есть соседи-"свои", то уменьшается
-with Targets do
-     for i:= 0 to Targets.Count - 1 do
-         begin
-         for k:= Succ(i) to Pred(Targets.Count) do
-             begin
-             r:= 100 - round(sqrt(sqr(ar[i].X - ar[k].X) + sqr(ar[i].Y - ar[k].Y)));
-             if r > 0 then
-                begin
-                inc(score[i], r);
-                inc(score[k], r)
-                end;
-             end;
-         for k:= 0 to cMaxHHIndex do
-             with CurrentTeam.Hedgehogs[k] do
-                  if Gear <> nil then
-                     begin
-                     r:= 100 - round(sqrt(sqr(ar[i].X - round(Gear.X)) + sqr(ar[i].Y - round(Gear.Y))));
-                     if r > 0 then dec(score[i], (r * 3) div 2 + MaxHealth + 5 - integer(Gear.Health));
-                     end;
-         end;
-// сортируем по убыванию согласно оценке
-if Targets.Count >= 2 then qSort(0, Pred(Targets.Count));
-end;
-
-function DxDy2Angle(const _dY, _dX: Extended): integer;
-const piDIVMaxAngle: Extended = pi/cMaxAngle;
-asm
-        fld     _dY
-        fld     _dX
-        fpatan
-        fld     piDIVMaxAngle
-        fdiv
-        sub     esp, 4
-        fistp   dword ptr [esp]
-        pop     eax
-end;
-
-function TestColl(x, y, r: integer): boolean;
-begin
-Result:=(((x-r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x-r] <> 0);
-if Result then exit;
-Result:=(((x-r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x-r] <> 0);
-if Result then exit;
-Result:=(((x+r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x+r] <> 0);
-if Result then exit;
-Result:=(((x+r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x+r] <> 0);
-end;
-
-function NoMyHHNear(x, y, r: integer): boolean;
-var i: integer;
-begin
-i:= 0;
-r:= sqr(r);
-Result:= true;
-repeat
-  with CurrentTeam.Hedgehogs[i] do
-       if Gear <> nil then
-          if sqr(Gear.X - x) + sqr(Gear.Y - y) <= r then
-             begin
-             Result:= false;
-             exit
-             end;
-inc(i)
-until i > cMaxHHIndex
-end;
-
-function HHGo(Gear: PGear): boolean; // false если нельзя двигаться
-var pX, pY: integer;
-begin
-Result:= false;
-repeat
-pX:= round(Gear.X);
-pY:= round(Gear.Y);
-if pY + cHHHalfHeight >= cWaterLine then exit;
-if (Gear.State and gstFalling) <> 0 then
-   begin
-   Gear.dY:= Gear.dY + cGravity;
-   if Gear.dY > 0.35 then exit;
-   Gear.Y:= Gear.Y + Gear.dY;
-   if HHTestCollisionYwithGear(Gear, 1) then
-      begin
-      Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
-      Gear.dY:= 0
-      end;
-   continue
-   end;
-   {if ((Gear.Message and gm_LJump )<>0) then
-      begin
-      Gear.Message:= 0;
-      if not HHTestCollisionYwithGear(Gear, -1) then
-         if not TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 2 else
-         if not TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 1;
-      if not (TestCollisionXwithGear(Gear, Sign(Gear.dX))
-         or   HHTestCollisionYwithGear(Gear, -1)) then
-         begin
-         Gear.dY:= -0.15;
-         Gear.dX:= Sign(Gear.dX) * 0.15;
-         Gear.State:= Gear.State or gstFalling or gstHHJumping;
-         exit
-         end;
-      end;}
-   if (Gear.Message and gm_Left  )<>0 then Gear.dX:= -1.0 else
-   if (Gear.Message and gm_Right )<>0 then Gear.dX:=  1.0 else exit;
-   if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then
-      begin
-      if not (TestCollisionXwithXYShift(Gear, 0, -6, Sign(Gear.dX))
-         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
-      if not (TestCollisionXwithXYShift(Gear, 0, -5, Sign(Gear.dX))
-         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
-      if not (TestCollisionXwithXYShift(Gear, 0, -4, Sign(Gear.dX))
-         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
-      if not (TestCollisionXwithXYShift(Gear, 0, -3, Sign(Gear.dX))
-         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
-      if not (TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX))
-         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
-      if not (TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX))
-         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
-      end;
-
-   if not TestCollisionXwithGear(Gear, Sign(Gear.dX)) then Gear.X:= Gear.X + Gear.dX;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-   begin
-   Gear.Y:= Gear.Y + 1;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-   begin
-   Gear.Y:= Gear.Y + 1;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-   begin
-   Gear.Y:= Gear.Y + 1;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-   begin
-   Gear.Y:= Gear.Y + 1;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-   begin
-   Gear.Y:= Gear.Y + 1;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-   begin
-   Gear.Y:= Gear.Y + 1;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-      begin
-      Gear.Y:= Gear.Y - 6;
-      Gear.dY:= 0;
-      Gear.dX:= 0.0000001 * Sign(Gear.dX);
-      Gear.State:= Gear.State or gstFalling
-      end
-   end
-   end
-   end
-   end
-   end
-   end;
-if (pX <> round(Gear.X))and ((Gear.State and gstFalling) = 0) then
-   begin
-   Result:= true;
-   exit
-   end;
-until (pX = round(Gear.X)) and (pY = round(Gear.Y)) and ((Gear.State and gstFalling) = 0);
-end;
-
-end.
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * Distributed under the terms of the BSD-modified licence:
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * with the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ *    this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ *    derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *)
+
+unit uAIMisc;
+interface
+uses uConsts, uGears, SDLh;
+{$INCLUDE options.inc}
+
+type TTargets = record
+                Count: integer;
+                ar: array[0..cMaxHHIndex*5] of TPoint;
+                end;
+                
+procedure FillTargets(var Targets: TTargets);
+function DxDy2Angle(const _dY, _dX: Extended): integer;
+function TestColl(x, y, r: integer): boolean;
+function NoMyHHNear(x, y, r: integer): boolean;
+function HHGo(Gear: PGear): boolean;
+
+implementation
+uses uTeams, uStore, uMisc, uLand, uCollisions;
+
+procedure FillTargets(var Targets: TTargets);
+var t: PTeam;
+    i, k: integer;
+    r: integer;
+    MaxHealth: integer;
+    score: array[0..cMaxHHIndex*5] of integer;
+
+  procedure qSort(iLo, iHi: Integer);
+  var
+    Lo, Hi, Mid, T: Integer;
+    P: TPoint;
+  begin
+    Lo := iLo;
+    Hi := iHi;
+    Mid := score[(Lo + Hi) div 2];
+    repeat
+      while score[Lo] > Mid do Inc(Lo);
+      while score[Hi] < Mid do Dec(Hi);
+      if Lo <= Hi then
+      begin
+        T := score[Lo];
+        score[Lo] := score[Hi];
+        score[Hi] := T;
+        P := Targets.ar[Lo];
+        Targets.ar[Lo] := Targets.ar[Hi];
+        Targets.ar[Hi] := P;
+        Inc(Lo);
+        Dec(Hi)
+      end;
+    until Lo > Hi;
+    if Hi > iLo then qSort(iLo, Hi);
+    if Lo < iHi then qSort(Lo, iHi);
+  end;
+
+begin
+Targets.Count:= 0;
+t:= TeamsList;
+MaxHealth:= 0;
+while t <> nil do
+      begin
+      if t <> CurrentTeam then
+         for i:= 0 to cMaxHHIndex do
+             if t.Hedgehogs[i].Gear <> nil then
+                begin
+                with Targets.ar[Targets.Count], t.Hedgehogs[i] do
+                     begin
+                     X:= Round(Gear.X);
+                     Y:= Round(Gear.Y);
+                     if integer(Gear.Health) > MaxHealth then MaxHealth:= Gear.Health;
+                     score[Targets.Count]:= random(3) - integer(Gear.Health div 5)
+                     end;
+                inc(Targets.Count)
+                end;
+      t:= t.Next
+      end;
+// выставляем оценку за попадание в ёжика:
+//  - если есть соседи-противники, то оценка увеличивается
+//  - чем меньше хелса у ёжика, тем больше оценка (код см. выше)
+//  - если есть соседи-"свои", то уменьшается
+with Targets do
+     for i:= 0 to Targets.Count - 1 do
+         begin
+         for k:= Succ(i) to Pred(Targets.Count) do
+             begin
+             r:= 100 - round(sqrt(sqr(ar[i].X - ar[k].X) + sqr(ar[i].Y - ar[k].Y)));
+             if r > 0 then
+                begin
+                inc(score[i], r);
+                inc(score[k], r)
+                end;
+             end;
+         for k:= 0 to cMaxHHIndex do
+             with CurrentTeam.Hedgehogs[k] do
+                  if Gear <> nil then
+                     begin
+                     r:= 100 - round(sqrt(sqr(ar[i].X - round(Gear.X)) + sqr(ar[i].Y - round(Gear.Y))));
+                     if r > 0 then dec(score[i], (r * 3) div 2 + MaxHealth + 5 - integer(Gear.Health));
+                     end;
+         end;
+// сортируем по убыванию согласно оценке
+if Targets.Count >= 2 then qSort(0, Pred(Targets.Count));
+end;
+
+function DxDy2Angle(const _dY, _dX: Extended): integer;
+const piDIVMaxAngle: Extended = pi/cMaxAngle;
+asm
+        fld     _dY
+        fld     _dX
+        fpatan
+        fld     piDIVMaxAngle
+        fdiv
+        sub     esp, 4
+        fistp   dword ptr [esp]
+        pop     eax
+end;
+
+function TestColl(x, y, r: integer): boolean;
+begin
+Result:=(((x-r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x-r] <> 0);
+if Result then exit;
+Result:=(((x-r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x-r] <> 0);
+if Result then exit;
+Result:=(((x+r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x+r] <> 0);
+if Result then exit;
+Result:=(((x+r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x+r] <> 0);
+end;
+
+function NoMyHHNear(x, y, r: integer): boolean;
+var i: integer;
+begin
+i:= 0;
+r:= sqr(r);
+Result:= true;
+repeat
+  with CurrentTeam.Hedgehogs[i] do
+       if Gear <> nil then
+          if sqr(Gear.X - x) + sqr(Gear.Y - y) <= r then
+             begin
+             Result:= false;
+             exit
+             end;
+inc(i)
+until i > cMaxHHIndex
+end;
+
+function HHGo(Gear: PGear): boolean; // false если нельзя двигаться
+var pX, pY: integer;
+begin
+Result:= false;
+repeat
+pX:= round(Gear.X);
+pY:= round(Gear.Y);
+if pY + cHHHalfHeight >= cWaterLine then exit;
+if (Gear.State and gstFalling) <> 0 then
+   begin
+   Gear.dY:= Gear.dY + cGravity;
+   if Gear.dY > 0.35 then exit;
+   Gear.Y:= Gear.Y + Gear.dY;
+   if HHTestCollisionYwithGear(Gear, 1) then
+      begin
+      Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
+      Gear.dY:= 0
+      end;
+   continue
+   end;
+   {if ((Gear.Message and gm_LJump )<>0) then
+      begin
+      Gear.Message:= 0;
+      if not HHTestCollisionYwithGear(Gear, -1) then
+         if not TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 2 else
+         if not TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 1;
+      if not (TestCollisionXwithGear(Gear, Sign(Gear.dX))
+         or   HHTestCollisionYwithGear(Gear, -1)) then
+         begin
+         Gear.dY:= -0.15;
+         Gear.dX:= Sign(Gear.dX) * 0.15;
+         Gear.State:= Gear.State or gstFalling or gstHHJumping;
+         exit
+         end;
+      end;}
+   if (Gear.Message and gm_Left  )<>0 then Gear.dX:= -1.0 else
+   if (Gear.Message and gm_Right )<>0 then Gear.dX:=  1.0 else exit;
+   if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then
+      begin
+      if not (TestCollisionXwithXYShift(Gear, 0, -6, Sign(Gear.dX))
+         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
+      if not (TestCollisionXwithXYShift(Gear, 0, -5, Sign(Gear.dX))
+         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
+      if not (TestCollisionXwithXYShift(Gear, 0, -4, Sign(Gear.dX))
+         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
+      if not (TestCollisionXwithXYShift(Gear, 0, -3, Sign(Gear.dX))
+         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
+      if not (TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX))
+         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
+      if not (TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX))
+         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
+      end;
+
+   if not TestCollisionXwithGear(Gear, Sign(Gear.dX)) then Gear.X:= Gear.X + Gear.dX;
+   if not HHTestCollisionYwithGear(Gear, 1) then
+   begin
+   Gear.Y:= Gear.Y + 1;
+   if not HHTestCollisionYwithGear(Gear, 1) then
+   begin
+   Gear.Y:= Gear.Y + 1;
+   if not HHTestCollisionYwithGear(Gear, 1) then
+   begin
+   Gear.Y:= Gear.Y + 1;
+   if not HHTestCollisionYwithGear(Gear, 1) then
+   begin
+   Gear.Y:= Gear.Y + 1;
+   if not HHTestCollisionYwithGear(Gear, 1) then
+   begin
+   Gear.Y:= Gear.Y + 1;
+   if not HHTestCollisionYwithGear(Gear, 1) then
+   begin
+   Gear.Y:= Gear.Y + 1;
+   if not HHTestCollisionYwithGear(Gear, 1) then
+      begin
+      Gear.Y:= Gear.Y - 6;
+      Gear.dY:= 0;
+      Gear.dX:= 0.0000001 * Sign(Gear.dX);
+      Gear.State:= Gear.State or gstFalling
+      end
+   end
+   end
+   end
+   end
+   end
+   end;
+if (pX <> round(Gear.X))and ((Gear.State and gstFalling) = 0) then
+   begin
+   Result:= true;
+   exit
+   end;
+until (pX = round(Gear.X)) and (pY = round(Gear.Y)) and ((Gear.State and gstFalling) = 0);
+end;
+
+end.