rust/hedgewars-server/src/handlers/common.rs
changeset 15074 c5a6e8566425
parent 14891 e72d8c2299dd
child 15075 e935b1ad23f3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/rust/hedgewars-server/src/handlers/common.rs	Tue May 28 19:04:18 2019 +0300
@@ -0,0 +1,661 @@
+use crate::{
+    protocol::messages::{
+        server_chat,
+        add_flags, remove_flags,
+        HWProtocolMessage::{self, Rnd},
+        HWServerMessage::{self, *},
+        ProtocolFlags as Flags,
+    },
+    core::{
+        client::HWClient,
+        server::HWServer,
+        types::{ClientId, GameCfg, RoomId, TeamInfo, Vote, VoteType},
+        room::HWRoom,
+    },
+    utils::to_engine_msg,
+};
+
+use super::Response;
+
+use crate::core::types::RoomConfig;
+use rand::{self, seq::SliceRandom, thread_rng, Rng};
+use std::{iter::once, mem::replace};
+
+pub fn rnd_reply(options: &[String]) -> HWServerMessage {
+    let mut rng = thread_rng();
+
+    let reply = if options.is_empty() {
+        (*&["heads", "tails"].choose(&mut rng).unwrap()).to_string()
+    } else {
+        options.choose(&mut rng).unwrap().clone()
+    };
+
+    ChatMsg {
+        nick: "[random]".to_string(),
+        msg: reply,
+    }
+}
+
+pub fn join_lobby(server: &mut HWServer, response: &mut Response) {
+    let client_id = response.client_id();
+
+    let client = &server.clients[client_id];
+    let nick = vec![client.nick.clone()];
+    let mut flags = vec![];
+    if client.is_registered() {
+        flags.push(Flags::Registered)
+    }
+    if client.is_admin() {
+        flags.push(Flags::Admin)
+    }
+    if client.is_contributor() {
+        flags.push(Flags::Contributor)
+    }
+
+    let all_nicks: Vec<_> = server.collect_nicks(|_| true);
+
+    let mut flag_selectors = [
+        (
+            Flags::Registered,
+            server.collect_nicks(|(_, c)| c.is_registered()),
+        ),
+        (Flags::Admin, server.collect_nicks(|(_, c)| c.is_admin())),
+        (
+            Flags::Contributor,
+            server.collect_nicks(|(_, c)| c.is_contributor()),
+        ),
+        (
+            Flags::InRoom,
+            server.collect_nicks(|(_, c)| c.room_id.is_some()),
+        ),
+    ];
+
+    let server_msg = ServerMessage(server.get_greetings(client_id).to_string());
+
+    let rooms_msg = Rooms(
+        server
+            .rooms
+            .iter()
+            .filter(|(_, r)| r.protocol_number == client.protocol_number)
+            .flat_map(|(_, r)| r.info(r.master_id.map(|id| &server.clients[id])))
+            .collect(),
+    );
+
+    response.add(LobbyJoined(nick).send_all().but_self());
+    response.add(
+        ClientFlags(add_flags(&flags), all_nicks.clone())
+            .send_all()
+            .but_self(),
+    );
+
+    response.add(LobbyJoined(all_nicks).send_self());
+    for (flag, nicks) in &mut flag_selectors {
+        if !nicks.is_empty() {
+            response.add(ClientFlags(add_flags(&[*flag]), replace(nicks, vec![])).send_self());
+        }
+    }
+
+    response.add(server_msg.send_self());
+    response.add(rooms_msg.send_self());
+}
+
+pub fn remove_teams(
+    room: &mut HWRoom,
+    team_names: Vec<String>,
+    is_in_game: bool,
+    response: &mut Response,
+) {
+    if let Some(ref mut info) = room.game_info {
+        for team_name in &team_names {
+            info.left_teams.push(team_name.clone());
+
+            if is_in_game {
+                let msg = once(b'F').chain(team_name.bytes());
+                response.add(
+                    ForwardEngineMessage(vec![to_engine_msg(msg)])
+                        .send_all()
+                        .in_room(room.id)
+                        .but_self(),
+                );
+
+                info.teams_in_game -= 1;
+
+                let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
+                if let Some(m) = &info.sync_msg {
+                    info.msg_log.push(m.clone());
+                    info.sync_msg = None
+                }
+                info.msg_log.push(remove_msg.clone());
+
+                response.add(
+                    ForwardEngineMessage(vec![remove_msg])
+                        .send_all()
+                        .in_room(room.id)
+                        .but_self(),
+                );
+            }
+        }
+    }
+
+    for team_name in team_names {
+        room.remove_team(&team_name);
+        response.add(TeamRemove(team_name).send_all().in_room(room.id));
+    }
+}
+
+fn remove_client_from_room(
+    client: &mut HWClient,
+    room: &mut HWRoom,
+    response: &mut Response,
+    msg: &str,
+) {
+    room.players_number -= 1;
+    if room.players_number > 0 || room.is_fixed() {
+        if client.is_ready() && room.ready_players_number > 0 {
+            room.ready_players_number -= 1;
+        }
+
+        let team_names: Vec<_> = room
+            .client_teams(client.id)
+            .map(|t| t.name.clone())
+            .collect();
+        remove_teams(room, team_names, client.is_in_game(), response);
+
+        if room.players_number > 0 {
+            response.add(
+                RoomLeft(client.nick.clone(), msg.to_string())
+                    .send_all()
+                    .in_room(room.id)
+                    .but_self(),
+            );
+        }
+
+        if client.is_master() && !room.is_fixed() {
+            client.set_is_master(false);
+            response.add(
+                ClientFlags(
+                    remove_flags(&[Flags::RoomMaster]),
+                    vec![client.nick.clone()],
+                )
+                .send_all()
+                .in_room(room.id),
+            );
+            room.master_id = None;
+        }
+    }
+
+    client.room_id = None;
+
+    let update_msg = if room.players_number == 0 && !room.is_fixed() {
+        RoomRemove(room.name.clone())
+    } else {
+        RoomUpdated(room.name.clone(), room.info(Some(&client)))
+    };
+    response.add(update_msg.send_all().with_protocol(room.protocol_number));
+
+    response.add(ClientFlags(remove_flags(&[Flags::InRoom]), vec![client.nick.clone()]).send_all());
+}
+
+pub fn change_master(
+    server: &mut HWServer,
+    room_id: RoomId,
+    new_master_id: ClientId,
+    response: &mut Response,
+) {
+    let room = &mut server.rooms[room_id];
+    if let Some(master_id) = room.master_id {
+        server.clients[master_id].set_is_master(false);
+        response.add(
+            ClientFlags(
+                remove_flags(&[Flags::RoomMaster]),
+                vec![server.clients[master_id].nick.clone()],
+            )
+            .send_all()
+            .in_room(room_id),
+        )
+    }
+
+    room.master_id = Some(new_master_id);
+    server.clients[new_master_id].set_is_master(true);
+
+    response.add(
+        ClientFlags(
+            add_flags(&[Flags::RoomMaster]),
+            vec![server.clients[new_master_id].nick.clone()],
+        )
+        .send_all()
+        .in_room(room_id),
+    );
+}
+
+pub fn enter_room(
+    server: &mut HWServer,
+    client_id: ClientId,
+    room_id: RoomId,
+    response: &mut Response,
+) {
+    let nick = server.clients[client_id].nick.clone();
+    server.move_to_room(client_id, room_id);
+
+    response.add(RoomJoined(vec![nick.clone()]).send_all().in_room(room_id));
+    response.add(ClientFlags(add_flags(&[Flags::InRoom]), vec![nick]).send_all());
+    let nicks = server.collect_nicks(|(_, c)| c.room_id == Some(room_id));
+    response.add(RoomJoined(nicks).send_self());
+
+    get_room_teams(server, room_id, client_id, response);
+
+    let room = &server.rooms[room_id];
+    get_room_config(room, client_id, response);
+
+    let mut flag_selectors = [
+        (
+            Flags::RoomMaster,
+            server.collect_nicks(|(_, c)| c.is_master()),
+        ),
+        (Flags::Ready, server.collect_nicks(|(_, c)| c.is_ready())),
+        (Flags::InGame, server.collect_nicks(|(_, c)| c.is_in_game())),
+    ];
+
+    for (flag, nicks) in &mut flag_selectors {
+        response.add(ClientFlags(add_flags(&[*flag]), replace(nicks, vec![])).send_self());
+    }
+
+    if !room.greeting.is_empty() {
+        response.add(
+            ChatMsg {
+                nick: "[greeting]".to_string(),
+                msg: room.greeting.clone(),
+            }
+            .send_self(),
+        );
+    }
+}
+
+pub fn exit_room(server: &mut HWServer, client_id: ClientId, response: &mut Response, msg: &str) {
+    let client = &mut server.clients[client_id];
+
+    if let Some(room_id) = client.room_id {
+        let room = &mut server.rooms[room_id];
+
+        remove_client_from_room(client, room, response, msg);
+
+        if !room.is_fixed() {
+            if room.players_number == 0 {
+                server.rooms.remove(room_id);
+            } else if room.master_id == None {
+                let new_master_id = server.room_clients(room_id).next();
+                if let Some(new_master_id) = new_master_id {
+                    let new_master_nick = server.clients[new_master_id].nick.clone();
+                    let room = &mut server.rooms[room_id];
+                    room.master_id = Some(new_master_id);
+                    server.clients[new_master_id].set_is_master(true);
+
+                    if room.protocol_number < 42 {
+                        room.name = new_master_nick.clone();
+                    }
+
+                    room.set_join_restriction(false);
+                    room.set_team_add_restriction(false);
+                    room.set_unregistered_players_restriction(true);
+
+                    response.add(
+                        ClientFlags(add_flags(&[Flags::RoomMaster]), vec![new_master_nick])
+                            .send_all()
+                            .in_room(room.id),
+                    );
+                }
+            }
+        }
+    }
+}
+
+pub fn remove_client(server: &mut HWServer, response: &mut Response, msg: String) {
+    let client_id = response.client_id();
+    let client = &mut server.clients[client_id];
+    let nick = client.nick.clone();
+
+    exit_room(server, client_id, response, &msg);
+
+    server.remove_client(client_id);
+
+    response.add(LobbyLeft(nick, msg.to_string()).send_all());
+    response.add(Bye("User quit: ".to_string() + &msg).send_self());
+    response.remove_client(client_id);
+}
+
+pub fn get_room_update(
+    room_name: Option<String>,
+    room: &HWRoom,
+    master: Option<&HWClient>,
+    response: &mut Response,
+) {
+    let update_msg = RoomUpdated(room_name.unwrap_or(room.name.clone()), room.info(master));
+    response.add(update_msg.send_all().with_protocol(room.protocol_number));
+}
+
+pub fn get_room_config_impl(config: &RoomConfig, to_client: ClientId, response: &mut Response) {
+    response.add(ConfigEntry("FULLMAPCONFIG".to_string(), config.to_map_config()).send(to_client));
+    for cfg in config.to_game_config() {
+        response.add(cfg.to_server_msg().send(to_client));
+    }
+}
+
+pub fn get_room_config(room: &HWRoom, to_client: ClientId, response: &mut Response) {
+    get_room_config_impl(room.active_config(), to_client, response);
+}
+
+pub fn get_teams<'a, I>(teams: I, to_client: ClientId, response: &mut Response)
+where
+    I: Iterator<Item = &'a TeamInfo>,
+{
+    for team in teams {
+        response.add(TeamAdd(team.to_protocol()).send(to_client));
+        response.add(TeamColor(team.name.clone(), team.color).send(to_client));
+        response.add(HedgehogsNumber(team.name.clone(), team.hedgehogs_number).send(to_client));
+    }
+}
+
+pub fn get_room_teams(
+    server: &HWServer,
+    room_id: RoomId,
+    to_client: ClientId,
+    response: &mut Response,
+) {
+    let room = &server.rooms[room_id];
+    let current_teams = match room.game_info {
+        Some(ref info) => &info.teams_at_start,
+        None => &room.teams,
+    };
+
+    get_teams(current_teams.iter().map(|(_, t)| t), to_client, response);
+}
+
+pub fn get_room_flags(
+    server: &HWServer,
+    room_id: RoomId,
+    to_client: ClientId,
+    response: &mut Response,
+) {
+    let room = &server.rooms[room_id];
+    if let Some(id) = room.master_id {
+        response.add(
+            ClientFlags(
+                add_flags(&[Flags::RoomMaster]),
+                vec![server.clients[id].nick.clone()],
+            )
+            .send(to_client),
+        );
+    }
+    let nicks: Vec<_> = server
+        .clients
+        .iter()
+        .filter(|(_, c)| c.room_id == Some(room_id) && c.is_ready())
+        .map(|(_, c)| c.nick.clone())
+        .collect();
+    if !nicks.is_empty() {
+        response.add(ClientFlags(add_flags(&[Flags::Ready]), nicks).send(to_client));
+    }
+}
+
+pub fn apply_voting_result(
+    server: &mut HWServer,
+    room_id: RoomId,
+    response: &mut Response,
+    kind: VoteType,
+) {
+    match kind {
+        VoteType::Kick(nick) => {
+            if let Some(client) = server.find_client(&nick) {
+                if client.room_id == Some(room_id) {
+                    let id = client.id;
+                    response.add(Kicked.send(id));
+                    exit_room(server, id, response, "kicked");
+                }
+            }
+        }
+        VoteType::Map(None) => (),
+        VoteType::Map(Some(name)) => {
+            if let Some(location) = server.rooms[room_id].load_config(&name) {
+                response.add(
+                    server_chat(location.to_string())
+                        .send_all()
+                        .in_room(room_id),
+                );
+                let room = &server.rooms[room_id];
+                let room_master = if let Some(id) = room.master_id {
+                    Some(&server.clients[id])
+                } else {
+                    None
+                };
+                get_room_update(None, room, room_master, response);
+
+                for (_, client) in server.clients.iter() {
+                    if client.room_id == Some(room_id) {
+                        super::common::get_room_config(&server.rooms[room_id], client.id, response);
+                    }
+                }
+            }
+        }
+        VoteType::Pause => {
+            if let Some(ref mut info) = server.rooms[room_id].game_info {
+                info.is_paused = !info.is_paused;
+                response.add(
+                    server_chat("Pause toggled.".to_string())
+                        .send_all()
+                        .in_room(room_id),
+                );
+                response.add(
+                    ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
+                        .send_all()
+                        .in_room(room_id),
+                );
+            }
+        }
+        VoteType::NewSeed => {
+            let seed = thread_rng().gen_range(0, 1_000_000_000).to_string();
+            let cfg = GameCfg::Seed(seed);
+            response.add(cfg.to_server_msg().send_all().in_room(room_id));
+            server.rooms[room_id].set_config(cfg);
+        }
+        VoteType::HedgehogsPerTeam(number) => {
+            let r = &mut server.rooms[room_id];
+            let nicks = r.set_hedgehogs_number(number);
+
+            response.extend(
+                nicks
+                    .into_iter()
+                    .map(|n| HedgehogsNumber(n, number).send_all().in_room(room_id)),
+            );
+        }
+    }
+}
+
+fn add_vote(room: &mut HWRoom, response: &mut Response, vote: Vote) -> Option<bool> {
+    let client_id = response.client_id;
+    let mut result = None;
+
+    if let Some(ref mut voting) = room.voting {
+        if vote.is_forced || voting.votes.iter().all(|(id, _)| client_id != *id) {
+            response.add(server_chat("Your vote has been counted.".to_string()).send_self());
+            voting.votes.push((client_id, vote.is_pro));
+            let i = voting.votes.iter();
+            let pro = i.clone().filter(|(_, v)| *v).count();
+            let contra = i.filter(|(_, v)| !*v).count();
+            let success_quota = voting.voters.len() / 2 + 1;
+            if vote.is_forced && vote.is_pro || pro >= success_quota {
+                result = Some(true);
+            } else if vote.is_forced && !vote.is_pro || contra > voting.voters.len() - success_quota
+            {
+                result = Some(false);
+            }
+        } else {
+            response.add(server_chat("You already have voted.".to_string()).send_self());
+        }
+    } else {
+        response.add(server_chat("There's no voting going on.".to_string()).send_self());
+    }
+
+    result
+}
+
+pub fn submit_vote(server: &mut HWServer, vote: Vote, response: &mut Response) {
+    let client_id = response.client_id;
+    let client = &server.clients[client_id];
+
+    if let Some(room_id) = client.room_id {
+        let room = &mut server.rooms[room_id];
+
+        if let Some(res) = add_vote(room, response, vote) {
+            response.add(
+                server_chat("Voting closed.".to_string())
+                    .send_all()
+                    .in_room(room.id),
+            );
+            let voting = replace(&mut room.voting, None).unwrap();
+            if res {
+                apply_voting_result(server, room_id, response, voting.kind);
+            }
+        }
+    }
+}
+
+pub fn start_game(server: &mut HWServer, room_id: RoomId, response: &mut Response) {
+    let (room_clients, room_nicks): (Vec<_>, Vec<_>) = server
+        .clients
+        .iter()
+        .map(|(id, c)| (id, c.nick.clone()))
+        .unzip();
+    let room = &mut server.rooms[room_id];
+
+    if !room.has_multiple_clans() {
+        response.add(
+            Warning("The game can't be started with less than two clans!".to_string()).send_self(),
+        );
+    } else if room.protocol_number <= 43 && room.players_number != room.ready_players_number {
+        response.add(Warning("Not all players are ready".to_string()).send_self());
+    } else if room.game_info.is_some() {
+        response.add(Warning("The game is already in progress".to_string()).send_self());
+    } else {
+        room.start_round();
+        for id in room_clients {
+            let c = &mut server.clients[id];
+            c.set_is_in_game(true);
+            c.team_indices = room.client_team_indices(c.id);
+        }
+        response.add(RunGame.send_all().in_room(room.id));
+        response.add(
+            ClientFlags(add_flags(&[Flags::InGame]), room_nicks)
+                .send_all()
+                .in_room(room.id),
+        );
+
+        let room_master = if let Some(id) = room.master_id {
+            Some(&server.clients[id])
+        } else {
+            None
+        };
+        get_room_update(None, room, room_master, response);
+    }
+}
+
+pub fn end_game(server: &mut HWServer, room_id: RoomId, response: &mut Response) {
+    let room = &mut server.rooms[room_id];
+    room.ready_players_number = 1;
+    let room_master = if let Some(id) = room.master_id {
+        Some(&server.clients[id])
+    } else {
+        None
+    };
+    get_room_update(None, room, room_master, response);
+    response.add(RoundFinished.send_all().in_room(room_id));
+
+    if let Some(info) = replace(&mut room.game_info, None) {
+        for (_, client) in server.clients.iter() {
+            if client.room_id == Some(room_id) && client.is_joined_mid_game() {
+                super::common::get_room_config(room, client.id, response);
+                response.extend(
+                    info.left_teams
+                        .iter()
+                        .map(|name| TeamRemove(name.clone()).send(client.id)),
+                );
+            }
+        }
+    }
+
+    let nicks: Vec<_> = server
+        .clients
+        .iter_mut()
+        .filter(|(_, c)| c.room_id == Some(room_id))
+        .map(|(_, c)| {
+            c.set_is_ready(c.is_master());
+            c.set_is_joined_mid_game(false);
+            c
+        })
+        .filter_map(|c| {
+            if !c.is_master() {
+                Some(c.nick.clone())
+            } else {
+                None
+            }
+        })
+        .collect();
+
+    if !nicks.is_empty() {
+        let msg = if room.protocol_number < 38 {
+            LegacyReady(false, nicks)
+        } else {
+            ClientFlags(remove_flags(&[Flags::Ready]), nicks)
+        };
+        response.add(msg.send_all().in_room(room_id));
+    }
+}
+
+#[cfg(test)]
+mod tests {
+    use super::*;
+    use crate::protocol::messages::HWServerMessage::ChatMsg;
+    use crate::server::actions::PendingMessage;
+
+    fn reply2string(r: HWServerMessage) -> String {
+        match r {
+            ChatMsg { msg: p, .. } => String::from(p),
+            _ => panic!("expected a ChatMsg"),
+        }
+    }
+
+    fn run_handle_test(opts: Vec<String>) {
+        let opts2 = opts.clone();
+        for opt in opts {
+            while reply2string(rnd_reply(&opts2)) != opt {}
+        }
+    }
+
+    /// This test terminates almost surely.
+    #[test]
+    fn test_handle_rnd_empty() {
+        run_handle_test(vec![])
+    }
+
+    /// This test terminates almost surely.
+    #[test]
+    fn test_handle_rnd_nonempty() {
+        run_handle_test(vec!["A".to_owned(), "B".to_owned(), "C".to_owned()])
+    }
+
+    /// This test terminates almost surely (strong law of large numbers)
+    #[test]
+    fn test_distribution() {
+        let eps = 0.000001;
+        let lim = 0.5;
+        let opts = vec![0.to_string(), 1.to_string()];
+        let mut ones = 0;
+        let mut tries = 0;
+
+        while tries < 1000 || ((ones as f64 / tries as f64) - lim).abs() >= eps {
+            tries += 1;
+            if reply2string(rnd_reply(&opts)) == 1.to_string() {
+                ones += 1;
+            }
+        }
+    }
+}