--- a/cocoaTouch/GameConfigViewController.m Sun Apr 25 18:38:08 2010 +0000
+++ b/cocoaTouch/GameConfigViewController.m Mon Apr 26 01:55:26 2010 +0000
@@ -38,7 +38,7 @@
-(IBAction) segmentPressed:(id) sender {
UISegmentedControl *theSegment = (UISegmentedControl *)sender;
- NSLog(@"%d", theSegment.selectedSegmentIndex);
+
switch (theSegment.selectedSegmentIndex) {
case 0:
// this init here is just aestetic as this controller was already set up in viewDidLoad
@@ -91,8 +91,11 @@
[alert show];
[alert release];
return;
- }
+ }
NSDictionary *dict = [[NSDictionary alloc] initWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command",
+ mapConfigViewController.templateFilterCommand,@"templatefilter_command",
+ mapConfigViewController.mapGenCommand,@"mapgen_command",
+ mapConfigViewController.mazeSizeCommand,@"mazesize_command",
teamConfigViewController.listOfSelectedTeams,@"teams_list",nil];
[dict writeToFile:GAMECONFIG_FILE() atomically:YES];
[dict release];
@@ -104,7 +107,7 @@
mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
activeController = mapConfigViewController;
- [self.view insertSubview:mapConfigViewController.view atIndex:0];
+ [self.view addSubview:mapConfigViewController.view];
[super viewDidLoad];
}