project_files/HedgewarsMobile/Classes/GameSetup.m
changeset 3546 ccf4854df294
parent 3535 9e78c1f3d8d8
child 3547 02875b1145b7
--- a/project_files/HedgewarsMobile/Classes/GameSetup.m	Wed Jun 23 21:39:14 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.m	Wed Jun 23 21:49:19 2010 +0200
@@ -1,445 +0,0 @@
-//
-//  gameSetup.m
-//  hwengine
-//
-//  Created by Vittorio on 10/01/10.
-//  Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#include <sys/types.h>
-#include <sys/sysctl.h>
-
-#import "GameSetup.h"
-#import "SDL_uikitappdelegate.h"
-#import "SDL_net.h"
-#import "PascalImports.h"
-#import "CommodityFunctions.h"
-
-#define BUFFER_SIZE 256
-#define debug(format, ...) CFShow([NSString stringWithFormat:format, ## __VA_ARGS__]);
-
-@implementation GameSetup
-
-@synthesize systemSettings, gameConfig;
-
--(id) init {
-	if (self = [super init]) {
-        ipcPort = randomPort();
-        
-        // should check they exist and throw and exection if not
-        NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
-        self.systemSettings = dictSett;
-        [dictSett release];
-        
-        NSDictionary *dictGame = [[NSDictionary alloc] initWithContentsOfFile:GAMECONFIG_FILE()];
-        self.gameConfig = dictGame;
-        [dictGame release];
-    } 
-    return self;
-}
-
--(NSString *)description {
-    return [NSString stringWithFormat:@"ipcport: %d\nsockets: %d,%d\n teams: %@\n systemSettings: %@",ipcPort,sd,csd,gameConfig,systemSettings];
-}
-
--(void) dealloc {
-    [gameConfig release];
-    [systemSettings release];
-	[super dealloc];
-}
-
-#pragma mark -
-#pragma mark Provider functions
-// unpacks team data from the selected team.plist to a sequence of engine commands
--(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
-    /*
-     addteam <32charsMD5hash> <color> <team name>
-     addhh <level> <health> <hedgehog name>
-     <level> is 0 for human, 1-5 for bots (5 is the most stupid)
-    */
-    
-    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
-    NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
-    [teamFile release];
-    
-    NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", 
-                                      [teamData objectForKey:@"hash"], [teamColor stringValue], [teamData objectForKey:@"teamname"]];
-    [self sendToEngine: teamHashColorAndName];
-    [teamHashColorAndName release];
-    
-    NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
-    [self sendToEngine: grave];
-    [grave release];
-    
-    NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
-    [self sendToEngine: fort];
-    [fort release];
-    
-    NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
-    [self sendToEngine: voicepack];
-    [voicepack release];
-    
-    NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
-    [self sendToEngine: flag];
-    [flag release];
-    
-    NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
-    for (int i = 0; i < numberOfPlayingHogs; i++) {
-        NSDictionary *hog = [hogs objectAtIndex:i];
-        
-        NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", 
-                                           [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
-        [self sendToEngine: hogLevelHealthAndName];
-        [hogLevelHealthAndName release];
-        
-        NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
-        [self sendToEngine: hogHat];
-        [hogHat release];
-    }
-    
-    [teamData release];
-}
-
-// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
--(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
-    NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
-    NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
-    [weaponPath release];
-    
-    NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@", [ammoData objectForKey:@"ammostore_initialqt"]];
-    [self sendToEngine: ammloadt];
-    [ammloadt release];
-    
-    NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@", [ammoData objectForKey:@"ammostore_probability"]];
-    [self sendToEngine: ammprob];
-    [ammprob release];
-    
-    NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@", [ammoData objectForKey:@"ammostore_delay"]];
-    [self sendToEngine: ammdelay];
-    [ammdelay release];
-    
-    NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@", [ammoData objectForKey:@"ammostore_crate"]];
-    [self sendToEngine: ammreinf];
-    [ammreinf release];
-    
-    // sent twice so it applies to both teams
-    NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
-    for (int i = 0; i < numberOfTeams; i++)
-        [self sendToEngine: ammstore];
-    [ammstore release];
-    
-    [ammoData release];
-}
-
-// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
--(NSInteger) provideScheme:(NSString *)schemeName {
-    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
-    NSArray *scheme = [[NSArray alloc] initWithContentsOfFile:schemePath];
-    [schemePath release];
-    int result = 0;
-    int i = 0;
-
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x01;
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x10;    
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x04;
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x08;    
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x20;
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x40;    
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x80;
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x100;    
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x200;
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x400;    
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x800;
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x2000;    
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x4000;
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x8000;    
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x10000;
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x20000;
-    if ([[scheme objectAtIndex:i++] boolValue])
-        result |= 0x80000;    
-
-    NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
-    [self sendToEngine:flags];
-    [flags release];
-    
-    NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[scheme objectAtIndex:i++] intValue]];
-    [self sendToEngine:dmgMod];
-    [dmgMod release];
-    
-    NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
-    [self sendToEngine:turnTime];
-    [turnTime release];
-    
-    result = [[scheme objectAtIndex:i++] intValue]; // initial health
-    
-    NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[scheme objectAtIndex:i++] intValue]];
-    [self sendToEngine:sdTime];
-    [sdTime release];
-    
-    NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[scheme objectAtIndex:i++] intValue]];
-    [self sendToEngine:crateDrops];
-    [crateDrops release];
-    
-    NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
-    [self sendToEngine:minesTime];
-    [minesTime release];
-    
-    NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$landadds %d",[[scheme objectAtIndex:i++] intValue]];
-    [self sendToEngine:minesNumber];
-    [minesNumber release];
-    
-    NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[scheme objectAtIndex:i++] intValue]];
-    [self sendToEngine:dudMines];
-    [dudMines release];
-    
-    NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[scheme objectAtIndex:i++] intValue]];
-    [self sendToEngine:explosives];
-    [explosives release];
-    
-    [scheme release];
-    return result;
-}
-
-#pragma mark -
-#pragma mark Thread/Network relevant code
-// select one of GameSetup method and execute it in a seprate thread
--(void) startThread: (NSString *) selector {
-	SEL usage = NSSelectorFromString(selector);
-	[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
-}
-
-// wrapper that computes the length of the message and then sends the command string
--(int) sendToEngine: (NSString *)string {
-	uint8_t length = [string length];
-	
-	SDLNet_TCP_Send(csd, &length , 1);
-	return SDLNet_TCP_Send(csd, [string UTF8String], length);
-}
-
-// method that handles net setup with engine and keeps connection alive
--(void) engineProtocol {
-	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-	IPaddress ip;
-	int eProto;
-	BOOL clientQuit, serverQuit;
-	char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
-	uint8_t msgSize;
-	uint16_t gameTicks;
-
-    serverQuit = NO;
-
-	if (SDLNet_Init() < 0) {
-		DLog(@"SDLNet_Init: %s", SDLNet_GetError());
-        serverQuit = YES;
-	}
-	
-	// Resolving the host using NULL make network interface to listen
-	if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) {
-		DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
-        serverQuit = YES;
-	}
-	
-	// Open a connection with the IP provided (listen on the host's port) 
-	if (!(sd = SDLNet_TCP_Open(&ip))) {
-		DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
-        serverQuit = YES;
-	}
-	
-	DLog(@"Waiting for a client on port %d", ipcPort);
-	while (!serverQuit) {
-		// This check the sd if there is a pending connection.
-        // If there is one, accept that, and open a new socket for communicating
-		csd = SDLNet_TCP_Accept(sd);
-		if (NULL != csd) {
-			// Now we can communicate with the client using csd socket
-			// sd will remain opened waiting other connections
-			DLog(@"client found");
-			
-			//first byte of the command alwayas contain the size of the command
-			SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t));
-			
-			SDLNet_TCP_Recv(csd, buffer, msgSize);
-			gameTicks = SDLNet_Read16 (&buffer[msgSize - 2]);
-			//DLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
-			
-			if ('C' == buffer[0]) {
-				DLog(@"sending game config");
-                
-				// local game
-				[self sendToEngine:@"TL"];
-				
-				// seed info
-				[self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
-
-				// dimension of the map
-				[self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
-				[self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
-				[self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
-
-				// theme info
-				[self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
-				
-                // scheme (returns initial health)
-                NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
-                
-                NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
-                for (NSDictionary *teamData in teamsConfig) {
-                    [self provideTeamData:[teamData objectForKey:@"team"] 
-                                  forHogs:[[teamData objectForKey:@"number"] intValue]
-                               withHealth:health
-                                  ofColor:[teamData objectForKey:@"color"]];
-                }
-                
-                [self provideAmmoData:@"Default.plist" forPlayingTeams:[teamsConfig count]];
-                
-                clientQuit = NO;
-			} else {
-				DLog(@"wrong message or client closed connection");
-				clientQuit = YES;
-			}
-			
-			while (!clientQuit){
-				msgSize = 0;
-				memset(buffer, 0, BUFFER_SIZE);
-				memset(string, 0, BUFFER_SIZE);
-				if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
-					clientQuit = YES;
-				if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
-					clientQuit = YES;
-				
-				gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
-				//DLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
-				
-				switch (buffer[0]) {
-					case '?':
-						DLog(@"Ping? Pong!");
-						[self sendToEngine:@"!"];
-						break;
-					case 'E':
-						DLog(@"ERROR - last console line: [%s]", buffer);
-						clientQuit = YES;
-						break;
-					case 'e':
-						sscanf(buffer, "%*s %d", &eProto);
-						short int netProto = 0;
-						char *versionStr;
-						
-                        HW_versionInfo(&netProto, &versionStr);
-						if (netProto == eProto) {
-							DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
-						} else {
-							DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
-							clientQuit = YES;
-						}
-                        
-						break;
-					case 'i':
-						switch (buffer[1]) {
-							case 'r':
-								NSLog(@"Winning team: %s", &buffer[2]);
-								break;
-							case 'k':
-                                NSLog(@"Best Hedgehog: %s", &buffer[2]);
-								break;
-						}
-						break;
-					default:
-						// empty packet or just statistics
-						break;
-					// missing case for exiting right away
-				}
-			}
-			DLog(@"Engine exited, closing server");
-			// wait a little to let the client close cleanly
-			[NSThread sleepForTimeInterval:2];
-			// Close the client socket
-			SDLNet_TCP_Close(csd);
-			serverQuit = YES;
-		}
-	}
-	
-	SDLNet_TCP_Close(sd);
-	SDLNet_Quit();
-
-    [[NSFileManager defaultManager] removeItemAtPath:GAMECONFIG_FILE() error:NULL];
-    
-	[pool release];
-    //Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution.
-    //[NSThread exit];
-}
-
-#pragma mark -
-#pragma mark Setting methods
-// returns an array of c-strings that are read by engine at startup
--(const char **)getSettings {
-	NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
-	NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
-    CGRect screenBounds = [[UIScreen mainScreen] bounds];
-    NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width];
-    NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height];
-	const char **gameArgs = (const char**) malloc(sizeof(char *) * 9);
-
-    /*
-    size_t size;
-    // Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
-    sysctlbyname("hw.machine", NULL, &size, NULL, 0); 
-    char *name = malloc(size);
-    // Get the platform name
-    sysctlbyname("hw.machine", name, &size, NULL, 0);
-    NSString *machine = [[NSString alloc] initWithUTF8String:name];
-    free(name);
-    
-   	const char **gameArgs = (const char**) malloc(sizeof(char*) * 9);
-
-    // if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array)
-    if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"])))
-        gameArgs[8] = "1";
-    else
-        gameArgs[8] = "0";
-    [machine release];
-    */
-    
-    // prevents using an empty nickname
-    NSString *username;
-    NSString *originalUsername = [self.systemSettings objectForKey:@"username"];
-    if ([originalUsername length] == 0)
-        username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
-    else
-        username = [[NSString alloc] initWithString:originalUsername];
-    
-	gameArgs[0] = [username UTF8String];                                                        //UserNick
-	gameArgs[1] = [ipcString UTF8String];                                                       //ipcPort
-	gameArgs[2] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String];       //isSoundEnabled
-	gameArgs[3] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String];       //isMusicEnabled
-	gameArgs[4] = [localeString UTF8String];                                                    //cLocaleFName
-	gameArgs[5] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String];	//cAltDamage
-	gameArgs[6] = [wSize UTF8String];                                                           //cScreenHeight
-    gameArgs[7] = [hSize UTF8String];                                                           //cScreenWidth
-    gameArgs[8] = NULL;                                                                         //recordFileName
-    
-    [wSize release];
-    [hSize release];
-	[localeString release];
-	[ipcString release];
-    [username release];
-	return gameArgs;
-}
-
-
-@end