cocoaTouch/LevelViewController.m
changeset 3339 d558bc5a73c5
child 3340 96dd168b080b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/cocoaTouch/LevelViewController.m	Tue Apr 13 14:39:05 2010 +0000
@@ -0,0 +1,198 @@
+//
+//  HogHatViewController.m
+//  HedgewarsMobile
+//
+//  Created by Vittorio on 02/04/10.
+//  Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "HogHatViewController.h"
+#import "CommodityFunctions.h"
+
+
+@implementation LevelViewController
+@synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+	return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+- (void)viewDidLoad {
+    [super viewDidLoad];
+
+    NSArray *array = [[NSArray alloc] initWithObjects:
+                             NSLocalizedString(@"Human",@""),
+                             NSLocalizedString(@"Weaky",@""),
+                             NSLocalizedString(@"Average",@""),
+                             NSLocalizedString(@"Bully",@""),
+                             NSLocalizedString(@"Aggressive",@""),nil]
+    self.levelArray = array;
+    [array release];
+/*
+    NSMutableArray *sprites = [[NSMutableArray alloc] initWithCapacity:[graveArray count];
+    for (NSString *graveName in graveArray) {
+	NSString *gravePath = [[NSString alloc] initWithFormat@"%@/%@",GRAVES_DIRECTORY(),graveName];
+	UIImage *image = [[UIImage alloc] initWithContentsOfFile:gravePath];
+	[gravePath release];
+	[sprites addObject:image];
+	[image release];
+    }
+    self.graveSprites = sprites;
+    [sprites release];
+*/
+}
+
+- (void)viewWillAppear:(BOOL)animated {
+    [super viewWillAppear:animated];
+    
+    // this moves the tableview to the top
+    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+}
+
+/*
+- (void)viewDidAppear:(BOOL)animated {
+    [super viewDidAppear:animated];
+}
+*/
+/*
+- (void)viewWillDisappear:(BOOL)animated {
+    [super viewWillDisappear:animated];
+}
+*/
+/*
+- (void)viewDidDisappear:(BOOL)animated {
+    [super viewDidDisappear:animated];
+}
+*/
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+    return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+    return [self.levelArray count];
+}
+
+// Customize the appearance of table view cells.
+- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+    
+    static NSString *CellIdentifier = @"Cell";
+    
+    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+    if (cell == nil) {
+        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+    }
+    
+    cell.textLabel.text = [[levelArray objectAtIndex:[indexPath row]] stringValue];
+    NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0]
+    if ([cell.textLabel.text isEqualToString:[[hog objectForKey:@"level"]] stringValue]) {
+        cell.accessoryType = UITableViewCellAccessoryCheckmark;
+        self.lastIndexPath = indexPath;
+    } else {
+        cell.accessoryType = UITableViewCellAccessoryNone;
+    }
+    
+    cell.imageView.image = [levelSprites objectAtIndex:[indexPath row]]:
+    return cell;
+}
+
+
+/*
+// Override to support conditional editing of the table view.
+- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
+    // Return NO if you do not want the specified item to be editable.
+    return YES;
+}
+*/
+
+
+/*
+// Override to support editing the table view.
+- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+    
+    if (editingStyle == UITableViewCellEditingStyleDelete) {
+        // Delete the row from the data source
+        [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
+    }   
+    else if (editingStyle == UITableViewCellEditingStyleInsert) {
+        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
+    }   
+}
+*/
+
+
+/*
+// Override to support rearranging the table view.
+- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
+}
+*/
+
+
+/*
+// Override to support conditional rearranging of the table view.
+- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
+    // Return NO if you do not want the item to be re-orderable.
+    return YES;
+}
+*/
+
+
+#pragma mark -
+#pragma mark Table view delegate
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+    int newRow = [indexPath row];
+    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+    
+    if (newRow != oldRow) {
+	NSMutableArray *hogs = [teamDictionary objectForKey:@"hedgehogs"];
+
+	for (NSDictionary *hog in hogs) {
+		[hog setObject:[NSNumber numberWithInt:newRow] forKey:@"level"];
+	}
+        
+        // tell our boss to write this new stuff on disk
+        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+        [self.tableView reloadData];
+        
+        self.lastIndexPath = indexPath;
+        [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+     
+    [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
+    [self.navigationController popViewControllerAnimated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+- (void)didReceiveMemoryWarning {
+    // Releases the view if it doesn't have a superview.
+    [super didReceiveMemoryWarning];
+    // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+- (void)viewDidUnload {
+    [super viewDidUnload];
+    self.lastIndexPath = nil;
+    self.teamDictionary = nil;
+    self.levelArray = nil;
+    self.levelSprites = nil;
+}
+
+- (void)dealloc {
+    [levelArray release];
+    [levelSprites release];
+    [teamDictionary release];
+    [lastIndexPath release];
+    [super dealloc];
+}
+
+
+@end
+