share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua
branchspacecampaign
changeset 9523 dd6c61b81c78
parent 9520 34c7ba17c66b
child 9525 8bcfb3a9f92b
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua	Sun Aug 11 22:28:58 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua	Mon Aug 12 22:29:28 2013 +0300
@@ -4,7 +4,20 @@
 -- to search for the missing part. However, a war
 -- has broke out and hero has to take part or leave.
 
--- TODO: remove unwanted delay after first dialog
+-- TODO:
+-- * remove unwanted delay after first dialog
+-- * check strings
+-- * rethink the difficulty level
+-- NOTES:
+-- There is an ugly hack out there! I use 2 Captain Limes
+-- One in human level and one in bot level
+-- I want to have a Captain Lime in human level when the game
+-- begins because in animation if the hog is in bot level skip
+-- doesn't work - onPrecise() isn't triggered
+-- Later I want the hog to take place in the battle in bot level
+-- However if I use SetHogLevel I get an error: Engine bug: AI may break demos playing
+-- So I have 2 hogs, one in bot level and one in hog level that I hide them
+-- or restore them regarding the case
 
 HedgewarsScriptLoad("/Scripts/Locale.lua")
 HedgewarsScriptLoad("/Scripts/Animate.lua")
@@ -21,9 +34,9 @@
 local dialog03 = {}
 -- mission objectives
 local goals = {
-	[dialog01] = {missionName, loc("Ready for Battle?"), loc("Walk left if you want to join Captain Lime or right if you want to decline his offer"), 1, 7000},
-	[dialog02] = {missionName, loc("Battle Starts Now!"), loc("You have choose to fight! Lead the Green Bananas to battle and try not to let them be killed"), 1, 7000},
-	[dialog03] = {missionName, loc("Ready for Battle?"), loc("You have choose to flee... Unfortunately the only place where you can launch your saucer is in the most left side of the map"), 1, 7000},
+	[dialog01] = {missionName, loc("Ready for Battle?"), loc("Walk left if you want to join Captain Lime or right if you want to decline his offer"), 1, 4000},
+	[dialog02] = {missionName, loc("Battle Starts Now!"), loc("You have choose to fight! Lead the Green Bananas to battle and try not to let them be killed"), 1, 4000},
+	[dialog03] = {missionName, loc("Ready for Battle?"), loc("You have choose to flee... Unfortunately the only place where you can launch your saucer is in the most left side of the map"), 1, 4000},
 }
 -- crates
 local crateWMX = 2170
@@ -37,18 +50,20 @@
 local green2 = {}
 local green3 = {}
 local green4 = {}
+local green5 = {}
 -- teams
 local teamA = {}
 local teamB = {}
 local teamC = {}
+local teamD = {}
 -- hedgehogs values
 hero.name = "Hog Solo"
-hero.x = 3650
-hero.y = 295
+hero.x = 3350
+hero.y = 365
 hero.dead = false
 green1.name = "Captain Lime"
-green1.x = 3600
-green1.y = 295
+green1.x = 3300
+green1.y = 395
 green1.dead = false
 green2.name = "Mister Pear"
 green2.x = 3600
@@ -59,17 +74,20 @@
 green4.name = "Green Hog Grape"
 green4.x = 2900
 green4.y = 1650
+green5.name = "Mr Mango"
+green5.x = 1350
+green5.y = 850
 yellow1.name = "General Lemon"
 yellow1.x = 140
 yellow1.y = 1980
 local yellowArmy = {
-	{name = "Robert Yellow Apple", x = 710, y = 1780},
-	{name = "Summer Squash", x = 315 , y = 1960},
-	{name = "Tall Potato", x = 830 , y = 1748},
-	{name = "Yellow Pepper", x = 2160 , y = 820},
-	{name = "Corn", x = 1320 , y = 740},
-	{name = "Max Citrus", x = 1900 , y = 1700},
-	{name = "Naranja Jed", x = 960 , y = 516},
+	{name = "Robert Yellow Apple", x = 710, y = 1780, health = 100},
+	{name = "Summer Squash", x = 315 , y = 1960, health = 100},
+	{name = "Tall Potato", x = 830 , y = 1748, health = 80},
+	{name = "Yellow Pepper", x = 2160 , y = 820, health = 60},
+	{name = "Corn", x = 1320 , y = 740, health = 60},
+	{name = "Max Citrus", x = 1900 , y = 1700, health = 40},
+	{name = "Naranja Jed", x = 960 , y = 516, health = 40},
 }
 teamA.name = loc("Hog Solo")
 teamA.color = tonumber("38D61C",16) -- green  
@@ -77,6 +95,8 @@
 teamB.color = tonumber("38D61C",16) -- green
 teamC.name = loc("Yellow Watermelons")
 teamC.color = tonumber("DDFF00",16) -- yellow
+teamD.name = loc("Captain Lime")
+teamD.color = tonumber("38D61C",16) -- green
 
 function onGameInit()
 	Seed = 1
@@ -96,10 +116,15 @@
 	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
 	AnimSetGearPosition(hero.gear, hero.x, hero.y)
 	HogTurnLeft(hero.gear, true)
+	-- Captain Lime
+	AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy")
+	green1.bot = AddHog(green1.name, 1, 200, "war_desertgrenadier1")
+	AnimSetGearPosition(green1.bot, green1.x, green1.y)
+	green1.human =  AddHog(green1.name, 0, 200, "war_desertgrenadier1")
+	AnimSetGearPosition(green1.human, green1.x, green1.y)
+	green1.gear = green1.human
 	-- Green Bananas
 	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
-	green1.gear = AddHog(green1.name, 1, 100, "war_desertgrenadier1")
-	AnimSetGearPosition(green1.gear, green1.x, green1.y)
 	green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1")
 	AnimSetGearPosition(green2.gear, green2.x, green2.y)
 	HogTurnLeft(green2.gear, true)
@@ -109,13 +134,16 @@
 	green4.gear = AddHog(green4.name, 0, 100, "war_desertgrenadier1")
 	AnimSetGearPosition(green4.gear, green4.x, green4.y)
 	HogTurnLeft(green4.gear, true)
+	green5.gear = AddHog(green5.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(green5.gear, green5.x, green5.y)
+	HogTurnLeft(green5.gear, true)
 	-- Yellow Watermelons
 	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
 	yellow1.gear = AddHog(yellow1.name, 1, 100, "war_desertgrenadier1")
 	AnimSetGearPosition(yellow1.gear, yellow1.x, yellow1.y)
 	-- the rest of the Yellow Watermelons
 	for i=1,7 do
-		yellowArmy[i].gear = AddHog(yellowArmy[i].name, 1, 100, "war_desertgrenadier1")
+		yellowArmy[i].gear = AddHog(yellowArmy[i].name, 1, yellowArmy[i].health, "war_desertgrenadier1")
 		AnimSetGearPosition(yellowArmy[i].gear, yellowArmy[i].x, yellowArmy[i].y)
 	end
 
@@ -137,13 +165,17 @@
 	AddAmmo(hero.gear, amGrenade, 6)
 	AddAmmo(hero.gear, amDEagle, 4)
 	-- Green team weapons
-	AddAmmo(green1.gear, amBlowTorch, 5)
-	AddAmmo(green1.gear, amRope, 5)
-	AddAmmo(green1.gear, amBazooka, 10)
-	AddAmmo(green1.gear, amGrenade, 7)
-	AddAmmo(green1.gear, amFirePunch, 2)
-	AddAmmo(green1.gear, amDrill, 3)	
-	AddAmmo(green1.gear, amSkip, 100)
+	local greenArmy = { green1, green2 }
+	for i=1,2 do
+		AddAmmo(greenArmy[i].gear, amBlowTorch, 5)
+		AddAmmo(greenArmy[i].gear, amRope, 5)
+		AddAmmo(greenArmy[i].gear, amBazooka, 10)
+		AddAmmo(greenArmy[i].gear, amGrenade, 7)
+		AddAmmo(greenArmy[i].gear, amFirePunch, 2)
+		AddAmmo(greenArmy[i].gear, amDrill, 3)	
+		AddAmmo(greenArmy[i].gear, amSwitch, 2)	
+		AddAmmo(greenArmy[i].gear, amSkip, 100)
+	end
 	-- Yellow team weapons
 	AddAmmo(yellow1.gear, amBlowTorch, 1)
 	AddAmmo(yellow1.gear, amRope, 1)
@@ -152,34 +184,31 @@
 	AddAmmo(yellow1.gear, amFirePunch, 5)
 	AddAmmo(yellow1.gear, amDrill, 3)	
 	AddAmmo(yellow1.gear, amBee, 1)	
-	AddAmmo(yellow1.gear, amMortar, 3)	
-	AddAmmo(yellow1.gear, amSniperRifle, 5)	
+	AddAmmo(yellow1.gear, amMortar, 3)
 	AddAmmo(yellow1.gear, amDEagle, 4)
 	AddAmmo(yellow1.gear, amDynamite, 1)	
 	AddAmmo(yellow1.gear, amSwitch, 100)
 	for i=3,7 do
 		HideHog(yellowArmy[i].gear)
 	end
+	HideHog(green1.bot)
 	
 	-- crates
 	SpawnHealthCrate(health1X, health1Y)
 	SpawnAmmoCrate(crateWMX, crateWMY, amWatermelon)
 	
-	SetHogLevel(green1.gear,0)
 	AddAnim(dialog01)
 	SendHealthStatsOff()
 end
 
 function onNewTurn()
-	WriteLnToConsole("NEW TURN "..TotalRounds.." hog "..CurrentHedgehog)
 	if chooseToBattle then
 		if CurrentHedgehog == green1.gear then
-			WriteLnToConsole("IT'S GREEN HOG ")
 			TotalRounds = TotalRounds - 2
-			SwitchHog(previousHog)
+			AnimSwitchHog(previousHog)
 			TurnTimeLeft = 0
 		end
-		previousHog = CurrentHedghog
+		previousHog = CurrentHedgehog
 	end
 	getNextWave()
 end
@@ -329,7 +358,7 @@
 		AddAmmo(green1.gear, amSwitch, 100)
 		AddEvent(onEscapeWin, {hero.gear}, escapeWin, {hero.gear}, 0)
 		local greenTeam = { green2, green3, green4 }
-		for i=1,3 do
+		for i=1,4 do
 			SetHogLevel(greenTeam[i].gear, 1)
 		end
 		AddAnim(dialog03)
@@ -393,9 +422,12 @@
 ------------- OTHER FUNCTIONS ---------------
 
 function startBattle()
-	SetHogLevel(green1.gear, 1)
-	AnimSwitchHog(yellow1.gear)
-	TurnTimeLeft = 0
+	--HideHog(green1.human)
+	RestoreHog(green1.bot)
+	DeleteGear(green1.human)
+	green1.gear = green1.bot
+	AnimSwitchHog(hero.gear)
+	TurnTimeLeft = TurnTime
 end
 
 function gameLost()