--- a/project_files/frontlib/ipc/gameconn.c Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/frontlib/ipc/gameconn.c Tue Jan 21 22:43:06 2014 +0100
@@ -1,452 +1,452 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "gameconn.h"
-#include "ipcbase.h"
-#include "ipcprotocol.h"
-#include "../util/logging.h"
-#include "../util/util.h"
-#include "../hwconsts.h"
-#include <stdbool.h>
-#include <stdlib.h>
-#include <string.h>
-
-typedef enum {
- AWAIT_CONNECTION,
- CONNECTED,
- FINISHED
-} gameconn_state;
-
-struct _flib_gameconn {
- flib_ipcbase *ipcBase;
- flib_vector *configBuffer;
- flib_vector *demoBuffer;
- char *playerName;
-
- gameconn_state state;
- bool netgame;
- int disconnectReason;
-
- void (*onConnectCb)(void* context);
- void *onConnectCtx;
-
- void (*onDisconnectCb)(void* context, int reason);
- void *onDisconnectCtx;
-
- void (*onErrorMessageCb)(void* context, const char *msg);
- void *onErrorMessageCtx;
-
- void (*onChatCb)(void* context, const char *msg, bool teamchat);
- void *onChatCtx;
-
- void (*onGameRecordedCb)(void *context, const uint8_t *record, size_t size, bool isSavegame);
- void *onGameRecordedCtx;
-
- void (*onEngineMessageCb)(void *context, const uint8_t *em, size_t size);
- void *onEngineMessageCtx;
-
- bool running;
- bool destroyRequested;
-};
-
-static void defaultCallback_onErrorMessage(void* context, const char *msg) {
- flib_log_w("Error from engine (no callback set): %s", msg);
-}
-
-static void clearCallbacks(flib_gameconn *conn) {
- flib_gameconn_onConnect(conn, NULL, NULL);
- flib_gameconn_onDisconnect(conn, NULL, NULL);
- flib_gameconn_onErrorMessage(conn, NULL, NULL);
- flib_gameconn_onChat(conn, NULL, NULL);
- flib_gameconn_onGameRecorded(conn, NULL, NULL);
- flib_gameconn_onEngineMessage(conn, NULL, NULL);
-}
-
-static flib_gameconn *flib_gameconn_create_partial(bool record, const char *playerName, bool netGame) {
- flib_gameconn *result = NULL;
- flib_gameconn *tempConn = flib_calloc(1, sizeof(flib_gameconn));
- if(tempConn) {
- tempConn->ipcBase = flib_ipcbase_create();
- tempConn->configBuffer = flib_vector_create();
- tempConn->playerName = flib_strdupnull(playerName);
- if(tempConn->ipcBase && tempConn->configBuffer && tempConn->playerName) {
- if(record) {
- tempConn->demoBuffer = flib_vector_create();
- }
- tempConn->state = AWAIT_CONNECTION;
- tempConn->netgame = netGame;
- tempConn->disconnectReason = GAME_END_ERROR;
- clearCallbacks(tempConn);
- result = tempConn;
- tempConn = NULL;
- }
- }
- flib_gameconn_destroy(tempConn);
- return result;
-}
-
-flib_gameconn *flib_gameconn_create(const char *playerName, const flib_gamesetup *setup, bool netgame) {
- if(log_badargs_if2(playerName==NULL, setup==NULL)) {
- return NULL;
- }
- flib_gameconn *result = NULL;
- flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, netgame);
- if(tempConn) {
- if(flib_ipc_append_fullconfig(tempConn->configBuffer, setup, netgame)) {
- flib_log_e("Error generating full game configuration for the engine.");
- } else {
- result = tempConn;
- tempConn = NULL;
- }
- }
- flib_gameconn_destroy(tempConn);
- return result;
-}
-
-flib_gameconn *flib_gameconn_create_playdemo(const uint8_t *demoFileContent, size_t size) {
- if(log_badargs_if(demoFileContent==NULL && size>0)) {
- return NULL;
- }
- flib_gameconn *result = NULL;
- flib_gameconn *tempConn = flib_gameconn_create_partial(false, "Player", false);
- if(tempConn) {
- if(!flib_vector_append(tempConn->configBuffer, demoFileContent, size)) {
- result = tempConn;
- tempConn = NULL;
- }
- }
- flib_gameconn_destroy(tempConn);
- return result;
-}
-
-flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *saveFileContent, size_t size) {
- if(log_badargs_if(saveFileContent==NULL && size>0)) {
- return NULL;
- }
- flib_gameconn *result = NULL;
- flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false);
- if(tempConn) {
- if(!flib_vector_append(tempConn->configBuffer, saveFileContent, size)) {
- result = tempConn;
- tempConn = NULL;
- }
- }
- flib_gameconn_destroy(tempConn);
- return result;
-}
-
-flib_gameconn *flib_gameconn_create_campaign(const char *playerName, const char *seed, const char *script) {
- if(log_badargs_if3(playerName==NULL, seed==NULL, script==NULL)) {
- return NULL;
- }
- flib_gameconn *result = NULL;
- flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false);
- if(tempConn) {
- if(!flib_ipc_append_message(tempConn->configBuffer, "TL")
- && !flib_ipc_append_seed(tempConn->configBuffer, seed)
- && !flib_ipc_append_script(tempConn->configBuffer, script)
- && !flib_ipc_append_message(tempConn->configBuffer, "!")) {
- result = tempConn;
- tempConn = NULL;
- }
- }
- flib_gameconn_destroy(tempConn);
- return result;
-}
-
-void flib_gameconn_destroy(flib_gameconn *conn) {
- if(conn) {
- if(conn->running) {
- /*
- * The function was called from a callback, so the tick function is still running
- * and we delay the actual destruction. We ensure no further callbacks will be
- * sent to prevent surprises.
- */
- clearCallbacks(conn);
- conn->destroyRequested = true;
- } else {
- flib_ipcbase_destroy(conn->ipcBase);
- flib_vector_destroy(conn->configBuffer);
- flib_vector_destroy(conn->demoBuffer);
- free(conn->playerName);
- free(conn);
- }
- }
-}
-
-int flib_gameconn_getport(flib_gameconn *conn) {
- if(log_badargs_if(conn==NULL)) {
- return 0;
- }
- return flib_ipcbase_port(conn->ipcBase);
-}
-
-static void demo_append(flib_gameconn *conn, const void *data, size_t len) {
- if(conn->demoBuffer) {
- if(flib_vector_append(conn->demoBuffer, data, len)) {
- flib_log_e("Error recording demo: Out of memory.");
- flib_vector_destroy(conn->demoBuffer);
- conn->demoBuffer = NULL;
- }
- }
-}
-
-static int format_chatmessage(uint8_t buffer[257], const char *playerName, const char *message) {
- size_t msglen = strlen(message);
-
- // If the message starts with /me, it will be displayed differently.
- bool meMessage = msglen >= 4 && !memcmp(message, "/me ", 4);
- const char *template = meMessage ? "s\x02* %s %s " : "s\x01%s: %s ";
- int size = snprintf((char*)buffer+1, 256, template, playerName, meMessage ? message+4 : message);
- if(log_e_if(size<=0, "printf error")) {
- return -1;
- } else {
- buffer[0] = size>255 ? 255 : size;
- return 0;
- }
-}
-
-static void demo_append_chatmessage(flib_gameconn *conn, const char *message) {
- // Chat messages are reformatted to make them look as if they were received, not sent.
- uint8_t converted[257];
- if(!format_chatmessage(converted, conn->playerName, message)) {
- demo_append(conn, converted, converted[0]+1);
- }
-}
-
-static void demo_replace_gamemode(flib_buffer buf, char gamemode) {
- size_t msgStart = 0;
- uint8_t *data = (uint8_t*)buf.data;
- while(msgStart+2 < buf.size) {
- if(!memcmp(data+msgStart, "\x02T", 2)) {
- data[msgStart+2] = gamemode;
- }
- msgStart += (uint8_t)data[msgStart]+1;
- }
-}
-
-int flib_gameconn_send_enginemsg(flib_gameconn *conn, const uint8_t *data, size_t len) {
- if(log_badargs_if2(conn==NULL, data==NULL && len>0)) {
- return -1;
- }
- int result = flib_ipcbase_send_raw(conn->ipcBase, data, len);
- if(!result) {
- demo_append(conn, data, len);
- }
- return result;
-}
-
-int flib_gameconn_send_textmsg(flib_gameconn *conn, int msgtype, const char *msg) {
- if(log_badargs_if2(conn==NULL, msg==NULL)) {
- return -1;
- }
- int result = -1;
- uint8_t converted[257];
- int size = snprintf((char*)converted+1, 256, "s%c%s", (char)msgtype, msg);
- if(size>0) {
- converted[0] = size>255 ? 255 : size;
- if(!flib_ipcbase_send_raw(conn->ipcBase, converted, converted[0]+1)) {
- demo_append(conn, converted, converted[0]+1);
- result = 0;
- }
- }
- return result;
-}
-
-int flib_gameconn_send_chatmsg(flib_gameconn *conn, const char *playername, const char *msg) {
- if(log_badargs_if3(conn==NULL, playername==NULL, msg==NULL)) {
- return -1;
- }
- uint8_t converted[257];
- if(!format_chatmessage(converted, playername, msg)
- && !flib_ipcbase_send_raw(conn->ipcBase, converted, converted[0]+1)) {
- demo_append(conn, converted, converted[0]+1);
- return 0;
- }
- return -1;
-}
-
-int flib_gameconn_send_quit(flib_gameconn *conn) {
- return flib_gameconn_send_cmd(conn, "efinish");
-}
-
-int flib_gameconn_send_cmd(flib_gameconn *conn, const char *cmdString) {
- if(log_badargs_if2(conn==NULL, cmdString==NULL)) {
- return -1;
- }
- int result = -1;
- uint8_t converted[256];
- size_t msglen = strlen(cmdString);
- if(!log_e_if(msglen>255, "Message too long: %s", cmdString)) {
- strcpy((char*)converted+1, cmdString);
- converted[0] = msglen;
- if(!flib_ipcbase_send_raw(conn->ipcBase, converted, msglen+1)) {
- demo_append(conn, converted, msglen+1);
- result = 0;
- }
- }
- return result;
-}
-
-/**
- * This macro generates a callback setter function. It uses the name of the callback to
- * automatically generate the function name and the fields to set, so a consistent naming
- * convention needs to be enforced (not that that is a bad thing). If null is passed as
- * callback to the generated function, the defaultCb will be set instead (with conn
- * as the context).
- */
-#define GENERATE_CB_SETTER(cbName, cbParameterTypes, defaultCb) \
- void flib_gameconn_##cbName(flib_gameconn *conn, void (*callback)cbParameterTypes, void *context) { \
- if(!log_badargs_if(conn==NULL)) { \
- conn->cbName##Cb = callback ? callback : &defaultCb; \
- conn->cbName##Ctx = callback ? context : conn; \
- } \
- }
-
-/**
- * Generate a callback setter function like GENERATE_CB_SETTER, and automatically generate a
- * no-op callback function as well that is used as default.
- */
-#define GENERATE_CB_SETTER_AND_DEFAULT(cbName, cbParameterTypes) \
- static void _noop_callback_##cbName cbParameterTypes {} \
- GENERATE_CB_SETTER(cbName, cbParameterTypes, _noop_callback_##cbName)
-
-GENERATE_CB_SETTER_AND_DEFAULT(onConnect, (void *context));
-GENERATE_CB_SETTER_AND_DEFAULT(onDisconnect, (void* context, int reason));
-GENERATE_CB_SETTER(onErrorMessage, (void* context, const char *msg), defaultCallback_onErrorMessage);
-GENERATE_CB_SETTER_AND_DEFAULT(onChat, (void* context, const char *msg, bool teamchat));
-GENERATE_CB_SETTER_AND_DEFAULT(onGameRecorded, (void *context, const uint8_t *record, size_t size, bool isSavegame));
-GENERATE_CB_SETTER_AND_DEFAULT(onEngineMessage, (void *context, const uint8_t *em, size_t size));
-
-#undef GENERATE_CB_SETTER_AND_DEFAULT
-#undef GENERATE_CB_SETTER
-
-static void flib_gameconn_wrappedtick(flib_gameconn *conn) {
- if(conn->state == AWAIT_CONNECTION) {
- flib_ipcbase_accept(conn->ipcBase);
- switch(flib_ipcbase_state(conn->ipcBase)) {
- case IPC_CONNECTED:
- {
- flib_constbuffer configBuffer = flib_vector_as_constbuffer(conn->configBuffer);
- if(flib_ipcbase_send_raw(conn->ipcBase, configBuffer.data, configBuffer.size)) {
- conn->state = FINISHED;
- conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
- return;
- } else {
- demo_append(conn, configBuffer.data, configBuffer.size);
- conn->state = CONNECTED;
- conn->onConnectCb(conn->onConnectCtx);
- if(conn->destroyRequested) {
- return;
- }
- }
- }
- break;
- case IPC_NOT_CONNECTED:
- conn->state = FINISHED;
- conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
- return;
- default:
- break;
- }
- }
-
- if(conn->state == CONNECTED) {
- uint8_t msgbuffer[257];
- int len;
- while(!conn->destroyRequested && (len = flib_ipcbase_recv_message(conn->ipcBase, msgbuffer))>=0) {
- if(len<2) {
- flib_log_w("Received short message from IPC (<2 bytes)");
- continue;
- }
- switch(msgbuffer[1]) {
- case '?': // Ping
- // The pong is already part of the config message
- break;
- case 'C': // Config query
- // And we already send the config message on connecting.
- break;
- case 'E': // Error message
- if(len>=3) {
- msgbuffer[len-2] = 0;
- conn->onErrorMessageCb(conn->onErrorMessageCtx, (char*)msgbuffer+2);
- }
- break;
- case 'i': // Statistics
- // TODO stats
- break;
- case 'Q': // Game interrupted
- case 'H': // Game halted
- case 'q': // game finished
- {
- int reason = msgbuffer[1]=='Q' ? GAME_END_INTERRUPTED : msgbuffer[1]=='H' ? GAME_END_HALTED : GAME_END_FINISHED;
- conn->disconnectReason = reason;
- bool savegame = (reason != GAME_END_FINISHED) && !conn->netgame;
- if(conn->demoBuffer) {
- flib_buffer demoBuffer = flib_vector_as_buffer(conn->demoBuffer);
- demo_replace_gamemode(demoBuffer, savegame ? 'S' : 'D');
- conn->onGameRecordedCb(conn->onGameRecordedCtx, demoBuffer.data, demoBuffer.size, savegame);
- if(conn->destroyRequested) {
- return;
- }
- }
- return;
- }
- case 's': // Chat message
- if(len>=3) {
- msgbuffer[len-2] = 0;
- demo_append_chatmessage(conn, (char*)msgbuffer+2);
-
- conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, false);
- }
- break;
- case 'b': // Teamchat message
- if(len>=3) {
- msgbuffer[len-2] = 0;
- conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, true);
- }
- break;
- default: // Engine message
- demo_append(conn, msgbuffer, len);
-
- conn->onEngineMessageCb(conn->onEngineMessageCtx, msgbuffer, len);
- break;
- }
- }
- }
-
- if(flib_ipcbase_state(conn->ipcBase) == IPC_NOT_CONNECTED) {
- conn->state = FINISHED;
- conn->onDisconnectCb(conn->onDisconnectCtx, conn->disconnectReason);
- }
-}
-
-void flib_gameconn_tick(flib_gameconn *conn) {
- if(!log_badargs_if(conn == NULL)
- && !log_w_if(conn->running, "Call to flib_gameconn_tick from a callback")
- && !log_w_if(conn->state == FINISHED, "We are already done.")) {
- conn->running = true;
- flib_gameconn_wrappedtick(conn);
- conn->running = false;
-
- if(conn->destroyRequested) {
- flib_gameconn_destroy(conn);
- }
- }
-}
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "gameconn.h"
+#include "ipcbase.h"
+#include "ipcprotocol.h"
+#include "../util/logging.h"
+#include "../util/util.h"
+#include "../hwconsts.h"
+#include <stdbool.h>
+#include <stdlib.h>
+#include <string.h>
+
+typedef enum {
+ AWAIT_CONNECTION,
+ CONNECTED,
+ FINISHED
+} gameconn_state;
+
+struct _flib_gameconn {
+ flib_ipcbase *ipcBase;
+ flib_vector *configBuffer;
+ flib_vector *demoBuffer;
+ char *playerName;
+
+ gameconn_state state;
+ bool netgame;
+ int disconnectReason;
+
+ void (*onConnectCb)(void* context);
+ void *onConnectCtx;
+
+ void (*onDisconnectCb)(void* context, int reason);
+ void *onDisconnectCtx;
+
+ void (*onErrorMessageCb)(void* context, const char *msg);
+ void *onErrorMessageCtx;
+
+ void (*onChatCb)(void* context, const char *msg, bool teamchat);
+ void *onChatCtx;
+
+ void (*onGameRecordedCb)(void *context, const uint8_t *record, size_t size, bool isSavegame);
+ void *onGameRecordedCtx;
+
+ void (*onEngineMessageCb)(void *context, const uint8_t *em, size_t size);
+ void *onEngineMessageCtx;
+
+ bool running;
+ bool destroyRequested;
+};
+
+static void defaultCallback_onErrorMessage(void* context, const char *msg) {
+ flib_log_w("Error from engine (no callback set): %s", msg);
+}
+
+static void clearCallbacks(flib_gameconn *conn) {
+ flib_gameconn_onConnect(conn, NULL, NULL);
+ flib_gameconn_onDisconnect(conn, NULL, NULL);
+ flib_gameconn_onErrorMessage(conn, NULL, NULL);
+ flib_gameconn_onChat(conn, NULL, NULL);
+ flib_gameconn_onGameRecorded(conn, NULL, NULL);
+ flib_gameconn_onEngineMessage(conn, NULL, NULL);
+}
+
+static flib_gameconn *flib_gameconn_create_partial(bool record, const char *playerName, bool netGame) {
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_calloc(1, sizeof(flib_gameconn));
+ if(tempConn) {
+ tempConn->ipcBase = flib_ipcbase_create();
+ tempConn->configBuffer = flib_vector_create();
+ tempConn->playerName = flib_strdupnull(playerName);
+ if(tempConn->ipcBase && tempConn->configBuffer && tempConn->playerName) {
+ if(record) {
+ tempConn->demoBuffer = flib_vector_create();
+ }
+ tempConn->state = AWAIT_CONNECTION;
+ tempConn->netgame = netGame;
+ tempConn->disconnectReason = GAME_END_ERROR;
+ clearCallbacks(tempConn);
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+flib_gameconn *flib_gameconn_create(const char *playerName, const flib_gamesetup *setup, bool netgame) {
+ if(log_badargs_if2(playerName==NULL, setup==NULL)) {
+ return NULL;
+ }
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, netgame);
+ if(tempConn) {
+ if(flib_ipc_append_fullconfig(tempConn->configBuffer, setup, netgame)) {
+ flib_log_e("Error generating full game configuration for the engine.");
+ } else {
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+flib_gameconn *flib_gameconn_create_playdemo(const uint8_t *demoFileContent, size_t size) {
+ if(log_badargs_if(demoFileContent==NULL && size>0)) {
+ return NULL;
+ }
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_gameconn_create_partial(false, "Player", false);
+ if(tempConn) {
+ if(!flib_vector_append(tempConn->configBuffer, demoFileContent, size)) {
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *saveFileContent, size_t size) {
+ if(log_badargs_if(saveFileContent==NULL && size>0)) {
+ return NULL;
+ }
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false);
+ if(tempConn) {
+ if(!flib_vector_append(tempConn->configBuffer, saveFileContent, size)) {
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+flib_gameconn *flib_gameconn_create_campaign(const char *playerName, const char *seed, const char *script) {
+ if(log_badargs_if3(playerName==NULL, seed==NULL, script==NULL)) {
+ return NULL;
+ }
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false);
+ if(tempConn) {
+ if(!flib_ipc_append_message(tempConn->configBuffer, "TL")
+ && !flib_ipc_append_seed(tempConn->configBuffer, seed)
+ && !flib_ipc_append_script(tempConn->configBuffer, script)
+ && !flib_ipc_append_message(tempConn->configBuffer, "!")) {
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+void flib_gameconn_destroy(flib_gameconn *conn) {
+ if(conn) {
+ if(conn->running) {
+ /*
+ * The function was called from a callback, so the tick function is still running
+ * and we delay the actual destruction. We ensure no further callbacks will be
+ * sent to prevent surprises.
+ */
+ clearCallbacks(conn);
+ conn->destroyRequested = true;
+ } else {
+ flib_ipcbase_destroy(conn->ipcBase);
+ flib_vector_destroy(conn->configBuffer);
+ flib_vector_destroy(conn->demoBuffer);
+ free(conn->playerName);
+ free(conn);
+ }
+ }
+}
+
+int flib_gameconn_getport(flib_gameconn *conn) {
+ if(log_badargs_if(conn==NULL)) {
+ return 0;
+ }
+ return flib_ipcbase_port(conn->ipcBase);
+}
+
+static void demo_append(flib_gameconn *conn, const void *data, size_t len) {
+ if(conn->demoBuffer) {
+ if(flib_vector_append(conn->demoBuffer, data, len)) {
+ flib_log_e("Error recording demo: Out of memory.");
+ flib_vector_destroy(conn->demoBuffer);
+ conn->demoBuffer = NULL;
+ }
+ }
+}
+
+static int format_chatmessage(uint8_t buffer[257], const char *playerName, const char *message) {
+ size_t msglen = strlen(message);
+
+ // If the message starts with /me, it will be displayed differently.
+ bool meMessage = msglen >= 4 && !memcmp(message, "/me ", 4);
+ const char *template = meMessage ? "s\x02* %s %s " : "s\x01%s: %s ";
+ int size = snprintf((char*)buffer+1, 256, template, playerName, meMessage ? message+4 : message);
+ if(log_e_if(size<=0, "printf error")) {
+ return -1;
+ } else {
+ buffer[0] = size>255 ? 255 : size;
+ return 0;
+ }
+}
+
+static void demo_append_chatmessage(flib_gameconn *conn, const char *message) {
+ // Chat messages are reformatted to make them look as if they were received, not sent.
+ uint8_t converted[257];
+ if(!format_chatmessage(converted, conn->playerName, message)) {
+ demo_append(conn, converted, converted[0]+1);
+ }
+}
+
+static void demo_replace_gamemode(flib_buffer buf, char gamemode) {
+ size_t msgStart = 0;
+ uint8_t *data = (uint8_t*)buf.data;
+ while(msgStart+2 < buf.size) {
+ if(!memcmp(data+msgStart, "\x02T", 2)) {
+ data[msgStart+2] = gamemode;
+ }
+ msgStart += (uint8_t)data[msgStart]+1;
+ }
+}
+
+int flib_gameconn_send_enginemsg(flib_gameconn *conn, const uint8_t *data, size_t len) {
+ if(log_badargs_if2(conn==NULL, data==NULL && len>0)) {
+ return -1;
+ }
+ int result = flib_ipcbase_send_raw(conn->ipcBase, data, len);
+ if(!result) {
+ demo_append(conn, data, len);
+ }
+ return result;
+}
+
+int flib_gameconn_send_textmsg(flib_gameconn *conn, int msgtype, const char *msg) {
+ if(log_badargs_if2(conn==NULL, msg==NULL)) {
+ return -1;
+ }
+ int result = -1;
+ uint8_t converted[257];
+ int size = snprintf((char*)converted+1, 256, "s%c%s", (char)msgtype, msg);
+ if(size>0) {
+ converted[0] = size>255 ? 255 : size;
+ if(!flib_ipcbase_send_raw(conn->ipcBase, converted, converted[0]+1)) {
+ demo_append(conn, converted, converted[0]+1);
+ result = 0;
+ }
+ }
+ return result;
+}
+
+int flib_gameconn_send_chatmsg(flib_gameconn *conn, const char *playername, const char *msg) {
+ if(log_badargs_if3(conn==NULL, playername==NULL, msg==NULL)) {
+ return -1;
+ }
+ uint8_t converted[257];
+ if(!format_chatmessage(converted, playername, msg)
+ && !flib_ipcbase_send_raw(conn->ipcBase, converted, converted[0]+1)) {
+ demo_append(conn, converted, converted[0]+1);
+ return 0;
+ }
+ return -1;
+}
+
+int flib_gameconn_send_quit(flib_gameconn *conn) {
+ return flib_gameconn_send_cmd(conn, "efinish");
+}
+
+int flib_gameconn_send_cmd(flib_gameconn *conn, const char *cmdString) {
+ if(log_badargs_if2(conn==NULL, cmdString==NULL)) {
+ return -1;
+ }
+ int result = -1;
+ uint8_t converted[256];
+ size_t msglen = strlen(cmdString);
+ if(!log_e_if(msglen>255, "Message too long: %s", cmdString)) {
+ strcpy((char*)converted+1, cmdString);
+ converted[0] = msglen;
+ if(!flib_ipcbase_send_raw(conn->ipcBase, converted, msglen+1)) {
+ demo_append(conn, converted, msglen+1);
+ result = 0;
+ }
+ }
+ return result;
+}
+
+/**
+ * This macro generates a callback setter function. It uses the name of the callback to
+ * automatically generate the function name and the fields to set, so a consistent naming
+ * convention needs to be enforced (not that that is a bad thing). If null is passed as
+ * callback to the generated function, the defaultCb will be set instead (with conn
+ * as the context).
+ */
+#define GENERATE_CB_SETTER(cbName, cbParameterTypes, defaultCb) \
+ void flib_gameconn_##cbName(flib_gameconn *conn, void (*callback)cbParameterTypes, void *context) { \
+ if(!log_badargs_if(conn==NULL)) { \
+ conn->cbName##Cb = callback ? callback : &defaultCb; \
+ conn->cbName##Ctx = callback ? context : conn; \
+ } \
+ }
+
+/**
+ * Generate a callback setter function like GENERATE_CB_SETTER, and automatically generate a
+ * no-op callback function as well that is used as default.
+ */
+#define GENERATE_CB_SETTER_AND_DEFAULT(cbName, cbParameterTypes) \
+ static void _noop_callback_##cbName cbParameterTypes {} \
+ GENERATE_CB_SETTER(cbName, cbParameterTypes, _noop_callback_##cbName)
+
+GENERATE_CB_SETTER_AND_DEFAULT(onConnect, (void *context));
+GENERATE_CB_SETTER_AND_DEFAULT(onDisconnect, (void* context, int reason));
+GENERATE_CB_SETTER(onErrorMessage, (void* context, const char *msg), defaultCallback_onErrorMessage);
+GENERATE_CB_SETTER_AND_DEFAULT(onChat, (void* context, const char *msg, bool teamchat));
+GENERATE_CB_SETTER_AND_DEFAULT(onGameRecorded, (void *context, const uint8_t *record, size_t size, bool isSavegame));
+GENERATE_CB_SETTER_AND_DEFAULT(onEngineMessage, (void *context, const uint8_t *em, size_t size));
+
+#undef GENERATE_CB_SETTER_AND_DEFAULT
+#undef GENERATE_CB_SETTER
+
+static void flib_gameconn_wrappedtick(flib_gameconn *conn) {
+ if(conn->state == AWAIT_CONNECTION) {
+ flib_ipcbase_accept(conn->ipcBase);
+ switch(flib_ipcbase_state(conn->ipcBase)) {
+ case IPC_CONNECTED:
+ {
+ flib_constbuffer configBuffer = flib_vector_as_constbuffer(conn->configBuffer);
+ if(flib_ipcbase_send_raw(conn->ipcBase, configBuffer.data, configBuffer.size)) {
+ conn->state = FINISHED;
+ conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
+ return;
+ } else {
+ demo_append(conn, configBuffer.data, configBuffer.size);
+ conn->state = CONNECTED;
+ conn->onConnectCb(conn->onConnectCtx);
+ if(conn->destroyRequested) {
+ return;
+ }
+ }
+ }
+ break;
+ case IPC_NOT_CONNECTED:
+ conn->state = FINISHED;
+ conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
+ return;
+ default:
+ break;
+ }
+ }
+
+ if(conn->state == CONNECTED) {
+ uint8_t msgbuffer[257];
+ int len;
+ while(!conn->destroyRequested && (len = flib_ipcbase_recv_message(conn->ipcBase, msgbuffer))>=0) {
+ if(len<2) {
+ flib_log_w("Received short message from IPC (<2 bytes)");
+ continue;
+ }
+ switch(msgbuffer[1]) {
+ case '?': // Ping
+ // The pong is already part of the config message
+ break;
+ case 'C': // Config query
+ // And we already send the config message on connecting.
+ break;
+ case 'E': // Error message
+ if(len>=3) {
+ msgbuffer[len-2] = 0;
+ conn->onErrorMessageCb(conn->onErrorMessageCtx, (char*)msgbuffer+2);
+ }
+ break;
+ case 'i': // Statistics
+ // TODO stats
+ break;
+ case 'Q': // Game interrupted
+ case 'H': // Game halted
+ case 'q': // game finished
+ {
+ int reason = msgbuffer[1]=='Q' ? GAME_END_INTERRUPTED : msgbuffer[1]=='H' ? GAME_END_HALTED : GAME_END_FINISHED;
+ conn->disconnectReason = reason;
+ bool savegame = (reason != GAME_END_FINISHED) && !conn->netgame;
+ if(conn->demoBuffer) {
+ flib_buffer demoBuffer = flib_vector_as_buffer(conn->demoBuffer);
+ demo_replace_gamemode(demoBuffer, savegame ? 'S' : 'D');
+ conn->onGameRecordedCb(conn->onGameRecordedCtx, demoBuffer.data, demoBuffer.size, savegame);
+ if(conn->destroyRequested) {
+ return;
+ }
+ }
+ return;
+ }
+ case 's': // Chat message
+ if(len>=3) {
+ msgbuffer[len-2] = 0;
+ demo_append_chatmessage(conn, (char*)msgbuffer+2);
+
+ conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, false);
+ }
+ break;
+ case 'b': // Teamchat message
+ if(len>=3) {
+ msgbuffer[len-2] = 0;
+ conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, true);
+ }
+ break;
+ default: // Engine message
+ demo_append(conn, msgbuffer, len);
+
+ conn->onEngineMessageCb(conn->onEngineMessageCtx, msgbuffer, len);
+ break;
+ }
+ }
+ }
+
+ if(flib_ipcbase_state(conn->ipcBase) == IPC_NOT_CONNECTED) {
+ conn->state = FINISHED;
+ conn->onDisconnectCb(conn->onDisconnectCtx, conn->disconnectReason);
+ }
+}
+
+void flib_gameconn_tick(flib_gameconn *conn) {
+ if(!log_badargs_if(conn == NULL)
+ && !log_w_if(conn->running, "Call to flib_gameconn_tick from a callback")
+ && !log_w_if(conn->state == FINISHED, "We are already done.")) {
+ conn->running = true;
+ flib_gameconn_wrappedtick(conn);
+ conn->running = false;
+
+ if(conn->destroyRequested) {
+ flib_gameconn_destroy(conn);
+ }
+ }
+}