project_files/frontlib/model/weapon.c
changeset 10017 de822cd3df3a
parent 7497 7e1d72fc03c7
--- a/project_files/frontlib/model/weapon.c	Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/frontlib/model/weapon.c	Tue Jan 21 22:43:06 2014 +0100
@@ -1,234 +1,234 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- */
-
-#include "weapon.h"
-
-#include "../util/inihelper.h"
-#include "../util/logging.h"
-#include "../util/util.h"
-#include "../util/list.h"
-
-#include <stdlib.h>
-#include <ctype.h>
-#include <string.h>
-
-static void setField(char field[WEAPONS_COUNT+1], const char *line, int lineLen, bool no9) {
-	if(lineLen>WEAPONS_COUNT) {
-		lineLen = WEAPONS_COUNT;
-	}
-
-	char min = '0';
-	char max = no9 ? '8' : '9';
-	for(int i=0; i<lineLen; i++) {
-		if(line[i] >= min && line[i] <= max) {
-			field[i] = line[i];
-		} else {
-			flib_log_w("Invalid character in weapon config string \"%.*s\", position %i", lineLen, line, i);
-			field[i] = '0';
-		}
-	}
-	for(int i=lineLen; i<WEAPONS_COUNT; i++) {
-		field[i] = '0';
-	}
-	field[WEAPONS_COUNT] = 0;
-}
-
-flib_weaponset *flib_weaponset_create(const char *name) {
-	flib_weaponset *result = NULL;
-	if(!log_badargs_if(name==NULL)) {
-		flib_weaponset *newSet = flib_calloc(1, sizeof(flib_weaponset));
-		if(newSet) {
-			newSet->name = flib_strdupnull(name);
-			if(newSet->name) {
-				setField(newSet->loadout, "", 0, false);
-				setField(newSet->crateprob, "", 0, false);
-				setField(newSet->crateammo, "", 0, false);
-				setField(newSet->delay, "", 0, false);
-				result = newSet;
-				newSet = NULL;
-			}
-		}
-		flib_weaponset_destroy(newSet);
-	}
-	return result;
-}
-
-void flib_weaponset_destroy(flib_weaponset *cfg) {
-	if(cfg) {
-		free(cfg->name);
-		free(cfg);
-	}
-}
-
-flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset) {
-	if(!weaponset) {
-		return NULL;
-	}
-
-	flib_weaponset *result = flib_weaponset_create(weaponset->name);
-	if(result) {
-		memcpy(result->loadout, weaponset->loadout, WEAPONS_COUNT+1);
-		memcpy(result->crateprob, weaponset->crateprob, WEAPONS_COUNT+1);
-		memcpy(result->delay, weaponset->delay, WEAPONS_COUNT+1);
-		memcpy(result->crateammo, weaponset->crateammo, WEAPONS_COUNT+1);
-	}
-
-	return result;
-}
-
-void flib_weaponsetlist_destroy(flib_weaponsetlist *list) {
-	if(list) {
-		for(int i=0; i<list->weaponsetCount; i++) {
-			flib_weaponset_destroy(list->weaponsets[i]);
-		}
-		free(list->weaponsets);
-		free(list);
-	}
-}
-
-flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring) {
-	flib_weaponset *result = NULL;
-	if(!log_badargs_if2(name==NULL, ammostring==NULL)) {
-		result = flib_weaponset_create(name);
-		if(result) {
-			int fieldlen = strlen(ammostring)/4;
-			setField(result->loadout, ammostring, fieldlen, false);
-			setField(result->crateprob, ammostring + fieldlen, fieldlen, true);
-			setField(result->delay, ammostring + 2*fieldlen, fieldlen, true);
-			setField(result->crateammo, ammostring + 3*fieldlen, fieldlen, true);
-		}
-	}
-	return result;
-}
-
-static int fillWeaponsetFromIni(flib_weaponsetlist *list, flib_ini *ini, int index) {
-	int result = -1;
-	char *keyname = flib_ini_get_keyname(ini, index);
-	char *decodedKeyname = flib_urldecode(keyname);
-	char *ammostring = NULL;
-	if(decodedKeyname && !flib_ini_get_str(ini, &ammostring, keyname)) {
-		flib_weaponset *set = flib_weaponset_from_ammostring(decodedKeyname, ammostring);
-		if(set) {
-			result = flib_weaponsetlist_insert(list, set, list->weaponsetCount);
-			if(result) {
-				flib_weaponset_destroy(set);
-			}
-		}
-	}
-	free(ammostring);
-	free(decodedKeyname);
-	free(keyname);
-	return result;
-}
-
-static int fillWeaponsetsFromIni(flib_weaponsetlist *list, flib_ini *ini) {
-	bool error = false;
-	int weaponsets = flib_ini_get_keycount(ini);
-
-	for(int i=0; i<weaponsets && !error; i++) {
-		error |= fillWeaponsetFromIni(list, ini, i);
-	}
-	return error;
-}
-
-flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename) {
-	flib_weaponsetlist *result = NULL;
-	if(!log_badargs_if(filename==NULL)) {
-		flib_ini *ini = flib_ini_load(filename);
-		if(!ini) {
-			flib_log_e("Missing file %s.", filename);
-		} else if(flib_ini_enter_section(ini, "General")) {
-			flib_log_e("Missing section \"General\" in file %s.", filename);
-		} else {
-			flib_weaponsetlist *tmpList = flib_weaponsetlist_create();
-			if(tmpList && !fillWeaponsetsFromIni(tmpList, ini)) {
-				result = tmpList;
-				tmpList = NULL;
-			}
-			flib_weaponsetlist_destroy(tmpList);
-		}
-		flib_ini_destroy(ini);
-	}
-	return result;
-}
-
-static bool needsEscape(char c) {
-	return !((c>='0' && c<='9') || (c>='a' && c <='z'));
-}
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ */
+
+#include "weapon.h"
+
+#include "../util/inihelper.h"
+#include "../util/logging.h"
+#include "../util/util.h"
+#include "../util/list.h"
+
+#include <stdlib.h>
+#include <ctype.h>
+#include <string.h>
+
+static void setField(char field[WEAPONS_COUNT+1], const char *line, int lineLen, bool no9) {
+    if(lineLen>WEAPONS_COUNT) {
+        lineLen = WEAPONS_COUNT;
+    }
+
+    char min = '0';
+    char max = no9 ? '8' : '9';
+    for(int i=0; i<lineLen; i++) {
+        if(line[i] >= min && line[i] <= max) {
+            field[i] = line[i];
+        } else {
+            flib_log_w("Invalid character in weapon config string \"%.*s\", position %i", lineLen, line, i);
+            field[i] = '0';
+        }
+    }
+    for(int i=lineLen; i<WEAPONS_COUNT; i++) {
+        field[i] = '0';
+    }
+    field[WEAPONS_COUNT] = 0;
+}
+
+flib_weaponset *flib_weaponset_create(const char *name) {
+    flib_weaponset *result = NULL;
+    if(!log_badargs_if(name==NULL)) {
+        flib_weaponset *newSet = flib_calloc(1, sizeof(flib_weaponset));
+        if(newSet) {
+            newSet->name = flib_strdupnull(name);
+            if(newSet->name) {
+                setField(newSet->loadout, "", 0, false);
+                setField(newSet->crateprob, "", 0, false);
+                setField(newSet->crateammo, "", 0, false);
+                setField(newSet->delay, "", 0, false);
+                result = newSet;
+                newSet = NULL;
+            }
+        }
+        flib_weaponset_destroy(newSet);
+    }
+    return result;
+}
+
+void flib_weaponset_destroy(flib_weaponset *cfg) {
+    if(cfg) {
+        free(cfg->name);
+        free(cfg);
+    }
+}
+
+flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset) {
+    if(!weaponset) {
+        return NULL;
+    }
+
+    flib_weaponset *result = flib_weaponset_create(weaponset->name);
+    if(result) {
+        memcpy(result->loadout, weaponset->loadout, WEAPONS_COUNT+1);
+        memcpy(result->crateprob, weaponset->crateprob, WEAPONS_COUNT+1);
+        memcpy(result->delay, weaponset->delay, WEAPONS_COUNT+1);
+        memcpy(result->crateammo, weaponset->crateammo, WEAPONS_COUNT+1);
+    }
+
+    return result;
+}
+
+void flib_weaponsetlist_destroy(flib_weaponsetlist *list) {
+    if(list) {
+        for(int i=0; i<list->weaponsetCount; i++) {
+            flib_weaponset_destroy(list->weaponsets[i]);
+        }
+        free(list->weaponsets);
+        free(list);
+    }
+}
 
-static int writeWeaponsetToIni(flib_ini *ini, flib_weaponset *set) {
-	int result = -1;
-	char weaponstring[WEAPONS_COUNT*4+1];
-	strcpy(weaponstring, set->loadout);
-	strcat(weaponstring, set->crateprob);
-	strcat(weaponstring, set->delay);
-	strcat(weaponstring, set->crateammo);
-
-	char *escapedname = flib_urlencode_pred(set->name, needsEscape);
-	if(escapedname) {
-		result = flib_ini_set_str(ini, escapedname, weaponstring);
-	}
-	free(escapedname);
-	return result;
-}
-
-int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *list) {
-	int result = -1;
-	if(!log_badargs_if2(filename==NULL, list==NULL)) {
-		flib_ini *ini = flib_ini_create(NULL);
-		if(ini && !flib_ini_create_section(ini, "General")) {
-			bool error = false;
-			for(int i=0; i<list->weaponsetCount && !error; i++) {
-				error |= writeWeaponsetToIni(ini, list->weaponsets[i]);
-			}
-
-			if(!error) {
-				result = flib_ini_save(ini, filename);
-			}
-		}
-		flib_ini_destroy(ini);
-	}
-	return result;
-}
-
-flib_weaponsetlist *flib_weaponsetlist_create() {
-	return flib_calloc(1, sizeof(flib_weaponsetlist));
-}
-
-GENERATE_STATIC_LIST_INSERT(insertWeaponset, flib_weaponset*)
-GENERATE_STATIC_LIST_DELETE(deleteWeaponset, flib_weaponset*)
-
-int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *set, int pos) {
-	if(!log_badargs_if2(list==NULL, set==NULL)
-			&& !insertWeaponset(&list->weaponsets, &list->weaponsetCount, set, pos)) {
-		return 0;
-	}
-	return -1;
-}
-
-int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos) {
-	if(!log_badargs_if(list==NULL)) {
-		flib_weaponset *elem = list->weaponsets[pos];
-		if(!deleteWeaponset(&list->weaponsets, &list->weaponsetCount, pos)) {
-			flib_weaponset_destroy(elem);
-			return 0;
-		}
-	}
-	return -1;
-}
+flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring) {
+    flib_weaponset *result = NULL;
+    if(!log_badargs_if2(name==NULL, ammostring==NULL)) {
+        result = flib_weaponset_create(name);
+        if(result) {
+            int fieldlen = strlen(ammostring)/4;
+            setField(result->loadout, ammostring, fieldlen, false);
+            setField(result->crateprob, ammostring + fieldlen, fieldlen, true);
+            setField(result->delay, ammostring + 2*fieldlen, fieldlen, true);
+            setField(result->crateammo, ammostring + 3*fieldlen, fieldlen, true);
+        }
+    }
+    return result;
+}
+
+static int fillWeaponsetFromIni(flib_weaponsetlist *list, flib_ini *ini, int index) {
+    int result = -1;
+    char *keyname = flib_ini_get_keyname(ini, index);
+    char *decodedKeyname = flib_urldecode(keyname);
+    char *ammostring = NULL;
+    if(decodedKeyname && !flib_ini_get_str(ini, &ammostring, keyname)) {
+        flib_weaponset *set = flib_weaponset_from_ammostring(decodedKeyname, ammostring);
+        if(set) {
+            result = flib_weaponsetlist_insert(list, set, list->weaponsetCount);
+            if(result) {
+                flib_weaponset_destroy(set);
+            }
+        }
+    }
+    free(ammostring);
+    free(decodedKeyname);
+    free(keyname);
+    return result;
+}
+
+static int fillWeaponsetsFromIni(flib_weaponsetlist *list, flib_ini *ini) {
+    bool error = false;
+    int weaponsets = flib_ini_get_keycount(ini);
+
+    for(int i=0; i<weaponsets && !error; i++) {
+        error |= fillWeaponsetFromIni(list, ini, i);
+    }
+    return error;
+}
+
+flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename) {
+    flib_weaponsetlist *result = NULL;
+    if(!log_badargs_if(filename==NULL)) {
+        flib_ini *ini = flib_ini_load(filename);
+        if(!ini) {
+            flib_log_e("Missing file %s.", filename);
+        } else if(flib_ini_enter_section(ini, "General")) {
+            flib_log_e("Missing section \"General\" in file %s.", filename);
+        } else {
+            flib_weaponsetlist *tmpList = flib_weaponsetlist_create();
+            if(tmpList && !fillWeaponsetsFromIni(tmpList, ini)) {
+                result = tmpList;
+                tmpList = NULL;
+            }
+            flib_weaponsetlist_destroy(tmpList);
+        }
+        flib_ini_destroy(ini);
+    }
+    return result;
+}
+
+static bool needsEscape(char c) {
+    return !((c>='0' && c<='9') || (c>='a' && c <='z'));
+}
+
+static int writeWeaponsetToIni(flib_ini *ini, flib_weaponset *set) {
+    int result = -1;
+    char weaponstring[WEAPONS_COUNT*4+1];
+    strcpy(weaponstring, set->loadout);
+    strcat(weaponstring, set->crateprob);
+    strcat(weaponstring, set->delay);
+    strcat(weaponstring, set->crateammo);
+
+    char *escapedname = flib_urlencode_pred(set->name, needsEscape);
+    if(escapedname) {
+        result = flib_ini_set_str(ini, escapedname, weaponstring);
+    }
+    free(escapedname);
+    return result;
+}
+
+int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *list) {
+    int result = -1;
+    if(!log_badargs_if2(filename==NULL, list==NULL)) {
+        flib_ini *ini = flib_ini_create(NULL);
+        if(ini && !flib_ini_create_section(ini, "General")) {
+            bool error = false;
+            for(int i=0; i<list->weaponsetCount && !error; i++) {
+                error |= writeWeaponsetToIni(ini, list->weaponsets[i]);
+            }
+
+            if(!error) {
+                result = flib_ini_save(ini, filename);
+            }
+        }
+        flib_ini_destroy(ini);
+    }
+    return result;
+}
+
+flib_weaponsetlist *flib_weaponsetlist_create() {
+    return flib_calloc(1, sizeof(flib_weaponsetlist));
+}
+
+GENERATE_STATIC_LIST_INSERT(insertWeaponset, flib_weaponset*)
+GENERATE_STATIC_LIST_DELETE(deleteWeaponset, flib_weaponset*)
+
+int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *set, int pos) {
+    if(!log_badargs_if2(list==NULL, set==NULL)
+            && !insertWeaponset(&list->weaponsets, &list->weaponsetCount, set, pos)) {
+        return 0;
+    }
+    return -1;
+}
+
+int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos) {
+    if(!log_badargs_if(list==NULL)) {
+        flib_weaponset *elem = list->weaponsets[pos];
+        if(!deleteWeaponset(&list->weaponsets, &list->weaponsetCount, pos)) {
+            flib_weaponset_destroy(elem);
+            return 0;
+        }
+    }
+    return -1;
+}