--- a/QTfrontend/gameuiconfig.cpp Wed Aug 15 16:25:24 2012 +0400
+++ b/QTfrontend/gameuiconfig.cpp Wed Aug 15 23:30:23 2012 +0400
@@ -22,6 +22,7 @@
#include <QDesktopWidget>
#include <QInputDialog>
#include <QCryptographicHash>
+#include <QStandardItemModel>
#include "gameuiconfig.h"
#include "hwform.h"
@@ -30,6 +31,7 @@
#include "hwconsts.h"
#include "fpsedit.h"
#include "HWApplication.h"
+#include "DataManager.h"
GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
: QSettings(fileName, QSettings::IniFormat)
@@ -108,6 +110,12 @@
depth = HWApplication::desktop()->depth();
if (depth < 16) depth = 16;
else if (depth > 16) depth = 32;
+
+ { // load colors
+ QStandardItemModel * model = DataManager::instance().colorsModel();
+ for(int i = model->rowCount() - 1; i >= 0; --i)
+ model->item(i)->setData(QColor(value(QString("colors/color%1").arg(i), model->item(i)->data().value<QColor>()).value<QColor>()));
+ }
}
QStringList GameUIConfig::GetTeamsList()
@@ -182,6 +190,13 @@
#ifdef SPARKLE_ENABLED
setValue("misc/autoUpdate", isAutoUpdateEnabled());
#endif
+
+ { // save colors
+ QStandardItemModel * model = DataManager::instance().colorsModel();
+ for(int i = model->rowCount() - 1; i >= 0; --i)
+ setValue(QString("colors/color%1").arg(i), model->item(i)->data());
+ }
+
Form->gameSettings->sync();
}