--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/cocoaTouch/SDLOverrides/SDL_uikitopenglview.h Fri Jan 29 00:55:14 2010 +0000
@@ -0,0 +1,65 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#import <UIKit/UIKit.h>
+#import <OpenGLES/EAGL.h>
+#import <OpenGLES/ES1/gl.h>
+#import <OpenGLES/ES1/glext.h>
+#import "SDL_uikitview.h"
+/*
+ This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
+ The view content is basically an EAGL surface you render your OpenGL scene into.
+ Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
+ */
+/* *INDENT-OFF* */
+@interface SDL_uikitopenglview : SDL_uikitview {
+
+@private
+ /* The pixel dimensions of the backbuffer */
+ GLint backingWidth;
+ GLint backingHeight;
+
+ EAGLContext *context;
+
+ /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
+ GLuint viewRenderbuffer, viewFramebuffer;
+
+ /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
+ GLuint depthRenderbuffer;
+
+}
+
+@property (nonatomic, retain, readonly) EAGLContext *context;
+
+- (void)swapBuffers;
+- (void)setCurrentContext;
+
+- (id)initWithFrame:(CGRect)frame
+ retainBacking:(BOOL)retained \
+ rBits:(int)rBits \
+ gBits:(int)gBits \
+ bBits:(int)bBits \
+ aBits:(int)aBits \
+ depthBits:(int)depthBits;
+
+@end
+/* *INDENT-ON* */