cocoaTouch/SDLOverrides/SDL_uikitopenglview.h
changeset 2723 eaa6ac1e95ea
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/cocoaTouch/SDLOverrides/SDL_uikitopenglview.h	Fri Jan 29 00:55:14 2010 +0000
@@ -0,0 +1,65 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#import <UIKit/UIKit.h>
+#import <OpenGLES/EAGL.h>
+#import <OpenGLES/ES1/gl.h>
+#import <OpenGLES/ES1/glext.h>
+#import "SDL_uikitview.h"
+/*
+	This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
+	The view content is basically an EAGL surface you render your OpenGL scene into.
+	Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
+ */
+/* *INDENT-OFF* */
+@interface SDL_uikitopenglview : SDL_uikitview {
+	
+@private
+	/* The pixel dimensions of the backbuffer */
+	GLint backingWidth;
+	GLint backingHeight;
+	
+	EAGLContext *context;
+	
+	/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
+	GLuint viewRenderbuffer, viewFramebuffer;
+	
+	/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
+	GLuint depthRenderbuffer;
+	
+}
+
+@property (nonatomic, retain, readonly) EAGLContext *context;
+
+- (void)swapBuffers;
+- (void)setCurrentContext;
+
+- (id)initWithFrame:(CGRect)frame
+	retainBacking:(BOOL)retained \
+	rBits:(int)rBits \
+	gBits:(int)gBits \
+	bBits:(int)bBits \
+	aBits:(int)aBits \
+	depthBits:(int)depthBits;
+
+@end
+/* *INDENT-ON* */