--- a/QTfrontend/game.cpp Fri Jul 20 18:48:04 2012 -0400
+++ b/QTfrontend/game.cpp Thu Aug 30 12:13:24 2012 -0400
@@ -21,7 +21,6 @@
#include <QUuid>
#include <QColor>
#include <QStringListModel>
-#include <QTextStream>
#include "game.h"
#include "hwconsts.h"
@@ -30,7 +29,8 @@
#include "teamselect.h"
#include "KB.h"
#include "proto.h"
-#include "ThemeModel.h"
+
+#include <QTextStream>
QString training, campaign; // TODO: Cleaner solution?
@@ -98,7 +98,7 @@
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
- if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
+ if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
HWProto::addStringListToBuffer(buf,
team.teamGameConfig(gamecfg->getInitHealth()));
;