project_files/frontlib/model/team.h
changeset 8262 f01702bfb764
parent 8260 83d85e32c713
child 8330 aaefa587e277
--- a/project_files/frontlib/model/team.h	Tue Dec 04 09:24:10 2012 +0100
+++ b/project_files/frontlib/model/team.h	Thu Dec 06 11:14:21 2012 +0100
@@ -49,7 +49,7 @@
 
 typedef struct {
 	char *name;
-	char *hat;			//! e.g. hair_yellow; References a .png file in Data/Graphics/Hats
+	char *hat;			//!< e.g. hair_yellow; References a .png file in Data/Graphics/Hats
 
 	//! Statistics. They are irrelevant for the engine or server,
 	//! but provided for ini reading/writing by the frontend.
@@ -58,7 +58,7 @@
 	int deaths;
 	int suicides;
 
-	int difficulty;		//! 0 = human, 1 = most difficult bot ... 5 = least difficult bot (somewhat counterintuitive)
+	int difficulty;		//!< 0 = human, 1 = most difficult bot ... 5 = least difficult bot (somewhat counterintuitive)
 
 	//! Transient setting used in game setup
 	int initialHealth;
@@ -68,10 +68,10 @@
 typedef struct {
 	flib_hog hogs[HEDGEHOGS_PER_TEAM];
 	char *name;
-	char *grave;		//! e.g. "Bone"; References a .png file in Data/Graphics/Graves
-	char *fort;			//! e.g. "Castle"; References a series of files in Data/Forts
-	char *voicepack;	//! e.g. "Classic"; References a directory in Data/Sounds/voices
-	char *flag;			//! e.g. "hedgewars"; References a .png file in Data/Graphics/Flags
+	char *grave;		//!< e.g. "Bone"; References a .png file in Data/Graphics/Graves
+	char *fort;			//!< e.g. "Castle"; References a series of files in Data/Forts
+	char *voicepack;	//!< e.g. "Classic"; References a directory in Data/Sounds/voices
+	char *flag;			//!< e.g. "hedgewars"; References a .png file in Data/Graphics/Flags
 
 	flib_binding *bindings;
 	int bindingCount;
@@ -83,10 +83,10 @@
 	int campaignProgress;
 
 	//! Transient settings used in game setup
-	int colorIndex;		//! Index into a color table
-	int hogsInGame;		//! The number of hogs that will actually play
-	bool remoteDriven;	//! true for non-local teams in a network game
-	char *ownerName;	//! Username of the owner of a team in a network game
+	int colorIndex;		//!< Index into a color table
+	int hogsInGame;		//!< The number of hogs that will actually play
+	bool remoteDriven;	//!< true for non-local teams in a network game
+	char *ownerName;	//!< Username of the owner of a team in a network game
 } flib_team;
 
 /**