share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua
branchspacecampaign
changeset 9312 f6bec1cfbfbd
parent 9310 1469147c110f
child 9314 b7ee054888f8
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua	Thu Jul 04 01:36:49 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua	Fri Jul 05 04:32:39 2013 +0300
@@ -1,24 +1,228 @@
+------------------- ABOUT ----------------------
+--
+-- This is the first stop of hero's journey.
+-- Here he'll get fuels to continue traveling.
+-- However, the PAoTH allies of the hero have
+-- been taken hostages by professor Hogevil.
+-- So hero has to get whatever available equipement
+-- there is and rescue them.
+
+-- TODO
+-- Fix some glitches when gaining control on animations
+-- Continue with the rest :P
+
 HedgewarsScriptLoad("/Scripts/Locale.lua")
 HedgewarsScriptLoad("/Scripts/Animate.lua")
 
 ----------------- VARIABLES --------------------
-
+-- globals
+local campaignName = loc("A Space Adventure")
+local missionName = loc("Moon, stop for fuels!")
+-- dialogs
+local dialog01 = {}
+local dialog02 = {}
+-- mission objectives
+local goals = {
+	[dialog01] = {missionName, loc("Getting ready"), loc("Go to the upper platform and get the weapons in the crates!"), 1, 4500},
+	[dialog02] = {missionName, loc("Prepare to fight"), loc("Go down and save these PAoTH hogs!"), 1, 5000}
+}
+-- crates
+local weaponsY = 100
+local bazookaX = 70
+local parachuteX = 110
+local grenadeX = 160
+local deserteagleX = 200
+local torchblowX = 3270
+-- hogs
+local hero = {}
+local paoth1 = {}
+local paoth2 = {}
+local paoth3 = {}
+local paoth4 = {}
+local professor = {}
+local minion1 = {}
+local minion2 = {}
+local minion3 = {}
+local minion4 = {}
+-- teams
+local teamA = {}
+local teamB = {}
+local teamC = {}
+local teamD = {}
+-- hedgehogs values
+hero.name = "Hog Solo"
+hero.x = 1380
+hero.y = 1750
+paoth1.name = "Joe"
+paoth1.x = 1430
+paoth1.y = 1750
+paoth2.name = "Bruce"
+paoth2.x = 3760
+paoth2.y = 1800
+paoth3.name = "Helena"
+paoth3.x = 3800
+paoth3.y = 1800
+paoth4.name = "Boris"
+paoth4.x = 3860
+paoth4.y = 1800
+professor.name = "Pr.Hogevil"
+professor.x = 3710
+professor.y = 1650
+minion1.name = "Minion"
+minion1.x = 2460
+minion1.y = 1450
+minion2.name = "Minion"
+minion2.x = 2450
+minion2.y = 1900
+minion3.name = "Minion"
+minion3.x = 3500
+minion3.y = 1750
+teamA.name = loc("PAoTH")
+teamA.color = tonumber("FF0000",16) -- red
+teamB.name = loc("Minions")
+teamB.color = tonumber("0033FF",16) -- blue
+teamC.name = loc("Professor")
+teamC.color = tonumber("0033FF",16) -- blue
+teamD.name = loc("Hog Solo")
+teamD.color = tonumber("38D61C",16) -- green
 
 -------------- LuaAPI EVENT HANDLERS ------------------
 
 function onGameInit()
 	Seed = 1
 	GameFlags = gfInfAttack + gfSolidLand + gfDisableWind 
-	TurnTime = 100000 
+	TurnTime = 45000
 	CaseFreq = 0
 	MinesNum = 0
 	MinesTime = 3000
 	Explosives = 0
-	Delay = 10 
+	Delay = 5 
 	Map = "moon01_map"
-	Theme = "Cheese"
+	Theme = "Cheese" -- Because ofc moon is made of cheese :)
+	-- Hog Solo
+	AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy")
+	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(hero.gear, hero.x, hero.y)
+	-- PAoTH
+	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
+	paoth1.gear = AddHog(paoth1.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y)
+	HogTurnLeft(paoth1.gear, true)
+	paoth2.gear = AddHog(paoth2.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y)
+	HogTurnLeft(paoth2.gear, true)
+	paoth3.gear = AddHog(paoth3.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(paoth3.gear, paoth3.x, paoth3.y)
+	HogTurnLeft(paoth3.gear, true)
+	paoth4.gear = AddHog(paoth4.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y)
+	HogTurnLeft(paoth4.gear, true)
+	-- Professor
+	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
+	professor.gear = AddHog(professor.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(professor.gear, professor.x, professor.y)
+	HogTurnLeft(professor.gear, true)
+	-- Minions
+	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
+	minion1.gear = AddHog(minion1.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(minion1.gear, minion1.x, minion1.y)
+	HogTurnLeft(minion1.gear, true)
+	minion2.gear = AddHog(minion2.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(minion2.gear, minion2.x, minion2.y)
+	HogTurnLeft(minion2.gear, true)
+	minion3.gear = AddHog(minion3.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(minion3.gear, minion3.x, minion3.y)
+	HogTurnLeft(minion3.gear, true)	
+	
+	AnimInit()
+	AnimationSetup()	
 end
 
 function onGameStart()
+	-- wait for the first turn to start
+	AnimWait(hero.gear, 3000)
 
+	FollowGear(hero.gear)
+	
+	ShowMission(campaignName, missionName, loc("Hog Solo has to refuel his saucer.")..
+	"|"..loc("Rescue the imprisoned PAoTH team and get your fuels!"), -amSkip, 0)
+	
+	AddAmmo(hero.gear, amRope, 2)
+	SpawnAmmoCrate(bazookaX, weaponsY, amBazooka)
+	SpawnAmmoCrate(parachuteX, weaponsY, amParachute)
+	SpawnAmmoCrate(grenadeX, weaponsY, amGrenade)
+	SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle)
+	
+	AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0)
+
+	AddAnim(dialog01)
 end
+
+function onAmmoStoreInit()
+	SetAmmo(amBazooka, 0, 0, 0, 2)
+	SetAmmo(amParachute, 0, 0, 0, 2)
+	SetAmmo(amGrenade, 0, 0, 0, 2)
+	SetAmmo(amDEagle, 0, 0, 0, 2)
+end
+
+function onGameTick()
+	AnimUnWait()
+	if ShowAnimation() == false then
+		return
+	end
+	ExecuteAfterAnimations()
+	CheckEvents()
+end
+
+function onPrecise()
+	if GameTime > 3000 then
+		SetAnimSkip(true)   
+	end
+end
+
+-------------- EVENTS ------------------
+
+function onWeaponsPlatform(gear)
+	if GetX(gear) > bazookaX-200 and GetX(gear) < deserteagleX+400  and GetY(gear) < weaponsY+150 and StoppedGear(gear) then
+		return true
+	end
+	return false
+end
+
+-------------- OUTCOMES ------------------
+
+function weaponsPlatform(gear)
+	AddAnim(dialog02)
+end
+
+-------------- ANIMATIONS ------------------
+
+function Skipanim(anim)
+	if goals[anim] ~= nil then
+		ShowMission(unpack(goals[anim]))
+    end
+end
+
+function AnimationSetup()
+	-- DIALOG 01 - Start, welcome to moon
+	AddSkipFunction(dialog01, Skipanim, {dialog01})
+	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
+	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Near PAoTH base at moon..."),  4000}})
+	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Hey Hog Solo! Finaly you have come..."), SAY_SAY, 2000}})
+	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("It seems that Professor Hogevil learned for your arrival!"), SAY_SAY, 4000}})
+	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Now he have captured the rest of the PAoTH team and awaits to capture you!"), SAY_SAY, 5000}})
+	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("We have to hurry! Are you armed?"), SAY_SAY, 4300}})
+	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
+	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("No, I am afraid I had to travel light"), SAY_SAY, 2500}})
+	table.insert(dialog01, {func = AnimWait, args = {paoth1.gear, 500}})
+	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Ok, then you have to go and take some of the waepons we have hidden in case of an emergency!"), SAY_SAY, 7000}})
+	table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("They are up there! Take that rope and hurry!"), SAY_SAY, 7000}})
+	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Ehm... ok..."), SAY_SAY, 2500}})
+	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
+	-- DIALOG 02 - To the weapons platform
+	AddSkipFunction(dialog02, Skipanim, {dialog02})
+	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Checkpoint reached!"),  4000}})
+	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I've made it! YEAAAAAH!"), SAY_SHOUT, 4000}})
+	table.insert(dialog02, {func = AnimSay, args = {paoth1.gear, loc("Nice! Now hurry up and get down! You have to rescue my friends!"), SAY_SHOUT, 7000}})
+	table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}})
+end