--- a/project_files/frontlib/frontlib.c Fri Jun 08 19:52:24 2012 +0200
+++ b/project_files/frontlib/frontlib.c Sat Jun 09 03:28:38 2012 +0200
@@ -1,8 +1,8 @@
#include "frontlib.h"
-#include "logging.h"
+#include "util/logging.h"
#include "model/map.h"
#include "ipc/mapconn.h"
-#include "ipc.h"
+#include "ipc/gameconn.h"
#include <SDL.h>
#include <SDL_net.h>
@@ -41,97 +41,72 @@
}
}
-static void onConfigQuery(void *context) {
- flib_log_i("Sending config...");
- flib_ipc ipc = (flib_ipc)context;
- flib_ipc_send_messagestr(ipc, "TL");
- flib_ipc_send_messagestr(ipc, "eseed loremipsum");
- flib_ipc_send_messagestr(ipc, "e$mapgen 0");
- flib_ipc_send_messagestr(ipc, "e$template_filter 0");
- flib_ipc_send_messagestr(ipc, "etheme Jungle");
- flib_ipc_send_messagestr(ipc, "eaddteam 11111111111111111111111111111111 255 Medo42");
-}
-
-static void onDisconnect(void *context) {
- flib_log_i("Connection closed.");
- flib_ipc_destroy((flib_ipc*)context);
-}
-
-static void onGameEnd(void *context, int gameEndType) {
- switch(gameEndType) {
- case GAME_END_FINISHED:
- flib_log_i("Game finished.");
- flib_constbuffer demobuf = flib_ipc_getdemo(context);
- flib_log_i("Writing demo (%u bytes)...", (unsigned)demobuf.size);
- FILE *file = fopen("testdemo.dem", "wb");
- fwrite(demobuf.data, 1, demobuf.size, file);
- fclose(file);
- file = NULL;
- break;
- case GAME_END_HALTED:
- flib_log_i("Game halted.");
- break;
- case GAME_END_INTERRUPTED:
- flib_log_i("Game iterrupted.");
- break;
- }
-}
-
-static void handleMapSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) {
- printf("Drawing map for %i brave little hogs...", numHedgehogs);
- int pixelnum = 0;
- for(int y=0; y<MAPIMAGE_HEIGHT; y++) {
- for(int x=0; x<MAPIMAGE_WIDTH; x++) {
- if(bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)))) {
- printf("#");
- } else {
- printf(" ");
- }
- pixelnum++;
- }
- printf("\n");
- }
-
- flib_mapconn **connptr = context;
- flib_mapconn_destroy(*connptr);
+static void onDisconnect(void *context, int reason) {
+ flib_log_i("Connection closed. Reason: %i", reason);
+ flib_gameconn **connptr = context;
+ flib_gameconn_destroy(*connptr);
*connptr = NULL;
}
-static void handleMapFailure(void *context, const char *errormessage) {
- flib_log_e("Map rendering failed: %s", errormessage);
-
- flib_mapconn **connptr = context;
- flib_mapconn_destroy(*connptr);
- *connptr = NULL;
+static void onGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame) {
+ flib_log_i("Writing %s (%i bytes)...", isSavegame ? "savegame" : "demo", size);
+ FILE *file = fopen(isSavegame ? "testsave.42.hws" : "testdemo.42.hwd", "wb");
+ fwrite(record, 1, size, file);
+ fclose(file);
}
int main(int argc, char *argv[]) {
-/* flib_init(0);
-
- flib_cfg_meta *meta = flib_cfg_meta_from_ini("basicsettings.ini", "gamemods.ini");
- flib_cfg *cfg = flib_cfg_create(meta, "DefaultScheme");
- flib_cfg_to_ini(meta, "defaulttest.ini", cfg);
-
- flib_cfg_meta_destroy(meta);
-
- flib_quit();
- return 0;*/
+ flib_init(0);
- flib_init(0);
- flib_map *mapconf = flib_map_create_regular("Jungle", TEMPLATEFILTER_CAVERN);
- assert(mapconf);
-
- flib_mapconn *mapconn = flib_mapconn_create("foobart", mapconf);
- assert(mapconn);
+ flib_cfg_meta *metaconf = flib_cfg_meta_from_ini("basicsettings.ini", "gamemods.ini");
+ assert(metaconf);
+ flib_gamesetup setup;
+ setup.gamescheme = flib_cfg_from_ini(metaconf, "scheme_shoppa.ini");
+ setup.map = flib_map_create_maze("Jungle", MAZE_SIZE_MEDIUM_TUNNELS);
+ setup.seed = "apsfooasdgnds";
+ setup.teamcount = 2;
+ setup.teams = calloc(2, sizeof(flib_team));
+ setup.teams[0].color = 0xffff0000;
+ setup.teams[0].flag = "australia";
+ setup.teams[0].fort = "Plane";
+ setup.teams[0].grave = "Bone";
+ setup.teams[0].hogsInGame = 2;
+ setup.teams[0].name = "Team Awesome";
+ setup.teams[0].voicepack = "British";
+ setup.teams[0].weaponset = flib_weaponset_create("Defaultweaps");
+ setup.teams[0].hogs[0].difficulty = 2;
+ setup.teams[0].hogs[0].hat = "NoHat";
+ setup.teams[0].hogs[0].initialHealth = 100;
+ setup.teams[0].hogs[0].name = "Harry 120";
+ setup.teams[0].hogs[1].difficulty = 2;
+ setup.teams[0].hogs[1].hat = "chef";
+ setup.teams[0].hogs[1].initialHealth = 100;
+ setup.teams[0].hogs[1].name = "Chefkoch";
+ setup.teams[1].color = 0xff0000ff;
+ setup.teams[1].flag = "germany";
+ setup.teams[1].fort = "Cake";
+ setup.teams[1].grave = "Cherry";
+ setup.teams[1].hogsInGame = 2;
+ setup.teams[1].name = "The Krauts";
+ setup.teams[1].voicepack = "Pirate";
+ setup.teams[1].weaponset = flib_weaponset_create("Defaultweaps");
+ setup.teams[1].hogs[0].difficulty = 0;
+ setup.teams[1].hogs[0].hat = "quotecap";
+ setup.teams[1].hogs[0].initialHealth = 100;
+ setup.teams[1].hogs[0].name = "Quote";
+ setup.teams[1].hogs[1].difficulty = 0;
+ setup.teams[1].hogs[1].hat = "chef";
+ setup.teams[1].hogs[1].initialHealth = 100;
+ setup.teams[1].hogs[1].name = "Chefkoch2";
- flib_map_destroy(mapconf);
- mapconf = NULL;
+ flib_gameconn *gameconn = flib_gameconn_create("Medo42", metaconf, &setup, false);
+ assert(gameconn);
- flib_mapconn_onFailure(mapconn, &handleMapFailure, &mapconn);
- flib_mapconn_onSuccess(mapconn, &handleMapSuccess, &mapconn);
+ flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
+ flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
- while(mapconn) {
- flib_mapconn_tick(mapconn);
+ while(gameconn) {
+ flib_gameconn_tick(gameconn);
}
flib_log_i("Shutting down...");
flib_quit();