hedgewars/uVisualGears.pas
changeset 15585 f8c1492601fe
parent 14584 ab79cd4a7382
child 15772 95db10dcad71
--- a/hedgewars/uVisualGears.pas	Wed May 27 00:02:20 2020 +0200
+++ b/hedgewars/uVisualGears.pas	Wed May 27 01:24:50 2020 +0200
@@ -463,7 +463,7 @@
 var i: LongInt;
 begin
 for i:= 0 to cCloudsNumber - 1 do
-    AddVisualGear(cLeftScreenBorder + i * LongInt(cScreenSpace div (cCloudsNumber + 1)), LAND_HEIGHT-1184, vgtCloud, 0, true)
+    AddVisualGear(cLeftScreenBorder + i * LongInt(cScreenSpace div (cCloudsNumber + 1)), LAND_HEIGHT-cCloudOffset, vgtCloud, 0, true)
 end;
 
 procedure ChangeToSDClouds;
@@ -484,10 +484,15 @@
             end
         else vg:= vg^.NextGear;
     for j:= 0 to cSDCloudsNumber - 1 do
-        AddVisualGear(cLeftScreenBorder + j * LongInt(cScreenSpace div (cSDCloudsNumber + 1)), LAND_HEIGHT-1184, vgtCloud, 0, true)
+        AddVisualGear(cLeftScreenBorder + j * LongInt(cScreenSpace div (cSDCloudsNumber + 1)), LAND_HEIGHT-cCloudOffset, vgtCloud, 0, true)
     end;
 end;
 
+procedure AddFlake; inline;
+begin
+    AddVisualGear(cLeftScreenBorder + random(cScreenSpace), LAND_HEIGHT-cCloudOffset+ random(cCloudOffset), vgtFlake);
+end;
+
 procedure AddFlakes;
 var i: LongInt;
 begin
@@ -496,10 +501,10 @@
 
 if hasBorder or (not cSnow) then
     for i:= 0 to Pred(vobCount * cScreenSpace div 4096) do
-        AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake)
+        AddFlake
 else
     for i:= 0 to Pred((vobCount * cScreenSpace div 4096) div 3) do
-        AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake);
+        AddFlake;
 end;
 
 procedure ChangeToSDFlakes;
@@ -526,10 +531,10 @@
     end;
 if hasBorder or (not cSnow) then
     for i:= 0 to Pred(vobSDCount * cScreenSpace div 4096) do
-        AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake)
+        AddFlake
 else
     for i:= 0 to Pred((vobSDCount * cScreenSpace div 4096) div 3) do
-        AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake);
+        AddFlake;
 end;
 
 procedure initModule;