QTfrontend/netclient.h
changeset 184 f97a7a3dc8f6
parent 183 57c2ef19f719
child 469 ec37579483b4
--- a/QTfrontend/netclient.h	Thu Oct 05 16:33:18 2006 +0000
+++ b/QTfrontend/netclient.h	Thu Oct 05 17:02:09 2006 +0000
@@ -1,140 +1,140 @@
-/*
- * Hedgewars, a worms-like game
- * Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#ifndef NET_H
-#define NET_H
-
-#include <QObject>
-#include <QTcpSocket>
-#include <QRegExp>
-#include <QStringList>
-#include <QTimer>
-#include "team.h"
-
-#define MAGIC_CHAR "\x2f"
-
-struct netTeam
-{
-	QString nick;
-	QStringList hhs;
-};
-
-class GameUIConfig;
-
-class HWNet : public QObject
-{
-	Q_OBJECT
-
-public:
-    HWNet(GameUIConfig * config);
-	void Connect(const QString & hostName, quint16 port, const QString & nick);
-	void Disconnect();
-	void JoinGame(const QString & game);
-	void AddTeam(const HWTeam & team);
-	void StartGame();
-
-signals:
-	void Connected();
-	void AddGame(const QString & chan);
-	void EnteredGame();
-	void FromNet(const QByteArray & buf);
-	void LocalCFG(const QString & team);
-	void ChangeInTeams(const QStringList & teams);
-
-public slots:
-	void SendNet(const QByteArray & buf);
-
-private:
-	enum NetState {
-		nsDisconnected	= 0,
-		nsConnecting	= 1,
-		nsConnected	= 3,
-		nsJoining	= 4,
-		nsJoined	= 5,
-		nsStarting	= 6,
-		nsGaming	= 7,
-		nsQuitting	= 8
-	};
-
-	QTcpSocket NetSocket;
-	NetState state;
-	QRegExp * IRCmsg_cmd_text;
-	QRegExp * IRCmsg_number_param;
-	QRegExp * IRCmsg_who_cmd_target;
-	QRegExp * IRCmsg_who_cmd_target_text;
-	QRegExp * IRCmsg_who_cmd_text;
-	QString mynick;
-	QString opnick;
-	QString channel;
-	QString seed;
-	bool isOp;
-	quint32 opCount;
-	netTeam teams[5];
-	quint8 teamsCount;
-	int playerscnt;
-	int configasks;
-	QByteArray NetBuffer;
-	QTimer * TimerFlusher;
-	GameUIConfig * config;
-
-	void RawSendNet(const QString & buf);
-	void RawSendNet(const QByteArray & buf);
-
-	void ParseLine(const QByteArray & line);
-	void msgcmd_textHandler(const QString & msg);
-	void msgnumber_paramHandler(const QString & msg);
-	void msgwho_cmd_targetHandler(const QString & msg);
-	void msgwho_cmd_textHandler(const QString & msg);
-	void msgwho_cmd_target_textHandler(const QString & msg);
-
-	void hwp_opmsg(const QString & who, const QString & msg);
-	void hwp_chanmsg(const QString & who, const QString & msg);
-	void ConfigAsked();
-	void NetTeamAdded(const QString & msg);
-
-	void RunGame();
-
-
-private slots:
-	void ClientRead();
-	void OnConnect();
-	void OnDisconnect();
-	void Perform();
-	void displayError(QAbstractSocket::SocketError socketError);
-	void FlushNetBuf();
-};
-
-#define SENDCFGSTRNET(a)   {\
-							QByteArray strmsg; \
-							strmsg.append(a); \
-							quint8 sz = strmsg.size(); \
-							QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; \
-							QString _msg = MAGIC_CHAR MAGIC_CHAR + QString(enginemsg.toBase64()); \
-							hwp_chanmsg(mynick, _msg); \
-							RawSendNet(QString("PRIVMSG %1 :").arg(channel) + _msg); \
-						}
-
-#define SENDCFGSTRLOC(a)   {\
-							QByteArray strmsg; \
-							strmsg.append(QString(a).toUtf8()); \
-							quint8 sz = strmsg.size(); \
-							QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; \
-							emit FromNet(enginemsg); \
-						}
-
-#endif
+/*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#ifndef NET_H
+#define NET_H
+
+#include <QObject>
+#include <QTcpSocket>
+#include <QRegExp>
+#include <QStringList>
+#include <QTimer>
+#include "team.h"
+
+#define MAGIC_CHAR "\x2f"
+
+struct netTeam
+{
+	QString nick;
+	QStringList hhs;
+};
+
+class GameUIConfig;
+
+class HWNet : public QObject
+{
+	Q_OBJECT
+
+public:
+    HWNet(GameUIConfig * config);
+	void Connect(const QString & hostName, quint16 port, const QString & nick);
+	void Disconnect();
+	void JoinGame(const QString & game);
+	void AddTeam(const HWTeam & team);
+	void StartGame();
+
+signals:
+	void Connected();
+	void AddGame(const QString & chan);
+	void EnteredGame();
+	void FromNet(const QByteArray & buf);
+	void LocalCFG(const QString & team);
+	void ChangeInTeams(const QStringList & teams);
+
+public slots:
+	void SendNet(const QByteArray & buf);
+
+private:
+	enum NetState {
+		nsDisconnected	= 0,
+		nsConnecting	= 1,
+		nsConnected	= 3,
+		nsJoining	= 4,
+		nsJoined	= 5,
+		nsStarting	= 6,
+		nsGaming	= 7,
+		nsQuitting	= 8
+	};
+
+	QTcpSocket NetSocket;
+	NetState state;
+	QRegExp * IRCmsg_cmd_text;
+	QRegExp * IRCmsg_number_param;
+	QRegExp * IRCmsg_who_cmd_target;
+	QRegExp * IRCmsg_who_cmd_target_text;
+	QRegExp * IRCmsg_who_cmd_text;
+	QString mynick;
+	QString opnick;
+	QString channel;
+	QString seed;
+	bool isOp;
+	quint32 opCount;
+	netTeam teams[5];
+	quint8 teamsCount;
+	int playerscnt;
+	int configasks;
+	QByteArray NetBuffer;
+	QTimer * TimerFlusher;
+	GameUIConfig * config;
+
+	void RawSendNet(const QString & buf);
+	void RawSendNet(const QByteArray & buf);
+
+	void ParseLine(const QByteArray & line);
+	void msgcmd_textHandler(const QString & msg);
+	void msgnumber_paramHandler(const QString & msg);
+	void msgwho_cmd_targetHandler(const QString & msg);
+	void msgwho_cmd_textHandler(const QString & msg);
+	void msgwho_cmd_target_textHandler(const QString & msg);
+
+	void hwp_opmsg(const QString & who, const QString & msg);
+	void hwp_chanmsg(const QString & who, const QString & msg);
+	void ConfigAsked();
+	void NetTeamAdded(const QString & msg);
+
+	void RunGame();
+
+
+private slots:
+	void ClientRead();
+	void OnConnect();
+	void OnDisconnect();
+	void Perform();
+	void displayError(QAbstractSocket::SocketError socketError);
+	void FlushNetBuf();
+};
+
+#define SENDCFGSTRNET(a)   {\
+							QByteArray strmsg; \
+							strmsg.append(a); \
+							quint8 sz = strmsg.size(); \
+							QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; \
+							QString _msg = MAGIC_CHAR MAGIC_CHAR + QString(enginemsg.toBase64()); \
+							hwp_chanmsg(mynick, _msg); \
+							RawSendNet(QString("PRIVMSG %1 :").arg(channel) + _msg); \
+						}
+
+#define SENDCFGSTRLOC(a)   {\
+							QByteArray strmsg; \
+							strmsg.append(QString(a).toUtf8()); \
+							quint8 sz = strmsg.size(); \
+							QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; \
+							emit FromNet(enginemsg); \
+						}
+
+#endif