QTfrontend/ammoSchemeModel.cpp
changeset 6060 fdfc01419815
parent 6059 ddf020d0941a
child 6061 15b4b485a1c5
--- a/QTfrontend/ammoSchemeModel.cpp	Wed Sep 28 06:24:10 2011 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,786 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include <QDebug>
-#include <QModelIndex>
-
-#include "ammoSchemeModel.h"
-#include "hwconsts.h"
-
-QList<QVariant> defaultScheme = QList<QVariant>()
-        << QVariant("Default")     // name           0
-        << QVariant(false)         // fortsmode      1
-        << QVariant(false)         // team divide    2
-        << QVariant(false)         // solid land     3
-        << QVariant(false)         // border         4
-        << QVariant(false)         // low gravity    5
-        << QVariant(false)         // laser sight    6
-        << QVariant(false)         // invulnerable   7
-        << QVariant(false)         // reset health   8
-        << QVariant(false)         // vampiric       9
-        << QVariant(false)         // karma          10
-        << QVariant(false)         // artillery      11
-        << QVariant(true)          // random order   12
-        << QVariant(false)         // king           13
-        << QVariant(false)         // place hog      14
-        << QVariant(false)         // shared ammo    15
-        << QVariant(false)         // disable girders 16
-        << QVariant(false)         // disable land objects 17
-        << QVariant(false)         // AI survival    18
-        << QVariant(false)         // inf. attack    19
-        << QVariant(false)         // reset weps     20
-        << QVariant(false)         // per hog ammo   21
-        << QVariant(false)         // no wind        22
-        << QVariant(false)         // more wind      23
-        << QVariant(false)         // tag team       24
-        << QVariant(false)         // bottom border  25
-        << QVariant(100)           // damage modfier 26
-        << QVariant(45)            // turn time      27
-        << QVariant(100)           // init health    28
-        << QVariant(15)            // sudden death   29
-        << QVariant(5)             // case prob      30
-        << QVariant(3)             // mines time     31
-        << QVariant(4)             // mines number   32
-        << QVariant(0)             // mine dud pct   33
-        << QVariant(2)             // explosives     34
-        << QVariant(35)            // health case pct 35
-        << QVariant(25)            // health case amt 36
-        << QVariant(47)            // water rise amt 37
-        << QVariant(5)             // health dec amt 38
-        << QVariant(100)           // rope modfier   39
-        << QVariant(100)           // get away time  40
-        ;
-
-AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
-    QAbstractTableModel(parent),
-    fileConfig(fileName, QSettings::IniFormat)
-{
-    predefSchemesNames = QStringList()
-        << "Default"
-        << "Pro Mode"
-        << "Shoppa"
-        << "Clean Slate"
-        << "Minefield"
-        << "Barrel Mayhem"
-        << "Tunnel Hogs"
-        << "Fort Mode"
-        << "Timeless"
-        << "Thinking with Portals"
-        << "King Mode"
-        ;
-
-    numberOfDefaultSchemes = predefSchemesNames.size();
-
-    spNames = QStringList()
-        << "name"                //  0
-        << "fortsmode"           //  1
-        << "divteams"            //  2
-        << "solidland"           //  3
-        << "border"              //  4
-        << "lowgrav"             //  5
-        << "laser"               //  6
-        << "invulnerability"     //  7
-        << "resethealth"         //  8
-        << "vampiric"            //  9
-        << "karma"               // 10
-        << "artillery"           // 11
-        << "randomorder"         // 12
-        << "king"                // 13
-        << "placehog"            // 14
-        << "sharedammo"          // 15
-        << "disablegirders"      // 16
-        << "disablelandobjects"  // 17
-        << "aisurvival"          // 18
-        << "infattack"           // 19
-        << "resetweps"           // 20
-        << "perhogammo"          // 21
-        << "disablewind"         // 22
-        << "morewind"            // 23
-        << "tagteam"             // 24
-        << "bottomborder"        // 25
-        << "damagefactor"        // 26
-        << "turntime"            // 27
-        << "health"              // 28
-        << "suddendeath"         // 29
-        << "caseprobability"     // 30
-        << "minestime"           // 31
-        << "minesnum"            // 32
-        << "minedudpct"          // 33
-        << "explosives"          // 34
-        << "healthprobability"   // 35
-        << "healthcaseamount"    // 36
-        << "waterrise"           // 37
-        << "healthdecrease"      // 38
-        << "ropepct"             // 39
-        << "getawaytime"         // 40
-        ;
-
-    QList<QVariant> proMode;
-    proMode
-        << predefSchemesNames[1]   // name           0
-        << QVariant(false)         // fortsmode      1
-        << QVariant(false)         // team divide    2
-        << QVariant(false)         // solid land     3
-        << QVariant(false)         // border         4
-        << QVariant(false)         // low gravity    5
-        << QVariant(false)         // laser sight    6
-        << QVariant(false)         // invulnerable   7
-        << QVariant(false)         // reset health   8
-        << QVariant(false)         // vampiric       9
-        << QVariant(false)         // karma          10
-        << QVariant(false)         // artillery      11
-        << QVariant(true)          // random order   12
-        << QVariant(false)         // king           13
-        << QVariant(false)         // place hog      14
-        << QVariant(true)          // shared ammo    15
-        << QVariant(false)         // disable girders 16
-        << QVariant(false)         // disable land objects 17
-        << QVariant(false)         // AI survival    18
-        << QVariant(false)         // inf. attack    19
-        << QVariant(false)         // reset weps     20
-        << QVariant(false)         // per hog ammo   21
-        << QVariant(false)         // no wind        22
-        << QVariant(false)         // more wind      23
-        << QVariant(false)         // tag team       24
-        << QVariant(false)         // bottom border  25
-        << QVariant(100)           // damage modfier 26
-        << QVariant(15)            // turn time      27
-        << QVariant(100)           // init health    28
-        << QVariant(15)            // sudden death   29
-        << QVariant(0)             // case prob      30
-        << QVariant(3)             // mines time     31
-        << QVariant(0)             // mines number   32
-        << QVariant(0)             // mine dud pct   33
-        << QVariant(2)             // explosives     34
-        << QVariant(35)            // health case pct 35
-        << QVariant(25)            // health case amt 36
-        << QVariant(47)            // water rise amt 37
-        << QVariant(5)             // health dec amt 38
-        << QVariant(100)           // rope modfier   39
-        << QVariant(100)           // get away time  40
-        ;
-
-    QList<QVariant> shoppa;
-    shoppa
-        << predefSchemesNames[2]   // name           0
-        << QVariant(false)         // fortsmode      1
-        << QVariant(false)         // team divide    2
-        << QVariant(true)          // solid land     3
-        << QVariant(true)          // border         4
-        << QVariant(false)         // low gravity    5
-        << QVariant(false)         // laser sight    6
-        << QVariant(false)         // invulnerable   7
-        << QVariant(false)         // reset health   8
-        << QVariant(false)         // vampiric       9
-        << QVariant(false)         // karma          10
-        << QVariant(false)         // artillery      11
-        << QVariant(true)          // random order   12
-        << QVariant(false)         // king           13
-        << QVariant(false)         // place hog      14
-        << QVariant(true)          // shared ammo    15
-        << QVariant(true)          // disable girders 16
-        << QVariant(false)         // disable land objects 17
-        << QVariant(false)         // AI survival    18
-        << QVariant(false)         // inf. attack    19
-        << QVariant(true)          // reset weps     20
-        << QVariant(false)         // per hog ammo   21
-        << QVariant(false)         // no wind        22
-        << QVariant(false)         // more wind      23
-        << QVariant(false)         // tag team       24
-        << QVariant(false)         // bottom border  25
-        << QVariant(100)           // damage modfier 26
-        << QVariant(30)            // turn time      27
-        << QVariant(100)           // init health    28
-        << QVariant(50)            // sudden death   29
-        << QVariant(1)             // case prob      30
-        << QVariant(3)             // mines time     31
-        << QVariant(0)             // mines number   32
-        << QVariant(0)             // mine dud pct   33
-        << QVariant(0)             // explosives     34
-        << QVariant(0)             // health case pct 35
-        << QVariant(25)            // health case amt 36
-        << QVariant(47)            // water rise amt 37
-        << QVariant(5)             // health dec amt 38
-        << QVariant(100)           // rope modfier   39
-        << QVariant(100)           // get away time  40
-        ;
-
-    QList<QVariant> cleanslate;
-    cleanslate
-        << predefSchemesNames[3]   // name           0
-        << QVariant(false)         // fortsmode      1
-        << QVariant(false)         // team divide    2
-        << QVariant(false)         // solid land     3
-        << QVariant(false)         // border         4
-        << QVariant(false)         // low gravity    5
-        << QVariant(false)         // laser sight    6
-        << QVariant(false)         // invulnerable   7
-        << QVariant(true)          // reset health   8
-        << QVariant(false)         // vampiric       9
-        << QVariant(false)         // karma          10
-        << QVariant(false)         // artillery      11
-        << QVariant(true)          // random order   12
-        << QVariant(false)         // king           13
-        << QVariant(false)         // place hog      14
-        << QVariant(false)         // shared ammo    15
-        << QVariant(false)         // disable girders 16
-        << QVariant(false)         // disable land objects 17
-        << QVariant(false)         // AI survival    18
-        << QVariant(true)          // inf. attack    19
-        << QVariant(true)          // reset weps     20
-        << QVariant(false)         // per hog ammo   21
-        << QVariant(false)         // no wind        22
-        << QVariant(false)         // more wind      23
-        << QVariant(false)         // tag team       24
-        << QVariant(false)         // bottom border  25
-        << QVariant(100)           // damage modfier 26
-        << QVariant(45)            // turn time      27
-        << QVariant(100)           // init health    28
-        << QVariant(15)            // sudden death   29
-        << QVariant(5)             // case prob      30
-        << QVariant(3)             // mines time     31
-        << QVariant(4)             // mines number   32
-        << QVariant(0)             // mine dud pct   33
-        << QVariant(2)             // explosives     34
-        << QVariant(35)            // health case pct 35
-        << QVariant(25)            // health case amt 36
-        << QVariant(47)            // water rise amt 37
-        << QVariant(5)             // health dec amt 38
-        << QVariant(100)           // rope modfier   39
-        << QVariant(100)           // get away time  40
-        ;
-
-    QList<QVariant> minefield;
-    minefield
-        << predefSchemesNames[4]   // name           0
-        << QVariant(false)         // fortsmode      1
-        << QVariant(false)         // team divide    2
-        << QVariant(false)         // solid land     3
-        << QVariant(false)         // border         4
-        << QVariant(false)         // low gravity    5
-        << QVariant(false)         // laser sight    6
-        << QVariant(false)         // invulnerable   7
-        << QVariant(false)         // reset health   8
-        << QVariant(false)         // vampiric       9
-        << QVariant(false)         // karma          10
-        << QVariant(false)         // artillery      11
-        << QVariant(true)          // random order   12
-        << QVariant(false)         // king           13
-        << QVariant(false)         // place hog      14
-        << QVariant(true)          // shared ammo    15
-        << QVariant(true)          // disable girders 16
-        << QVariant(false)         // disable land objects 17
-        << QVariant(false)         // AI survival    18
-        << QVariant(false)         // inf. attack    19
-        << QVariant(false)         // reset weps     20
-        << QVariant(false)         // per hog ammo   21
-        << QVariant(false)         // no wind        22
-        << QVariant(false)         // more wind      23
-        << QVariant(false)         // tag team       24
-        << QVariant(false)         // bottom border  25
-        << QVariant(100)           // damage modfier 26
-        << QVariant(30)            // turn time      27
-        << QVariant(50)            // init health    28
-        << QVariant(15)            // sudden death   29
-        << QVariant(0)             // case prob      30
-        << QVariant(0)             // mines time     31
-        << QVariant(80)            // mines number   32
-        << QVariant(0)             // mine dud pct   33
-        << QVariant(0)             // explosives     34
-        << QVariant(35)            // health case pct 35
-        << QVariant(25)            // health case amt 36
-        << QVariant(47)            // water rise amt 37
-        << QVariant(5)             // health dec amt 38
-        << QVariant(100)           // rope modfier   39
-        << QVariant(100)           // get away time  40
-        ;
-
-    QList<QVariant> barrelmayhem;
-    barrelmayhem
-        << predefSchemesNames[5]   // name           0
-        << QVariant(false)         // fortsmode      1
-        << QVariant(false)         // team divide    2
-        << QVariant(false)         // solid land     3
-        << QVariant(false)         // border         4
-        << QVariant(false)         // low gravity    5
-        << QVariant(false)         // laser sight    6
-        << QVariant(false)         // invulnerable   7
-        << QVariant(false)         // reset health   8
-        << QVariant(false)         // vampiric       9
-        << QVariant(false)         // karma          10
-        << QVariant(false)         // artillery      11
-        << QVariant(true)          // random order   12
-        << QVariant(false)         // king           13
-        << QVariant(false)         // place hog      14
-        << QVariant(true)          // shared ammo    15
-        << QVariant(false)         // disable girders 16
-        << QVariant(false)         // disable land objects 17
-        << QVariant(false)         // AI survival    18
-        << QVariant(false)         // inf. attack    19
-        << QVariant(false)         // reset weps     20
-        << QVariant(false)         // per hog ammo   21
-        << QVariant(false)         // no wind        22
-        << QVariant(false)         // more wind      23
-        << QVariant(false)         // tag team       24
-        << QVariant(false)         // bottom border  25
-        << QVariant(100)           // damage modfier 26
-        << QVariant(30)            // turn time      27
-        << QVariant(100)           // init health    28
-        << QVariant(15)            // sudden death   29
-        << QVariant(0)             // case prob      30
-        << QVariant(0)             // mines time     31
-        << QVariant(0)             // mines number   32
-        << QVariant(0)             // mine dud pct   33
-        << QVariant(80)            // explosives     34
-        << QVariant(35)            // health case pct 35
-        << QVariant(25)            // health case amt 36
-        << QVariant(47)            // water rise amt 37
-        << QVariant(5)             // health dec amt 38
-        << QVariant(100)           // rope modfier   39
-        << QVariant(100)           // get away time  40
-        ;
-
-    QList<QVariant> tunnelhogs;
-    tunnelhogs
-        << predefSchemesNames[6]   // name           0
-        << QVariant(false)         // fortsmode      1
-        << QVariant(false)         // team divide    2
-        << QVariant(false)         // solid land     3
-        << QVariant(true)          // border         4
-        << QVariant(false)         // low gravity    5
-        << QVariant(false)         // laser sight    6
-        << QVariant(false)         // invulnerable   7
-        << QVariant(false)         // reset health   8
-        << QVariant(false)         // vampiric       9
-        << QVariant(false)         // karma          10
-        << QVariant(false)         // artillery      11
-        << QVariant(true)          // random order   12
-        << QVariant(false)         // king           13
-        << QVariant(false)         // place hog      14
-        << QVariant(true)          // shared ammo    15
-        << QVariant(true)          // disable girders 16
-        << QVariant(true)          // disable land objects 17
-        << QVariant(false)         // AI survival    18
-        << QVariant(false)         // inf. attack    19
-        << QVariant(false)         // reset weps     20
-        << QVariant(false)         // per hog ammo   21
-        << QVariant(false)         // no wind        22
-        << QVariant(false)         // more wind      23
-        << QVariant(false)         // tag team       24
-        << QVariant(false)         // bottom border  25
-        << QVariant(100)           // damage modfier 26
-        << QVariant(30)            // turn time      27
-        << QVariant(100)           // init health    28
-        << QVariant(15)            // sudden death   29
-        << QVariant(5)             // case prob      30
-        << QVariant(3)             // mines time     31
-        << QVariant(10)            // mines number   32
-        << QVariant(10)            // mine dud pct   33
-        << QVariant(10)            // explosives     34
-        << QVariant(35)            // health case pct 35
-        << QVariant(25)            // health case amt 36
-        << QVariant(47)            // water rise amt 37
-        << QVariant(5)             // health dec amt 38
-        << QVariant(100)           // rope modfier   39
-        << QVariant(100)           // get away time  40
-        ;
-
-    QList<QVariant> forts;
-    forts
-        << predefSchemesNames[7]   // name           0
-        << QVariant(true)          // fortsmode      1
-        << QVariant(true)          // team divide    2
-        << QVariant(false)         // solid land     3
-        << QVariant(false)         // border         4
-        << QVariant(true)          // low gravity    5
-        << QVariant(false)         // laser sight    6
-        << QVariant(false)         // invulnerable   7
-        << QVariant(false)         // reset health   8
-        << QVariant(false)         // vampiric       9
-        << QVariant(false)         // karma          10
-        << QVariant(false)         // artillery      11
-        << QVariant(true)          // random order   12
-        << QVariant(false)         // king           13
-        << QVariant(false)         // place hog      14
-        << QVariant(false)         // shared ammo    15
-        << QVariant(false)         // disable girders 16
-        << QVariant(false)         // disable land objects 17
-        << QVariant(false)         // AI survival    18
-        << QVariant(false)         // inf. attack    19
-        << QVariant(false)         // reset weps     20
-        << QVariant(false)         // per hog ammo   21
-        << QVariant(false)         // no wind        22
-        << QVariant(false)         // more wind      23
-        << QVariant(false)         // tag team       24
-        << QVariant(false)         // bottom border  25
-        << QVariant(100)           // damage modfier 26
-        << QVariant(45)            // turn time      27
-        << QVariant(100)           // init health    28
-        << QVariant(15)            // sudden death   29
-        << QVariant(5)             // case prob      30
-        << QVariant(3)             // mines time     31
-        << QVariant(0)             // mines number   32
-        << QVariant(0)             // mine dud pct   33
-        << QVariant(0)             // explosives     34
-        << QVariant(35)            // health case pct 35
-        << QVariant(25)            // health case amt 36
-        << QVariant(47)            // water rise amt 37
-        << QVariant(5)             // health dec amt 38
-        << QVariant(100)           // rope modfier   39
-        << QVariant(100)           // get away time  40
-        ;
-
-    QList<QVariant> timeless;
-    timeless
-        << predefSchemesNames[8]   // name           0
-        << QVariant(false)         // fortsmode      1
-        << QVariant(false)         // team divide    2
-        << QVariant(false)         // solid land     3
-        << QVariant(false)         // border         4
-        << QVariant(false)         // low gravity    5
-        << QVariant(false)         // laser sight    6
-        << QVariant(false)         // invulnerable   7
-        << QVariant(false)         // reset health   8
-        << QVariant(false)         // vampiric       9
-        << QVariant(false)         // karma          10
-        << QVariant(false)         // artillery      11
-        << QVariant(true)          // random order   12
-        << QVariant(false)         // king           13
-        << QVariant(false)         // place hog      14
-        << QVariant(false)         // shared ammo    15
-        << QVariant(false)         // disable girders 16
-        << QVariant(false)         // disable land objects 17
-        << QVariant(false)         // AI survival    18
-        << QVariant(false)         // inf. attack    19
-        << QVariant(false)         // reset weps     20
-        << QVariant(true)          // per hog ammo   21
-        << QVariant(false)         // no wind        22
-        << QVariant(false)         // more wind      23
-        << QVariant(false)         // tag team       24
-        << QVariant(false)         // bottom border  25
-        << QVariant(100)           // damage modfier 26
-        << QVariant(9999)          // turn time      27
-        << QVariant(100)           // init health    28
-        << QVariant(15)            // sudden death   29
-        << QVariant(5)             // case prob      30
-        << QVariant(3)             // mines time     31
-        << QVariant(5)             // mines number   32
-        << QVariant(10)            // mine dud pct   33
-        << QVariant(2)             // explosives     34
-        << QVariant(35)            // health case pct 35
-        << QVariant(30)            // health case amt 36
-        << QVariant(0)             // water rise amt 37
-        << QVariant(0)             // health dec amt 38
-        << QVariant(100)           // rope modfier   39
-        << QVariant(100)           // get away time  40
-        ;
-
-    QList<QVariant> thinkingportals;
-    thinkingportals
-        << predefSchemesNames[9]   // name           0
-        << QVariant(false)         // fortsmode      1
-        << QVariant(false)         // team divide    2
-        << QVariant(false)         // solid land     3
-        << QVariant(false)         // border         4
-        << QVariant(false)         // low gravity    5
-        << QVariant(false)         // laser sight    6
-        << QVariant(false)         // invulnerable   7
-        << QVariant(false)         // reset health   8
-        << QVariant(false)         // vampiric       9
-        << QVariant(false)         // karma          10
-        << QVariant(true)          // artillery      11
-        << QVariant(true)          // random order   12
-        << QVariant(false)         // king           13
-        << QVariant(false)         // place hog      14
-        << QVariant(false)         // shared ammo    15
-        << QVariant(false)         // disable girders 16
-        << QVariant(false)         // disable land objects 17
-        << QVariant(false)         // AI survival    18
-        << QVariant(false)         // inf. attack    19
-        << QVariant(false)         // reset weps     20
-        << QVariant(false)         // per hog ammo   21
-        << QVariant(false)         // no wind        22
-        << QVariant(false)         // more wind      23
-        << QVariant(false)         // tag team       24
-        << QVariant(false)         // bottom border  25
-        << QVariant(100)           // damage modfier 26
-        << QVariant(45)            // turn time      27
-        << QVariant(100)           // init health    28
-        << QVariant(15)            // sudden death   29
-        << QVariant(2)             // case prob      30
-        << QVariant(3)             // mines time     31
-        << QVariant(5)             // mines number   32
-        << QVariant(0)             // mine dud pct   33
-        << QVariant(5)             // explosives     34
-        << QVariant(25)            // health case pct 35
-        << QVariant(25)            // health case amt 36
-        << QVariant(47)            // water rise amt 37
-        << QVariant(5)             // health dec amt 38
-        << QVariant(100)           // rope modfier   39
-        << QVariant(100)           // get away time  40
-        ;
-
-    QList<QVariant> kingmode;
-    kingmode
-        << predefSchemesNames[10]  // name           0
-        << QVariant(false)         // fortsmode      1
-        << QVariant(false)         // team divide    2
-        << QVariant(false)         // solid land     3
-        << QVariant(false)         // border         4
-        << QVariant(false)         // low gravity    5
-        << QVariant(false)         // laser sight    6
-        << QVariant(false)         // invulnerable   7
-        << QVariant(false)         // reset health   8
-        << QVariant(false)         // vampiric       9
-        << QVariant(false)         // karma          10
-        << QVariant(false)         // artillery      11
-        << QVariant(true)          // random order   12
-        << QVariant(true)          // king           13
-        << QVariant(false)         // place hog      14
-        << QVariant(false)         // shared ammo    15
-        << QVariant(false)         // disable girders 16
-        << QVariant(false)         // disable land objects 17
-        << QVariant(false)         // AI survival    18
-        << QVariant(false)         // inf. attack    19
-        << QVariant(false)         // reset weps     20
-        << QVariant(false)         // per hog ammo   21
-        << QVariant(false)         // no wind        22
-        << QVariant(false)         // more wind      23
-        << QVariant(false)         // tag team       24
-        << QVariant(false)         // bottom border  25
-        << QVariant(100)           // damage modfier 26
-        << QVariant(45)            // turn time      27
-        << QVariant(100)           // init health    28
-        << QVariant(15)            // sudden death   29
-        << QVariant(5)             // case prob      30
-        << QVariant(3)             // mines time     31
-        << QVariant(4)             // mines number   32
-        << QVariant(0)             // mine dud pct   33
-        << QVariant(2)             // explosives     34
-        << QVariant(35)            // health case pct 35
-        << QVariant(25)            // health case amt 36
-        << QVariant(47)            // water rise amt 37
-        << QVariant(5)             // health dec amt 38
-        << QVariant(100)           // rope modfier   39
-        << QVariant(100)           // get away time  40
-        ;
-
-
-    schemes.append(defaultScheme);
-    schemes.append(proMode);
-    schemes.append(shoppa);
-    schemes.append(cleanslate);
-    schemes.append(minefield);
-    schemes.append(barrelmayhem);
-    schemes.append(tunnelhogs);
-    schemes.append(forts);
-    schemes.append(timeless);
-    schemes.append(thinkingportals);
-    schemes.append(kingmode);
-
-
-    int size = fileConfig.beginReadArray("schemes");
-    for (int i = 0; i < size; ++i) {
-        fileConfig.setArrayIndex(i);
-
-        if (!predefSchemesNames.contains(fileConfig.value(spNames[0]).toString()))
-        {
-            QList<QVariant> scheme;
-
-            for (int k = 0; k < spNames.size(); ++k)
-                scheme << fileConfig.value(spNames[k], defaultScheme[k]);
-
-            schemes.append(scheme);
-        }
-    }
-    fileConfig.endArray();
-}
-
-QVariant AmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const
-{
-    Q_UNUSED(section);
-    Q_UNUSED(orientation);
-    Q_UNUSED(role);
-
-    return QVariant();
-}
-
-int AmmoSchemeModel::rowCount(const QModelIndex &parent) const
-{
-    if (parent.isValid())
-        return 0;
-    else
-        return schemes.size();
-}
-
-int AmmoSchemeModel::columnCount(const QModelIndex & parent) const
-{
-    if (parent.isValid())
-        return 0;
-    else
-        return defaultScheme.size();
-}
-
-Qt::ItemFlags AmmoSchemeModel::flags(const QModelIndex & index) const
-{
-    Q_UNUSED(index);
-
-    return
-        Qt::ItemIsEnabled
-        | Qt::ItemIsSelectable
-        | Qt::ItemIsEditable;
-}
-
-bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role)
-{
-    if (!index.isValid() || index.row() < numberOfDefaultSchemes
-        || index.row() >= schemes.size()
-        || index.column() >= defaultScheme.size()
-        || role != Qt::EditRole)
-        return false;
-
-    schemes[index.row()][index.column()] = value;
-
-    emit dataChanged(index, index);
-    return true;
-}
-
-bool AmmoSchemeModel::insertRows(int row, int count, const QModelIndex & parent)
-{
-    Q_UNUSED(count);
-
-    beginInsertRows(parent, schemes.size(), schemes.size());
-
-    if (row == -1)
-    {
-        QList<QVariant> newScheme = defaultScheme;
-        newScheme[0] = QVariant(tr("new"));
-        schemes.insert(schemes.size(), newScheme);
-    }
-    else
-    {
-        QList<QVariant> newScheme = schemes[row];
-        newScheme[0] = QVariant(tr("copy of") + " " + newScheme[0].toString());
-        schemes.insert(schemes.size(), newScheme);
-    }
-
-    endInsertRows();
-
-    return true;
-}
-
-bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent)
-{
-    if(count != 1
-        || row < numberOfDefaultSchemes
-        || row >= schemes.size())
-        return false;
-
-    beginRemoveRows(parent, row, row);
-
-    schemes.removeAt(row);
-
-    endRemoveRows();
-
-    return true;
-}
-
-QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const
-{
-    if (!index.isValid() || index.row() < 0
-        || index.row() >= schemes.size()
-        || index.column() >= defaultScheme.size()
-        || (role != Qt::EditRole && role != Qt::DisplayRole)
-        )
-        return QVariant();
-
-    return schemes[index.row()][index.column()];
-}
-
-void AmmoSchemeModel::Save()
-{
-    fileConfig.beginWriteArray("schemes", schemes.size() - numberOfDefaultSchemes);
-
-    for (int i = 0; i < schemes.size() - numberOfDefaultSchemes; ++i) {
-        fileConfig.setArrayIndex(i);
-
-        QList<QVariant> scheme = schemes[i + numberOfDefaultSchemes];
-
-        for (int k = 0; k < scheme.size(); ++k)
-            fileConfig.setValue(spNames[k], scheme[k]);
-    }
-    fileConfig.endArray();
-}
-
-
-NetAmmoSchemeModel::NetAmmoSchemeModel(QObject * parent) :
-    QAbstractTableModel(parent)
-{
-    netScheme = defaultScheme;
-}
-
-QVariant NetAmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const
-{
-    Q_UNUSED(section);
-    Q_UNUSED(orientation);
-    Q_UNUSED(role);
-
-    return QVariant();
-}
-
-int NetAmmoSchemeModel::rowCount(const QModelIndex & parent) const
-{
-    if (parent.isValid())
-        return 0;
-    else
-        return 1;
-}
-
-int NetAmmoSchemeModel::columnCount(const QModelIndex & parent) const
-{
-    if (parent.isValid())
-        return 0;
-    else
-        return defaultScheme.size();
-}
-
-QVariant NetAmmoSchemeModel::data(const QModelIndex &index, int role) const
-{
-    if (!index.isValid() || index.row() < 0
-        || index.row() > 1
-        || index.column() >= defaultScheme.size()
-        || (role != Qt::EditRole && role != Qt::DisplayRole)
-        )
-        return QVariant();
-
-    return netScheme[index.column()];
-}
-
-void NetAmmoSchemeModel::setNetSchemeConfig(QStringList & cfg)
-{
-    if(cfg.size() != netScheme.size())
-    {
-        qWarning("Incorrect scheme cfg size");
-        return;
-    }
-
-    for(int i = 0; i < cfg.size(); ++i)
-        netScheme[i] = QVariant(cfg[i]);
-
-    reset();
-}