--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/ui/page/pageroomslist.cpp Wed Sep 28 19:27:56 2011 +0200
@@ -0,0 +1,419 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include <QGridLayout>
+#include <QPushButton>
+#include <QComboBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QMessageBox>
+#include <QHeaderView>
+#include <QTableWidget>
+
+#include "ammoSchemeModel.h"
+#include "pageroomslist.h"
+#include "hwconsts.h"
+#include "chatwidget.h"
+
+QLayout * PageRoomsList::bodyLayoutDefinition()
+{
+ QGridLayout * pageLayout = new QGridLayout();
+
+ QHBoxLayout * newRoomLayout = new QHBoxLayout();
+ QLabel * roomNameLabel = new QLabel(this);
+ roomNameLabel->setText(tr("Room Name:"));
+ roomName = new QLineEdit(this);
+ roomName->setMaxLength(60);
+ newRoomLayout->addWidget(roomNameLabel);
+ newRoomLayout->addWidget(roomName);
+ pageLayout->addLayout(newRoomLayout, 0, 0, 1, 2);
+
+ roomsList = new QTableWidget(this);
+ roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
+ roomsList->verticalHeader()->setVisible(false);
+ roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
+ roomsList->setAlternatingRowColors(true);
+ roomsList->setShowGrid(false);
+ roomsList->setSelectionMode(QAbstractItemView::SingleSelection);
+ pageLayout->addWidget(roomsList, 1, 0, 3, 2);
+ pageLayout->setRowStretch(2, 100);
+
+ QHBoxLayout * filterLayout = new QHBoxLayout();
+
+ QLabel * stateLabel = new QLabel(this);
+ CBState = new QComboBox(this);
+
+ filterLayout->addWidget(stateLabel);
+ filterLayout->addWidget(CBState);
+ filterLayout->addSpacing(30);
+
+ QLabel * ruleLabel = new QLabel(this);
+ ruleLabel->setText(tr("Rules:"));
+ CBRules = new QComboBox(this);
+
+ filterLayout->addWidget(ruleLabel);
+ filterLayout->addWidget(CBRules);
+ filterLayout->addSpacing(30);
+
+ QLabel * weaponLabel = new QLabel(this);
+ weaponLabel->setText(tr("Weapons:"));
+ CBWeapons = new QComboBox(this);
+
+ filterLayout->addWidget(weaponLabel);
+ filterLayout->addWidget(CBWeapons);
+ filterLayout->addSpacing(30);
+
+ QLabel * searchLabel = new QLabel(this);
+ searchLabel->setText(tr("Search:"));
+ searchText = new QLineEdit(this);
+ searchText->setMaxLength(60);
+ filterLayout->addWidget(searchLabel);
+ filterLayout->addWidget(searchText);
+
+ pageLayout->addLayout(filterLayout, 4, 0, 1, 2);
+
+ chatWidget = new HWChatWidget(this, m_gameSettings, m_sdli, false);
+ pageLayout->addWidget(chatWidget, 5, 0, 1, 3);
+ pageLayout->setRowStretch(5, 350);
+
+ BtnCreate = addButton(tr("Create"), pageLayout, 0, 2);
+ BtnJoin = addButton(tr("Join"), pageLayout, 1, 2);
+ BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 2);
+ BtnClear = addButton(tr("Clear"), pageLayout, 4, 2);
+
+ CBRules->addItem(QComboBox::tr("Any"));
+ CBState->addItem(QComboBox::tr("Any"));
+ CBState->addItem(QComboBox::tr("In lobby"));
+ CBState->addItem(QComboBox::tr("In progress"));
+
+ return pageLayout;
+}
+
+QLayout * PageRoomsList::footerLayoutDefinition()
+{
+ QGridLayout * bottomLayout = new QGridLayout();
+
+ lblCount = new QLabel(this);
+ bottomLayout->addWidget(lblCount, 0, 0, Qt::AlignHCenter);
+ lblCount->setText("?");
+ lblCount->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Maximum);
+
+ BtnAdmin = addButton(tr("Admin features"), bottomLayout, 6, 2);
+
+ return bottomLayout;
+}
+
+void PageRoomsList::connectSignals()
+{
+ connect(chatWidget, SIGNAL(nickCountUpdate(const int)), this, SLOT(updateNickCounter(const int)));
+
+ connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
+ connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
+ connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
+ connect(BtnClear, SIGNAL(clicked()), this, SLOT(onClearClick()));
+ connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
+ connect(CBState, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
+ connect(CBRules, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
+ connect(CBWeapons, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
+ connect(searchText, SIGNAL(textChanged (const QString &)), this, SLOT(onRefreshClick()));
+ connect(this, SIGNAL(askJoinConfirmation (const QString &)), this, SLOT(onJoinConfirmation(const QString &)), Qt::QueuedConnection);
+}
+
+
+PageRoomsList::PageRoomsList(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) :
+ AbstractPage(parent)
+{
+ m_gameSettings = gameSettings;
+ m_sdli = sdli;
+
+ initPage();
+
+ // not the most elegant solution but it works
+ ammoSchemeModel = new AmmoSchemeModel(this, NULL);
+ for (int i = 0; i < ammoSchemeModel->predefSchemesNames.count(); i++)
+ CBRules->addItem(ammoSchemeModel->predefSchemesNames.at(i).toAscii().constData());
+
+ CBWeapons->addItem(QComboBox::tr("Any"));
+ for (int i = 0; i < cDefaultAmmos.count(); i++) {
+ QPair<QString,QString> ammo = cDefaultAmmos.at(i);
+ CBWeapons->addItem(ammo.first.toAscii().constData());
+ }
+
+ gameInLobby = false;
+}
+
+void PageRoomsList::setAdmin(bool flag)
+{
+ BtnAdmin->setVisible(flag);
+}
+
+void PageRoomsList::setRoomsList(const QStringList & list)
+{
+ QBrush red(QColor(255, 0, 0));
+ QBrush orange(QColor(127, 127, 0));
+ QBrush yellow(QColor(255, 255, 0));
+ QBrush green(QColor(0, 255, 0));
+
+ listFromServer = list;
+
+ QString selection = "";
+
+ if(QTableWidgetItem *item = roomsList->item(roomsList->currentRow(), 0))
+ selection = item->text();
+
+ roomsList->clear();
+ roomsList->setColumnCount(7);
+ roomsList->setHorizontalHeaderLabels(
+ QStringList() <<
+ QTableWidget::tr("Room Name") <<
+ QTableWidget::tr("C") <<
+ QTableWidget::tr("T") <<
+ QTableWidget::tr("Owner") <<
+ QTableWidget::tr("Map") <<
+ QTableWidget::tr("Rules") <<
+ QTableWidget::tr("Weapons")
+ );
+
+ // set minimum sizes
+// roomsList->horizontalHeader()->resizeSection(0, 200);
+// roomsList->horizontalHeader()->resizeSection(1, 50);
+// roomsList->horizontalHeader()->resizeSection(2, 50);
+// roomsList->horizontalHeader()->resizeSection(3, 100);
+// roomsList->horizontalHeader()->resizeSection(4, 100);
+// roomsList->horizontalHeader()->resizeSection(5, 100);
+// roomsList->horizontalHeader()->resizeSection(6, 100);
+
+ // set resize modes
+// roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
+
+ bool gameCanBeJoined = true;
+
+ if (list.size() % 8)
+ return;
+
+ roomsList->setRowCount(list.size() / 8);
+ for(int i = 0, r = 0; i < list.size(); i += 8, r++)
+ {
+ // if we are joining a game
+ // TODO: Should NOT be done here
+ if (gameInLobby) {
+ if (gameInLobbyName == list[i + 1]) {
+ gameCanBeJoined = list[i].compare("True");
+ }
+ }
+
+ // check filter settings
+ #define NO_FILTER_MATCH roomsList->setRowCount(roomsList->rowCount() - 1); --r; continue
+
+ if (list[i].compare("True") && CBState->currentIndex() == 2) { NO_FILTER_MATCH; }
+ if (list[i].compare("False") && CBState->currentIndex() == 1) { NO_FILTER_MATCH; }
+ if (CBRules->currentIndex() != 0 && list[i + 6].compare(CBRules->currentText())) { NO_FILTER_MATCH; }
+ if (CBWeapons->currentIndex() != 0 && list[i + 7].compare(CBWeapons->currentText())) { NO_FILTER_MATCH; }
+ bool found = list[i + 1].contains(searchText->text(), Qt::CaseInsensitive);
+ if (!found) {
+ for (int a = 4; a <= 7; ++a) {
+ QString compString = list[i + a];
+ if (a == 5 && compString == "+rnd+") {
+ compString = "Random Map";
+ } else if (a == 5 && compString == "+maze+") {
+ compString = "Random Maze";
+ } else if (a == 5 && compString == "+drawn+") {
+ compString = "Drawn Map";
+ }
+ if (compString.contains(searchText->text(), Qt::CaseInsensitive)) {
+ found = true;
+ break;
+ }
+ }
+ }
+ if (!searchText->text().isEmpty() && !found) { NO_FILTER_MATCH; }
+
+ QTableWidgetItem * item;
+ item = new QTableWidgetItem(list[i + 1]); // room name
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+
+ // pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.)
+ if(list[i].compare("True"))
+ {
+ item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby
+ item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts."));
+ }
+ else
+ {
+ item->setIcon(QIcon(":/res/iconDamage.png"));// game has started
+ item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing."));
+ }
+
+ roomsList->setItem(r, 0, item);
+
+ item = new QTableWidgetItem(list[i + 2]); // number of clients
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ item->setTextAlignment(Qt::AlignCenter);
+ item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2]));
+ roomsList->setItem(r, 1, item);
+
+ item = new QTableWidgetItem(list[i + 3]); // number of teams
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ item->setTextAlignment(Qt::AlignCenter);
+ item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3]));
+ //Should we highlight "full" games? Might get misinterpreted
+ //if(list[i + 3].toInt() >= cMaxTeams)
+ // item->setForeground(red);
+ roomsList->setItem(r, 2, item);
+
+ item = new QTableWidgetItem(list[i + 4].left(15)); // name of host
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4]));
+ roomsList->setItem(r, 3, item);
+
+ if(list[i + 5] == "+rnd+")
+ {
+ item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized)
+// FIXME - need real icons. Disabling until then
+// item->setIcon(QIcon(":/res/mapRandom.png"));
+ }
+ else if (list[i+5] == "+maze+")
+ {
+ item = new QTableWidgetItem(tr("Random Maze"));
+// FIXME - need real icons. Disabling until then
+// item->setIcon(QIcon(":/res/mapMaze.png"));
+ }
+ else
+ {
+ item = new QTableWidgetItem(list[i + 5]); // selected map
+
+ // check to see if we've got this map
+ // not perfect but a start
+ if(!mapList->contains(list[i + 5]))
+ {
+ item->setForeground(red);
+ item->setIcon(QIcon(":/res/mapMissing.png"));
+ }
+ else
+ {
+ // todo: mission icon?
+// FIXME - need real icons. Disabling until then
+// item->setIcon(QIcon(":/res/mapCustom.png"));
+ }
+ }
+
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ item->setToolTip(tr("Games may be played on precreated or randomized maps."));
+ roomsList->setItem(r, 4, item);
+
+ item = new QTableWidgetItem(list[i + 6].left(24)); // selected game scheme
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism."));
+ roomsList->setItem(r, 5, item);
+
+ item = new QTableWidgetItem(list[i + 7].left(24)); // selected weapon scheme
+ item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
+ item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count."));
+ roomsList->setItem(r, 6, item);
+
+ if(!list[i + 1].compare(selection) && !selection.isEmpty())
+ roomsList->selectionModel()->setCurrentIndex(roomsList->model()->index(r, 0), QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
+ }
+
+ roomsList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
+ roomsList->horizontalHeader()->setResizeMode(1, QHeaderView::ResizeToContents);
+ roomsList->horizontalHeader()->setResizeMode(2, QHeaderView::ResizeToContents);
+ roomsList->horizontalHeader()->setResizeMode(3, QHeaderView::ResizeToContents);
+ roomsList->horizontalHeader()->setResizeMode(4, QHeaderView::ResizeToContents);
+ roomsList->horizontalHeader()->setResizeMode(5, QHeaderView::ResizeToContents);
+ roomsList->horizontalHeader()->setResizeMode(6, QHeaderView::ResizeToContents);
+
+ // TODO: Should NOT be done here
+ if (gameInLobby) {
+ gameInLobby = false;
+ if (gameCanBeJoined) {
+ emit askForJoinRoom(gameInLobbyName);
+ } else {
+ emit askJoinConfirmation(gameInLobbyName);
+ }
+ }
+
+// roomsList->resizeColumnsToContents();
+}
+
+void PageRoomsList::onCreateClick()
+{
+ if (roomName->text().size())
+ emit askForCreateRoom(roomName->text());
+ else
+ QMessageBox::critical(this,
+ tr("Error"),
+ tr("Please enter room name"),
+ tr("OK"));
+}
+
+void PageRoomsList::onJoinClick()
+{
+ QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
+ if (!curritem)
+ {
+ QMessageBox::critical(this,
+ tr("Error"),
+ tr("Please select room from the list"),
+ tr("OK"));
+ return;
+ }
+
+ for (int i = 0; i < listFromServer.size(); i += 8) {
+ if (listFromServer[i + 1] == curritem->data(Qt::DisplayRole).toString()) {
+ gameInLobby = listFromServer[i].compare("True");
+ break;
+ }
+ }
+
+ if (gameInLobby) {
+ gameInLobbyName = curritem->data(Qt::DisplayRole).toString();
+ emit askForRoomList();
+ } else {
+ emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
+ }
+}
+
+void PageRoomsList::onRefreshClick()
+{
+ emit askForRoomList();
+}
+
+void PageRoomsList::onClearClick()
+{
+ CBState->setCurrentIndex(0);
+ CBRules->setCurrentIndex(0);
+ CBWeapons->setCurrentIndex(0);
+ searchText->clear();
+}
+
+void PageRoomsList::onJoinConfirmation(const QString & room)
+{
+ if (QMessageBox::warning(this,
+ tr("Warning"),
+ tr("The game you are trying to join has started.\nDo you still want to join the room?"),
+ QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes)
+ {
+ emit askForJoinRoom(room);
+ }
+}
+
+void PageRoomsList::updateNickCounter(int cnt)
+{
+ lblCount->setText(tr("%1 players online", 0, cnt).arg(cnt));
+}