rust/hwphysics/src/collision.rs
changeset 15120 febccab419b1
parent 14716 8e74d4eb89f5
child 15261 501dfa1c8deb
--- a/rust/hwphysics/src/collision.rs	Tue Jun 04 23:19:18 2019 +0300
+++ b/rust/hwphysics/src/collision.rs	Tue Jun 04 22:34:42 2019 +0200
@@ -1,129 +1,129 @@
-use std::ops::RangeInclusive;
-
-use crate::{
-    common::{GearData, GearDataProcessor, GearId},
-    grid::Grid,
-    physics::PhysicsData,
-};
-
-use fpnum::*;
-use integral_geometry::{GridIndex, Point, Size};
-use land2d::Land2D;
-
-pub fn fppoint_round(point: &FPPoint) -> Point {
-    Point::new(point.x().round() as i32, point.y().round() as i32)
-}
-
-#[derive(PartialEq, Eq, Clone, Copy, Debug)]
-pub struct CircleBounds {
-    pub center: FPPoint,
-    pub radius: FPNum,
-}
-
-impl CircleBounds {
-    pub fn intersects(&self, other: &CircleBounds) -> bool {
-        (other.center - self.center).is_in_range(self.radius + other.radius)
-    }
-
-    pub fn rows(&self) -> impl Iterator<Item = (usize, RangeInclusive<usize>)> {
-        let radius = self.radius.abs_round() as usize;
-        let center = Point::from_fppoint(&self.center);
-        (center.y as usize - radius..=center.y as usize + radius)
-            .map(move |row| (row, center.x as usize - radius..=center.x as usize + radius))
-    }
-}
-
-#[derive(PartialEq, Eq, Clone, Copy, Debug)]
-pub struct CollisionData {
-    pub bounds: CircleBounds,
-}
-
-impl GearData for CollisionData {}
-
-#[derive(PartialEq, Eq, Clone, Copy, Debug)]
-pub struct ContactData {
-    pub elasticity: FPNum,
-    pub friction: FPNum,
-}
-
-impl GearData for ContactData {}
-
-struct EnabledCollisionsCollection {
-    gear_ids: Vec<GearId>,
-    collisions: Vec<CollisionData>,
-}
-
-impl EnabledCollisionsCollection {
-    fn new() -> Self {
-        Self {
-            gear_ids: Vec::new(),
-            collisions: Vec::new(),
-        }
-    }
-
-    fn push(&mut self, gear_id: GearId, collision: CollisionData) {
-        self.gear_ids.push(gear_id);
-        self.collisions.push(collision);
-    }
-
-    fn iter(&self) -> impl Iterator<Item = (GearId, &CollisionData)> {
-        self.gear_ids.iter().cloned().zip(self.collisions.iter())
-    }
-}
-
-pub struct CollisionProcessor {
-    grid: Grid,
-    enabled_collisions: EnabledCollisionsCollection,
-
-    detected_collisions: DetectedCollisions,
-}
-
-pub struct DetectedCollisions {
-    pub pairs: Vec<(GearId, GearId)>,
-    pub positions: Vec<Point>,
-}
-
-impl DetectedCollisions {
-    pub fn new(capacity: usize) -> Self {
-        Self {
-            pairs: Vec::with_capacity(capacity),
-            positions: Vec::with_capacity(capacity),
-        }
-    }
-
-    pub fn push(&mut self, contact_gear_id1: GearId, contact_gear_id2: GearId, position: &FPPoint) {
-        self.pairs.push((contact_gear_id1, contact_gear_id2));
-        self.positions.push(fppoint_round(&position));
-    }
-}
-
-impl CollisionProcessor {
-    pub fn new(size: Size) -> Self {
-        Self {
-            grid: Grid::new(size),
-            enabled_collisions: EnabledCollisionsCollection::new(),
-            detected_collisions: DetectedCollisions::new(0),
-        }
-    }
-
-    pub fn process(&mut self, land: &Land2D<u32>, updates: &crate::physics::PositionUpdates) {
-        self.grid.check_collisions(&mut self.detected_collisions);
-
-        for (gear_id, collision) in self.enabled_collisions.iter() {
-            if collision
-                .bounds
-                .rows()
-                .any(|(y, r)| (&land[y][r]).iter().any(|v| *v != 0))
-            {
-                self.detected_collisions
-                    .push(gear_id, 0, &collision.bounds.center)
-            }
-        }
-    }
-}
-
-impl GearDataProcessor<CollisionData> for CollisionProcessor {
-    fn add(&mut self, gear_id: GearId, gear_data: CollisionData) {
-        self.grid.insert_static(gear_id, &gear_data.bounds);
-    }
-}
+use std::ops::RangeInclusive;
+
+use crate::{
+    common::{GearData, GearDataProcessor, GearId},
+    grid::Grid,
+    physics::PhysicsData,
+};
+
+use fpnum::*;
+use integral_geometry::{GridIndex, Point, Size};
+use land2d::Land2D;
+
+pub fn fppoint_round(point: &FPPoint) -> Point {
+    Point::new(point.x().round() as i32, point.y().round() as i32)
+}
+
+#[derive(PartialEq, Eq, Clone, Copy, Debug)]
+pub struct CircleBounds {
+    pub center: FPPoint,
+    pub radius: FPNum,
+}
+
+impl CircleBounds {
+    pub fn intersects(&self, other: &CircleBounds) -> bool {
+        (other.center - self.center).is_in_range(self.radius + other.radius)
+    }
+
+    pub fn rows(&self) -> impl Iterator<Item = (usize, RangeInclusive<usize>)> {
+        let radius = self.radius.abs_round() as usize;
+        let center = Point::from_fppoint(&self.center);
+        (center.y as usize - radius..=center.y as usize + radius)
+            .map(move |row| (row, center.x as usize - radius..=center.x as usize + radius))
+    }
+}
+
+#[derive(PartialEq, Eq, Clone, Copy, Debug)]
+pub struct CollisionData {
+    pub bounds: CircleBounds,
+}
+
+impl GearData for CollisionData {}
+
+#[derive(PartialEq, Eq, Clone, Copy, Debug)]
+pub struct ContactData {
+    pub elasticity: FPNum,
+    pub friction: FPNum,
+}
+
+impl GearData for ContactData {}
+
+struct EnabledCollisionsCollection {
+    gear_ids: Vec<GearId>,
+    collisions: Vec<CollisionData>,
+}
+
+impl EnabledCollisionsCollection {
+    fn new() -> Self {
+        Self {
+            gear_ids: Vec::new(),
+            collisions: Vec::new(),
+        }
+    }
+
+    fn push(&mut self, gear_id: GearId, collision: CollisionData) {
+        self.gear_ids.push(gear_id);
+        self.collisions.push(collision);
+    }
+
+    fn iter(&self) -> impl Iterator<Item = (GearId, &CollisionData)> {
+        self.gear_ids.iter().cloned().zip(self.collisions.iter())
+    }
+}
+
+pub struct CollisionProcessor {
+    grid: Grid,
+    enabled_collisions: EnabledCollisionsCollection,
+
+    detected_collisions: DetectedCollisions,
+}
+
+pub struct DetectedCollisions {
+    pub pairs: Vec<(GearId, GearId)>,
+    pub positions: Vec<Point>,
+}
+
+impl DetectedCollisions {
+    pub fn new(capacity: usize) -> Self {
+        Self {
+            pairs: Vec::with_capacity(capacity),
+            positions: Vec::with_capacity(capacity),
+        }
+    }
+
+    pub fn push(&mut self, contact_gear_id1: GearId, contact_gear_id2: GearId, position: &FPPoint) {
+        self.pairs.push((contact_gear_id1, contact_gear_id2));
+        self.positions.push(fppoint_round(&position));
+    }
+}
+
+impl CollisionProcessor {
+    pub fn new(size: Size) -> Self {
+        Self {
+            grid: Grid::new(size),
+            enabled_collisions: EnabledCollisionsCollection::new(),
+            detected_collisions: DetectedCollisions::new(0),
+        }
+    }
+
+    pub fn process(&mut self, land: &Land2D<u32>, updates: &crate::physics::PositionUpdates) {
+        self.grid.check_collisions(&mut self.detected_collisions);
+
+        for (gear_id, collision) in self.enabled_collisions.iter() {
+            if collision
+                .bounds
+                .rows()
+                .any(|(y, r)| (&land[y][r]).iter().any(|v| *v != 0))
+            {
+                self.detected_collisions
+                    .push(gear_id, 0, &collision.bounds.center)
+            }
+        }
+    }
+}
+
+impl GearDataProcessor<CollisionData> for CollisionProcessor {
+    fn add(&mut self, gear_id: GearId, gear_data: CollisionData) {
+        self.grid.insert_static(gear_id, &gear_data.bounds);
+    }
+}