gameServer2/src/server/client.rs
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12836 8610462e3d33
parent 12147 03ccb89820f3
child 12852 bd35cb2302b3
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.

use mio::tcp::*;
use mio::*;
use std::io::Write;
use std::io;
use netbuf;

use utils;
use protocol::ProtocolDecoder;
use protocol::messages::*;
use super::actions::Action::*;
use super::actions::Action;

pub struct HWClient {
    sock: TcpStream,
    decoder: ProtocolDecoder,
    buf_out: netbuf::Buf,

    pub id: Token,
    pub room_id: Option<Token>,
    pub nick: String,
    pub protocol_number: u32,
    pub is_master: bool,
    pub is_ready: bool,
    pub is_joined_mid_game: bool,
}

impl HWClient {
    pub fn new(sock: TcpStream) -> HWClient {
        HWClient {
            sock: sock,
            decoder: ProtocolDecoder::new(),
            buf_out: netbuf::Buf::new(),
            room_id: None,
            id: Token(0),

            nick: String::new(),
            protocol_number: 0,
            is_master: false,
            is_ready: false,
            is_joined_mid_game: false,
        }
    }

    pub fn register(&mut self, poll: &Poll, token: Token) {
        poll.register(&self.sock, token, Ready::all(),
                      PollOpt::edge())
            .ok().expect("could not register socket with event loop");

        self.send_msg(HWServerMessage::Connected(utils::PROTOCOL_VERSION));
    }

    pub fn deregister(&mut self, poll: &Poll) {
        poll.deregister(&self.sock)
            .ok().expect("could not deregister socket");
    }

    pub fn send_raw_msg(&mut self, msg: &[u8]) {
        self.buf_out.write(msg).unwrap();
        self.flush();
    }

    pub fn send_string(&mut self, msg: &String) {
        self.send_raw_msg(&msg.as_bytes());
    }

    pub fn send_msg(&mut self, msg: HWServerMessage) {
        self.send_string(&msg.to_raw_protocol());
    }

    fn flush(&mut self) {
        self.buf_out.write_to(&mut self.sock).unwrap();
        self.sock.flush();
    }

    pub fn readable(&mut self, poll: &Poll) -> Vec<Action> {
        let v = self.decoder.read_from(&mut self.sock).unwrap();
        debug!("Read {} bytes", v);
        let mut response = Vec::new();
        {
            for msg in self.decoder.extract_messages() {
                response.push(ReactProtocolMessage(msg));
            }
        }
        self.decoder.sweep();
        response
    }

    pub fn writable(&mut self, poll: &Poll) -> io::Result<()> {
        self.buf_out.write_to(&mut self.sock)?;

        Ok(())
    }

    pub fn error(&mut self, poll: &Poll) -> Vec<Action> {
        return vec![ByeClient("Connection reset".to_string())]
    }
}