QTfrontend/CMakeLists.txt
author nemo
Sat, 01 Mar 2014 14:52:36 -0500
changeset 10171 00f41ff0bf2d
parent 10109 91d126fbd7bd
child 10173 fff5e4b0dfcb
permissions -rw-r--r--
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.

# Configure for Qt4
set(QT_MIN_VERSION "4.5.0")
include(CheckLibraryExists)

set(QT_USE_QTCORE TRUE)
set(QT_USE_QTGUI TRUE)
set(QT_USE_QTNETWORK TRUE)
set(QT_USE_QTSVG FALSE)
set(QT_USE_QTXML FALSE)
set(QT_USE_QTOPENGL FALSE)
set(QT_USE_QTMAIN TRUE)

find_package(Qt4 REQUIRED)
include(${QT_USE_FILE})

if(APPLE AND
   ${QTVERSION} VERSION_GREATER "4.7.0" AND
   ${QTVERSION} VERSION_LESS "4.7.4")
   message(FATAL_ERROR "This version of Qt is known *not* to work, please update or use a lower version")
endif()

find_package(SDL1or2)            #video in SDLInteraction
find_package(SDL_mixer REQUIRED) #audio in SDLInteraction

if(LIBAV_FOUND)
    add_definitions(-DVIDEOREC -D__STDC_CONSTANT_MACROS)
    include_directories(${LIBAV_INCLUDE_DIR})
    list(APPEND HW_LINK_LIBS ${LIBAV_LIBRARIES})
endif()

# server messages localization
file(GLOB ServerSources ${CMAKE_SOURCE_DIR}/gameServer/*.hs)
foreach(hsfile ${ServerSources})
    file(READ ${hsfile} hs)
    string(REGEX MATCHALL "loc *\"[^\n\"]+\"" locs ${hs})
    foreach(str ${locs})
        string(REGEX REPLACE "loc *\"([^\n\"]+)\"" "QT_TRANSLATE_NOOP(\"server\", \"\\1\")" s ${str})
        list(APPEND serverlocs ${s})
    endforeach(str)
endforeach(hsfile)

list(REMOVE_DUPLICATES serverlocs)
list(GET serverlocs 0 firstline)
list(REMOVE_AT serverlocs 0)
set(locsout "const char * serverMessages[] = {\n")
foreach(l ${serverlocs})
    list(APPEND locsout ${l} ",\n")
endforeach(l)
list(APPEND locsout ${firstline} "\n}\\;\n")
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h ${locsout})

include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util/platform)
include_directories(${SDL_INCLUDE_DIR})
include_directories(${SDLMIXER_INCLUDE_DIR})
include_directories(BEFORE ${PHYSFS_INCLUDE_DIR})
include_directories(BEFORE ${PHYSLAYER_INCLUDE_DIR})
include_directories(${LUA_INCLUDE_DIR}) #brought by physlayer hwpacksmounter.h

if(UNIX)
    # HACK: in freebsd cannot find iconv.h included via SDL.h
    include_directories("/usr/local/include")
endif(UNIX)

#only the cocoa version of qt supports building 64 bit apps
if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA))
    message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X")
endif()
#endif()

configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)

file(GLOB NetCpp net/*.cpp)
file(GLOB ModelCpp model/*.cpp)
file(GLOB_RECURSE UIcpp ui/*.cpp)
file(GLOB UtilCpp util/*.cpp)

list(APPEND hwfr_src
    ${ModelCpp}
    ${NetCpp}
    ${UIcpp}
    ${UtilCpp}
    achievements.cpp
    binds.cpp
    drawmapscene.cpp
    game.cpp
    gameuiconfig.cpp
    HWApplication.cpp
    hwform.cpp
    main.cpp
    team.cpp
    campaign.cpp
    ui_hwform.cpp
    ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
    )

#xfire integration
if(WIN32)
    list(APPEND hwfr_src util/platform/xfire.cpp util/platform/xfiregameclient.cpp)
endif(WIN32)

if(MINGW)
    # resource compilation for mingw
    add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
                       COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
                               -i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
                               -o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
    list(APPEND hwfr_src ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
else(MINGW)
    list(APPEND hwfr_src hedgewars.rc)
endif(MINGW)

file(GLOB ModelHdr model/*.h)
file(GLOB NetHdr net/*.h)
file(GLOB_RECURSE UIhdr ui/*.h)
file(GLOB UtilHdr util/*.h)


set(hwfr_moc_hdrs
    ${ModelHdr}
    ${NetHdr}
    ${UIhdr}
    drawmapscene.h
    game.h
    gameuiconfig.h
    HWApplication.h
    hwform.h
    team.h
    util/DataManager.h
    util/LibavInteraction.h
    )

set(hwfr_hdrs
    ${UtilHdr}
    team.h
    achievements.h
    binds.h
    ui_hwform.h
    hwconsts.h
    sdlkeys.h
    campaign.h
    ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h
    )

set(hwfr_rez hedgewars.qrc)

if(BUILD_ENGINE_LIBRARY)
    add_definitions(-DHWLIBRARY=1)
    set(hwlibname "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
    list(APPEND HW_LINK_LIBS ${hwlibname})
endif()

qt4_add_resources(hwfr_rez_src ${hwfr_rez})

qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs})


if(APPLE)
    find_library(iokit_framework NAMES IOKit)
    list(APPEND HW_LINK_LIBS ${iokit_framework})
    list(APPEND hwfr_src util/platform/CocoaInitializer.mm
                         util/platform/InstallController.cpp
                         util/platform/M3Panel.mm
                         util/platform/M3InstallController.m
                         util/platform/NSWorkspace_RBAdditions.m
                         )
    include(${CMAKE_MODULE_PATH}/utils.cmake)
    find_package_or_disable_msg(Sparkle NOAUTOUPDATE "Autoupdater will not be built.")
    if(SPARKLE_FOUND)
        add_definitions(-DSPARKLE_ENABLED)
        list(APPEND hwfr_src util/platform/AutoUpdater.cpp
                             util/platform/SparkleAutoUpdater.mm)
        list(APPEND HW_LINK_LIBS ${SPARKLE_LIBRARY})
    endif()
endif()

#when debugging, always prompt a console to see fronted messages
#TODO: check it doesn't interfere on UNIX
if(CMAKE_BUILD_TYPE MATCHES "RELEASE")
    set(console_access "WIN32")
endif(CMAKE_BUILD_TYPE MATCHES "RELEASE")

add_executable(hedgewars ${console_access}
    ${hwfr_src}
    ${hwfr_moc_srcs}
    ${hwfr_hdrs}
    ${hwfr_rez_src}
    )

list(APPEND HW_LINK_LIBS
    physfs physlayer
    ${QT_LIBRARIES}
    ${SDL_LIBRARY}
    ${SDLMIXER_LIBRARY}
    )

if(WIN32 AND NOT UNIX)
    if(NOT SDL_LIBRARY)
        list(APPEND HW_LINK_LIBS SDL)
    endif()

    list(APPEND HW_LINK_LIBS
        ole32
        oleaut32
        winspool
        uuid
        )
endif()

if(CMAKE_CXX_COMPILER MATCHES "clang*")
    list(APPEND HW_LINK_LIBS stdc++ m)
endif()

target_link_libraries(hedgewars ${HW_LINK_LIBS})


install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})