QTfrontend/hwconsts.cpp.in
author nemo
Sat, 01 Mar 2014 14:52:36 -0500
changeset 10171 00f41ff0bf2d
parent 10108 c68cf030eded
child 10549 6b08a29cadea
permissions -rw-r--r--
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QStandardItemModel>

#include "hwconsts.h"
#include "weapons.h"

// cDataDir gets 'Data' appended later (in main.cpp)
QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
QString * cVersionString = new QString("${HEDGEWARS_VERSION}");
QString * cRevisionString = new QString("${HEDGEWARS_REVISION}");
QString * cHashString = new QString("${HEDGEWARS_HASH}");


QDir * bindir = new QDir();
QDir * cfgdir = new QDir();
QDir * datadir = new QDir();

bool custom_config = false;
bool custom_data = false;

int cMaxTeams = 8;
int cMinServerVersion = 3;

QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
                                           AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
int cAmmoNumber = cDefaultAmmoStore->size() / 4;

QList< QPair<QString, QString> > cDefaultAmmos =
        QList< QPair<QString, QString> >()
        << qMakePair(QString("Default"), *cDefaultAmmoStore)
        << qMakePair(QString("Crazy"),       QString(
            AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB
            AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE ))
        << qMakePair(QString("Pro Mode"),    QString(
            AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB
            AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE ))
        << qMakePair(QString("Shoppa"),      QString(
            AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB
            AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE ))
        << qMakePair(QString("Clean Slate"), QString(
            AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB
            AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE ))
        << qMakePair(QString("Minefield"),   QString(
            AMMOLINE_MINES_QT AMMOLINE_MINES_PROB
            AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE ))
        << qMakePair(QString("Thinking with Portals"), QString(
            AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB
            AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE ))
        << qMakePair(QString("One of Everything"), QString(
            AMMOLINE_ONEEVERY_QT AMMOLINE_ONEEVERY_PROB
            AMMOLINE_ONEEVERY_DELAY AMMOLINE_ONEEVERY_CRATE ))
        << qMakePair(QString("Highlander"), QString(
            AMMOLINE_HIGHLANDER_QT AMMOLINE_HIGHLANDER_PROB
            AMMOLINE_HIGHLANDER_DELAY AMMOLINE_HIGHLANDER_CRATE ))
        ;

unsigned int colors[] = HW_TEAMCOLOR_ARRAY;

QString * netHost = new QString();
quint16 netPort = NETGAME_DEFAULT_PORT;

int season = SEASON_NONE;
int years_since_foundation = 0;