QTfrontend/model/playerslistmodel.h
author nemo
Sat, 01 Mar 2014 14:52:36 -0500
changeset 10171 00f41ff0bf2d
parent 9727 e89ed65f62da
child 10753 e56db5d988ef
permissions -rw-r--r--
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.

#ifndef PLAYERSLISTMODEL_H
#define PLAYERSLISTMODEL_H

#include <QAbstractListModel>
#include <QHash>
#include <QIcon>
#include <QModelIndex>
#include <QSet>
#include <QFont>

class PlayersListModel : public QAbstractListModel
{
    Q_OBJECT

public:
    enum StateFlag {
        Ready       = Qt::UserRole,
        ServerAdmin = Qt::UserRole + 1,
        RoomAdmin   = Qt::UserRole + 2,
        Registered  = Qt::UserRole + 3,
        Friend      = Qt::UserRole + 4,
        Ignore      = Qt::UserRole + 5,
        InGame      = Qt::UserRole + 6,
        InRoom      = Qt::UserRole + 7,
        Contributor = Qt::UserRole + 8
    };

    enum SpecialRoles {
        SortRole       = Qt::UserRole + 100,
        RoomFilterRole = Qt::UserRole + 101
    };

    explicit PlayersListModel(QObject *parent = 0);

    int rowCount(const QModelIndex &parent = QModelIndex()) const;

    QVariant data(const QModelIndex &index, int role) const;
    bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::DisplayRole);
    void setFlag(const QString & nickname, StateFlag flagType, bool isSet);
    bool isFlagSet(const QString & nickname, StateFlag flagType);

    bool insertRow(int row, const QModelIndex &parent = QModelIndex());
    bool insertRows(int row, int count, const QModelIndex &parent = QModelIndex());
    bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex());

    QModelIndex nicknameIndex(const QString & nickname);

public slots:
    void addPlayer(const QString & nickname, bool notify);
    void removePlayer(const QString & nickname, const QString & msg = QString());
    void playerJoinedRoom(const QString & nickname, bool notify);
    void playerLeftRoom(const QString & nickname);
    void resetRoomFlags();
    void setNickname(const QString & nickname);

signals:
    void nickAdded(const QString& nick, bool notifyNick);
    void nickRemoved(const QString& nick);
    void nickAddedLobby(const QString& nick, bool notifyNick);
    void nickRemovedLobby(const QString& nick);
    void nickRemovedLobby(const QString& nick, const QString& message);

private:
    QHash<quint32, QIcon> & m_icons();
    typedef QHash<int, QVariant> DataEntry;
    QList<DataEntry> m_data;
    QSet<QString> m_friendsSet, m_ignoredSet;
    QString m_nickname;
    QFont m_fontInRoom;

    void updateIcon(const QModelIndex & index);
    void updateSortData(const QModelIndex & index);
    void loadSet(QSet<QString> & set, const QString & suffix);
    void saveSet(const QSet<QString> & set, const QString & suffix);
    void checkFriendIgnore(const QModelIndex & mi);
    bool isFriend(const QString & nickname);
    bool isIgnored(const QString & nickname);
};

#endif // PLAYERSLISTMODEL_H