QTfrontend/model/roomslistmodel.cpp
author nemo
Sat, 01 Mar 2014 14:52:36 -0500
changeset 10171 00f41ff0bf2d
parent 10108 c68cf030eded
child 10391 ce3ccc45d790
permissions -rw-r--r--
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/**
 * @file
 * @brief RoomsListModel class implementation
 */

#include <QBrush>
#include <QColor>
#include <QIcon>

#include "roomslistmodel.h"
#include "MapModel.h"

RoomsListModel::RoomsListModel(QObject *parent) :
    QAbstractTableModel(parent),
    c_nColumns(9)
{
    m_headerData =
    QStringList()
     << tr("In progress")
     << tr("Room Name")
     << tr("C")
     << tr("T")
     << tr("Owner")
     << tr("Map")
     << tr("Script")
     << tr("Rules")
     << tr("Weapons");

    m_staticMapModel = DataManager::instance().staticMapModel();
    m_missionMapModel = DataManager::instance().missionMapModel();
}


QVariant RoomsListModel::headerData(int section, Qt::Orientation orientation, int role) const
{
    if(orientation == Qt::Vertical || role != Qt::DisplayRole)
        return QVariant();
    else
        return QVariant(m_headerData.at(section));
}


int RoomsListModel::rowCount(const QModelIndex & parent) const
{
    if(parent.isValid())
        return 0;
    else
        return m_data.size();
}


int RoomsListModel::columnCount(const QModelIndex & parent) const
{
    if(parent.isValid())
        return 0;
    else
        return c_nColumns;
}


QVariant RoomsListModel::data(const QModelIndex &index, int role) const
{
    int column = index.column();
    int row = index.row();

    // invalid index
    if (!index.isValid())
        return QVariant();

    // invalid row
    if ((row < 0) || (row >= m_data.size()))
        return QVariant();

    // invalid column
    if ((column < 0) || (column >= c_nColumns))
        return QVariant();

    // not a role we have data for
    if (role != Qt::DisplayRole)
        // only custom-align counters
        if ((role != Qt::TextAlignmentRole)
            || ((column != PlayerCountColumn) && (column != TeamCountColumn)))
                // only decorate name column
                if ((role != Qt::DecorationRole) || (column != NameColumn))
                    // only dye map column
                    if ((role != Qt::ForegroundRole) || (column != MapColumn))
                        return QVariant();

    // decorate room name based on room state
    if (role == Qt::DecorationRole)
    {
        const QIcon roomBusyIcon(":/res/iconDamage.png");
        const QIcon roomWaitingIcon(":/res/iconTime.png");

        if (m_data.at(row).at(0).isEmpty())
            return QVariant(roomWaitingIcon);
        else
            return QVariant(roomBusyIcon);
    }

    QString content = m_data.at(row).at(column);

    if (role == Qt::DisplayRole)
    {
        // supply in progress flag as bool
        if (column == 0)
            return QVariant(QString(!content.isEmpty()));

        // display room names
        if (column == 5)
        {
            // special names
            if (content[0] == '+')
            {
                if (content == "+rnd+") return tr("Random Map");
                if (content == "+maze+") return tr("Random Maze");
                if (content == "+drawn+") return tr("Hand-drawn");
            }

            // prefix ? if map not available
            if (!m_staticMapModel->mapExists(content) &&
                !m_missionMapModel->mapExists(content))
                return QString ("? %1").arg(content);
        }

        return content;
    }

    // dye map names red if map not available
    if (role == Qt::ForegroundRole)
    {
        if (content == "+rnd+" ||
            content == "+maze+" ||
            content == "+drawn+" ||
            m_staticMapModel->mapExists(content) ||
            m_missionMapModel->mapExists(content))
            return QVariant();
        else
            return QBrush(QColor("darkred"));
    }

    if (role == Qt::TextAlignmentRole)
    {
        return (int)(Qt::AlignHCenter | Qt::AlignVCenter);
    }

    Q_ASSERT(false);
    return QVariant();
}


void RoomsListModel::setRoomsList(const QStringList & rooms)
{
    beginResetModel();

    m_data.clear();

    int nRooms = rooms.size();

    for (int i = 0; i < nRooms; i += c_nColumns)
    {
        QStringList l;

#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
        l.reserve(c_nColumns);  // small optimisation not supported in old Qt
#endif

        for (int t = 0; t < c_nColumns; t++)
        {
            l.append(rooms[i + t]);
        }

        m_data.append(roomInfo2RoomRecord(l));
    }

    endResetModel();
}


void RoomsListModel::addRoom(const QStringList & info)
{
    beginInsertRows(QModelIndex(), 0, 0);

    m_data.prepend(roomInfo2RoomRecord(info));

    endInsertRows();
}


int RoomsListModel::rowOfRoom(const QString & name)
{
    int size = m_data.size();

    if (size < 1)
        return -1;

    int i = 0;

    // search for record with matching room name
    while(m_data[i].at(NameColumn) != name)
    {
        i++;
        if(i >= size)
            return -1;
    }

    return i;
}


void RoomsListModel::removeRoom(const QString & name)
{
    int i = rowOfRoom(name);

    if (i < 0)
        return;

    beginRemoveRows(QModelIndex(), i, i);

    m_data.removeAt(i);

    endRemoveRows();
}


void RoomsListModel::updateRoom(const QString & name, const QStringList & info)
{
    int i = rowOfRoom(name);

    if (i < 0)
        return;

    m_data[i] = roomInfo2RoomRecord(info);

    emit dataChanged(index(i, 0), index(i, columnCount(QModelIndex()) - 1));
}


QStringList RoomsListModel::roomInfo2RoomRecord(const QStringList & info)
{
    QStringList result;

    result = info;

    // for matters of less memory usage and quicker access store
    // the boolean string as either "t" or empty
    if (info[StateColumn].toLower() == "true")
        result[StateColumn] = "t";
    else
        result[StateColumn] = QString();

    return result;
}