QTfrontend/ui/widget/hedgehogerWidget.h
author nemo
Sat, 01 Mar 2014 14:52:36 -0500
changeset 10171 00f41ff0bf2d
parent 10108 c68cf030eded
child 10248 7b9b44a051f8
permissions -rw-r--r--
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2007 Ulyanov Igor <iulyanov@gmail.com>
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef _HEDGEHOGER_WIDGET
#define _HEDGEHOGER_WIDGET

#include "itemNum.h"

class FrameTeams;

class CHedgehogerWidget : public ItemNum
{
        Q_OBJECT

    public:
        CHedgehogerWidget(const QImage& im, const QImage& img, QWidget * parent);
        virtual ~CHedgehogerWidget();
        unsigned char getHedgehogsNum() const;
        void setHHNum (unsigned int num);
        void setNonInteractive();

    signals:
        void hedgehogsNumChanged();

    protected:
        virtual void incItems();
        virtual void decItems();

        virtual void paintEvent(QPaintEvent* event);

    private:
        CHedgehogerWidget();
        FrameTeams* pOurFrameTeams;
};

#endif // _HEDGEHOGER_WIDGET