QTfrontend/ui/widget/teamselect.h
author nemo
Sat, 01 Mar 2014 14:52:36 -0500
changeset 10171 00f41ff0bf2d
parent 10108 c68cf030eded
child 11046 47a8c19ecb60
permissions -rw-r--r--
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef _TEAM_SELECT_INCLUDED
#define _TEAM_SELECT_INCLUDED

#include <QLabel>
#include <QGroupBox>
#include <QVBoxLayout>
#include <QColor>
#include <QMultiMap>

#include "team.h"

class TeamSelWidget;
class FrameTeams;
class QFrame;
class QPushButton;

using namespace std;

class TeamSelWidget : public QGroupBox
{
        Q_OBJECT

    public:
        TeamSelWidget(QWidget* parent);
        void setAcceptOuter(bool acceptOuter);
        void removeNetTeam(const HWTeam& team);
        void resetPlayingTeams(const QList<HWTeam>& teamslist);
        bool isPlaying(const HWTeam &team) const;
        QList<HWTeam> getPlayingTeams() const;
        QList<HWTeam> getNotPlayingTeams() const;
        void setInteractivity(bool interactive);

    public slots:
        void addTeam(HWTeam team);
        void changeHHNum(const HWTeam&);
        void changeTeamColor(const HWTeam&);
        void changeTeamStatus(HWTeam team);

    signals:
        void setEnabledGameStart(bool);
        void teamWillPlay(const HWTeam& team);
        void teamNotPlaying(const HWTeam& team);
        void hhogsNumChanged(const HWTeam&);
        void teamColorChanged(const HWTeam&);
        void acceptRequested(const HWTeam& team);

    private slots:
        void pre_changeTeamStatus(const HWTeam&);
        void hhNumChanged(const HWTeam& team);
        void proxyTeamColorChanged(const HWTeam& team);

    private:
        void addScrArea(FrameTeams* pfteams, QColor color, int maxHeight);
        FrameTeams* frameDontPlaying;
        FrameTeams* framePlaying;

        QVBoxLayout mainLayout;
        QLabel *numTeamNotice;
        bool m_acceptOuter;
        void repaint();

        QList<HWTeam> curPlayingTeams;
        QList<HWTeam> m_curNotPlayingTeams;
};

#endif // _TEAM_SELECT_INCLUDED