Remove Qt SVG and Qt OpenGL as hard dependencies
Qt SVG is not used in the frontend (no SVGs are rendered).
Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsPathItem>
#include <QtEndian>
#include "drawmapscene.h"
template <class T> T sqr(const T & x)
{
return x*x;
}
DrawMapScene::DrawMapScene(QObject *parent) :
QGraphicsScene(parent),
m_pen(Qt::yellow),
m_brush(Qt::yellow)
{
setSceneRect(0, 0, 4096, 2048);
QLinearGradient gradient(0, 0, 0, 2048);
gradient.setColorAt(0, QColor(60, 60, 155));
gradient.setColorAt(1, QColor(155, 155, 60));
setBackgroundBrush(QBrush(gradient));
m_pen.setWidth(67);
m_pen.setJoinStyle(Qt::RoundJoin);
m_pen.setCapStyle(Qt::RoundCap);
m_currPath = 0;
}
void DrawMapScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
qDebug() << "move" << mouseEvent->scenePos();
if(m_currPath && (mouseEvent->buttons() & Qt::LeftButton))
{
QPainterPath path = m_currPath->path();
path.lineTo(mouseEvent->scenePos());
paths.first().append(mouseEvent->scenePos().toPoint());
m_currPath->setPath(path);
emit pathChanged();
}
}
void DrawMapScene::mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
qDebug() << "press" << mouseEvent->scenePos();
m_currPath = addPath(QPainterPath(), m_pen);
QPainterPath path = m_currPath->path();
QPointF p = mouseEvent->scenePos();
p += QPointF(0.01, 0.01);
path.moveTo(p);
path.lineTo(mouseEvent->scenePos());
paths.prepend(QList<QPoint>() << mouseEvent->scenePos().toPoint());
m_currPath->setPath(path);
emit pathChanged();
}
void DrawMapScene::mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
qDebug() << "release" << mouseEvent->scenePos();
simplifyLast();
m_currPath = 0;
}
void DrawMapScene::undo()
{
if(items().size())
{
removeItem(items().first());
paths.removeFirst();
emit pathChanged();
}
}
QByteArray DrawMapScene::encode()
{
QByteArray b;
foreach(QList<QPoint> points, paths)
{
int cnt = 0;
foreach(QPoint point, points)
{
qint16 px = qToBigEndian((qint16)point.x());
qint16 py = qToBigEndian((qint16)point.y());
quint8 flags = 2;
if(!cnt) flags |= 0x80;
b.append((const char *)&px, 2);
b.append((const char *)&py, 2);
b.append((const char *)&flags, 1);
++cnt;
}
}
return b;
}
void DrawMapScene::decode(QByteArray data)
{
clear();
paths.clear();
QList<QPoint> points;
while(data.size() >= 5)
{
qint16 px = qFromBigEndian(*(qint16 *)data.data());
data.remove(0, 2);
qint16 py = qFromBigEndian(*(qint16 *)data.data());
data.remove(0, 2);
quint8 flags = *(quint8 *)data.data();
data.remove(0, 1);
//last chunk or first point
if((data.size() < 5) || (flags & 0x80))
{
if(points.size())
{
qDebug() << points;
addPath(pointsToPath(points), m_pen);
paths.prepend(points);
points.clear();
}
}
points.append(QPoint(px, py));
}
}
void DrawMapScene::simplifyLast()
{
QList<QPoint> points = paths[0];
QPoint prevPoint = points.first();
int i = 1;
while(i < points.size())
{
if( (i != points.size() - 1)
&& (sqr(prevPoint.x() - points[i].x()) + sqr(prevPoint.y() - points[i].y()) < 1000)
)
points.removeAt(i);
else
{
prevPoint = points[i];
++i;
}
}
paths[0] = points;
// redraw path
{
QGraphicsPathItem * pathItem = static_cast<QGraphicsPathItem *>(items()[0]);
pathItem->setPath(pointsToPath(paths[0]));
}
emit pathChanged();
}
QPainterPath DrawMapScene::pointsToPath(const QList<QPoint> points)
{
QPainterPath path;
if(points.size())
{
QPointF p = points[0] + QPointF(0.01, 0.01);
path.moveTo(p);
foreach(QPoint p, points)
path.lineTo(p);
}
return path;
}