gameServer/Store.hs
author sheepluva
Fri, 07 May 2010 20:45:03 +0000
changeset 3449 033e4a8a9c74
parent 3435 4e4f88a7bdf2
child 3501 a3159a410e5c
permissions -rw-r--r--
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)

module Store(
    ElemIndex(),
    MStore(),
    IStore(),
    newStore,
    addElem,
    removeElem,
    readElem,
    writeElem,
    modifyElem,
    firstIndex,
    withIStore,
    withIStore2,
    (!),
    indices
    ) where

import qualified Data.Array.IArray as IA
import qualified Data.Array.IO as IOA
import qualified Data.IntSet as IntSet
import Data.IORef
import Control.Monad


newtype ElemIndex = ElemIndex Int
    deriving (Eq, Show, Read)
newtype MStore e = MStore (IORef (IntSet.IntSet, IntSet.IntSet, IOA.IOArray Int e))
newtype IStore e = IStore (IntSet.IntSet, IA.Array Int e)


firstIndex :: ElemIndex
firstIndex = ElemIndex 0

-- MStore code
initialSize :: Int
initialSize = 10


growFunc :: Int -> Int
growFunc a = a * 3 `div` 2


newStore :: IO (MStore e)
newStore = do
    newar <- IOA.newArray_ (0, initialSize - 1)
    new <- newIORef (IntSet.empty, IntSet.fromAscList [0..initialSize - 1], newar)
    return (MStore new)


growStore :: MStore e -> IO ()
growStore (MStore ref) = do
    (busyElems, freeElems, arr) <- readIORef ref
    (_, m') <- IOA.getBounds arr
    let newM' = growFunc (m' + 1) - 1
    newArr <- IOA.newArray_ (0, newM')
    sequence_ [IOA.readArray arr i >>= IOA.writeArray newArr i | i <- [0..m']]
    writeIORef ref (busyElems, freeElems `IntSet.union` (IntSet.fromAscList [m'+1..newM']), newArr)


growIfNeeded :: MStore e -> IO ()
growIfNeeded m@(MStore ref) = do
    (_, freeElems, _) <- readIORef ref
    when (IntSet.null freeElems) $ growStore m


addElem :: MStore e -> e -> IO ElemIndex
addElem m@(MStore ref) element = do
    growIfNeeded m
    (busyElems, freeElems, arr) <- readIORef ref
    let (n, freeElems') = IntSet.deleteFindMin freeElems
    IOA.writeArray arr n element
    writeIORef ref (IntSet.insert n busyElems, freeElems', arr)
    return $ ElemIndex n


removeElem :: MStore e -> ElemIndex -> IO ()
removeElem (MStore ref) (ElemIndex n) = do
    (busyElems, freeElems, arr) <- readIORef ref
    IOA.writeArray arr n undefined
    writeIORef ref (IntSet.delete n busyElems, IntSet.insert n freeElems, arr)


readElem :: MStore e -> ElemIndex -> IO e
readElem (MStore ref) (ElemIndex n) = readIORef ref >>= \(_, _, arr) -> IOA.readArray arr n


writeElem :: MStore e -> ElemIndex -> e -> IO ()
writeElem (MStore ref) (ElemIndex n) el = readIORef ref >>= \(_, _, arr) -> IOA.writeArray arr n el


modifyElem :: MStore e -> (e -> e) -> ElemIndex -> IO ()
modifyElem (MStore ref) f (ElemIndex n) = do
    (_, _, arr) <- readIORef ref
    IOA.readArray arr n >>= (IOA.writeArray arr n) . f


-- A way to use see MStore elements in pure code via IStore
m2i :: MStore e -> IO (IStore e)
m2i (MStore ref) = do
    (a, _, c') <- readIORef ref 
    c <- IOA.unsafeFreeze c'
    return $ IStore (a, c)

withIStore :: MStore e -> (IStore e -> a) -> IO a
withIStore m f = liftM f (m2i m)


withIStore2 :: MStore e1 -> MStore e2 -> (IStore e1 -> IStore e2 -> a) -> IO a
withIStore2 m1 m2 f = do
    i1 <- m2i m1
    i2 <- m2i m2
    return $ f i1 i2


-- IStore code
(!) :: IStore e -> ElemIndex -> e
(!) (IStore (_, arr)) (ElemIndex i) = (IA.!) arr i

indices :: IStore e -> [ElemIndex]
indices (IStore (busy, _)) = map ElemIndex $ IntSet.toList busy