project_files/frontlib/ipc.h
author Medo <smaxein@googlemail.com>
Thu, 07 Jun 2012 02:45:18 +0200
changeset 7175 038e3415100a
parent 7173 7c2eb284f9f1
child 7177 bf6cf4dd847a
permissions -rw-r--r--
Added ini reading/writing for game schemes to the frontend lib

#ifndef IPC_H_
#define IPC_H_

#include "buffer.h"

#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>

struct _flib_ipc;
typedef struct _flib_ipc *flib_ipc;

typedef enum {
	GAME_END_FINISHED,
	GAME_END_INTERRUPTED,
	GAME_END_HALTED
} flib_GameEndType;

flib_ipc flib_ipc_create(bool recordDemo, const char *localPlayerName);
void flib_ipc_destroy(flib_ipc *ipcptr);

void flib_ipc_onConnect(flib_ipc ipc, void (*callback)(void* context), void* context);
void flib_ipc_onDisconnect(flib_ipc ipc, void (*callback)(void* context), void* context);
void flib_ipc_onConfigQuery(flib_ipc ipc, void (*callback)(void* context), void* context);
void flib_ipc_onEngineError(flib_ipc ipc, void (*callback)(void* context, const uint8_t *error), void* context);
void flib_ipc_onGameEnd(flib_ipc ipc, void (*callback)(void* context, int gameEndType), void* context);
void flib_ipc_onChat(flib_ipc ipc, void (*callback)(void* context, const uint8_t *messagestr, int teamchat), void* context);
void flib_ipc_onEngineMessage(flib_ipc ipc, void (*callback)(void* context, const uint8_t *message, int len), void* context);

int flib_ipc_send_raw(flib_ipc ipc, void *data, size_t len);
int flib_ipc_send_message(flib_ipc ipc, void *data, size_t len);
int flib_ipc_send_messagestr(flib_ipc ipc, char *data);

// Configuration
int flib_ipc_send_seed(flib_ipc ipc, const char *seed);
int flib_ipc_send_script(flib_ipc ipc, const char *scriptpath);
int flib_ipc_send_map_regular(flib_ipc ipc, const char *theme, int templateFilter);
int flib_ipc_send_map_maze(flib_ipc ipc, const char *theme, int mazeType);
int flib_ipc_send_map_drawn(flib_ipc ipc, const char *theme, void *drawnMapData, size_t drawnMapDataLen);
int flib_ipc_send_map_named(flib_ipc ipc, const char *mappath);
int flib_ipc_send_gamemods(flib_ipc ipc, uint32_t modflags);
int flib_ipc_send_gamesetting(flib_ipc ipc, const char *settingname, int modflags);
int flib_ipc_send_weapon_loadout(flib_ipc ipc, const char *weapsettings);
int flib_ipc_send_weapon_delay(flib_ipc ipc, const char *weapsettings);
int flib_ipc_send_weapon_cratechance(flib_ipc ipc, const char *weapsettings);
int flib_ipc_send_weapon_crateammo(flib_ipc ipc, const char *weapsettings);

int flib_ipc_send_conf_end(flib_ipc ipc);


uint16_t flib_ipc_port(flib_ipc ipc);
flib_constbuffer flib_ipc_getdemo(flib_ipc ipc);

void flib_ipc_tick(flib_ipc ipc);

#endif /* IPC_H_ */