* add some kind of SniperRifle training mission
* add impactsound to gtTarget
* make hats work in lua scripts
//// TeamMenuViewController.m// hwengine//// Created by Vittorio on 08/01/10.// Copyright 2010 __MyCompanyName__. All rights reserved.//#import "TeamMenuViewController.h"@implementation TeamMenuViewController/* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self;}*//*// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.- (void)viewDidLoad { [super viewDidLoad];}*/// Override to allow orientations other than the default portrait orientation.- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);}- (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use.}- (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil;}- (void)dealloc { [super dealloc];}@end