hedgewars/uCaptions.pas
author Henek
Mon, 13 Dec 2010 15:02:04 +0100
changeset 4517 0618b31023dc
parent 4393 883b979697e4
child 4808 7c3e5b52344a
permissions -rw-r--r--
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.

unit uCaptions;

interface
uses uTypes;

procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
procedure DrawCaptions;

procedure initModule;
procedure freeModule;

implementation
uses uTextures, uRenderUtils, uVariables, uRender, uConsts;

type TCaptionStr = record
                   Tex: PTexture;
                   EndTime: LongWord;
                   end;
var
    Captions: array[TCapGroup] of TCaptionStr;

procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
begin
    if Captions[Group].Tex <> nil then
        FreeTexture(Captions[Group].Tex);
    Captions[Group].Tex:= nil;

    Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);

    case Group of
        capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
    else
        Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
    end;
end;

procedure DrawCaptions;
var
    grp: TCapGroup;
    offset: LongInt;
begin
    {$IFDEF IPHONEOS}
    offset:= 40;
    {$ELSE}
    if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then
        offset:= 48
    else
        offset:= 8;
    {$ENDIF}

    for grp:= Low(TCapGroup) to High(TCapGroup) do
        with Captions[grp] do
            if Tex <> nil then
            begin
                DrawCentered(0, offset, Tex);
                inc(offset, Tex^.h + 2);
                if EndTime <= RealTicks then
                begin
                    FreeTexture(Tex);
                    Tex:= nil;
                    EndTime:= 0
                end;
            end;
end;

procedure initModule;
begin
    FillChar(Captions, sizeof(Captions), 0)
end;

procedure freeModule;
begin
end;

end.