Make flames ignore bouncy world edge
Rationale: Flame speed heavily relies on wind and cannot be reasonably reversed.
The rationale is similar as for gtPoisonCloud.
[package]
name = "vec2d"
version = "0.1.0"
authors = ["Andrey Korotaev <a.korotaev@hedgewars.org>"]
edition = "2018"
[dependencies]
integral-geometry = { path = "../integral-geometry" }