/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org*/#ifndef _SDL_timer_h#define _SDL_timer_h/** @file SDL_timer.h * Header for the SDL time management routines */#include "SDL_stdinc.h"#include "SDL_error.h"#include "begin_code.h"/* Set up for C function definitions, even when using C++ */#ifdef __cplusplusextern "C" {#endif/** This is the OS scheduler timeslice, in milliseconds */#define SDL_TIMESLICE 10/** This is the maximum resolution of the SDL timer on all platforms */#define TIMER_RESOLUTION 10 /**< Experimentally determined *//** * Get the number of milliseconds since the SDL library initialization. * Note that this value wraps if the program runs for more than ~49 days. */extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);/** Wait a specified number of milliseconds before returning */extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);/** Function prototype for the timer callback function */typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);/** * Set a callback to run after the specified number of milliseconds has * elapsed. The callback function is passed the current timer interval * and returns the next timer interval. If the returned value is the * same as the one passed in, the periodic alarm continues, otherwise a * new alarm is scheduled. If the callback returns 0, the periodic alarm * is cancelled. * * To cancel a currently running timer, call SDL_SetTimer(0, NULL); * * The timer callback function may run in a different thread than your * main code, and so shouldn't call any functions from within itself. * * The maximum resolution of this timer is 10 ms, which means that if * you request a 16 ms timer, your callback will run approximately 20 ms * later on an unloaded system. If you wanted to set a flag signaling * a frame update at 30 frames per second (every 33 ms), you might set a * timer for 30 ms: * @code SDL_SetTimer((33/10)*10, flag_update); @endcode * * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). * * Under UNIX, you should not use raise or use SIGALRM and this function * in the same program, as it is implemented using setitimer(). You also * should not use this function in multi-threaded applications as signals * to multi-threaded apps have undefined behavior in some implementations. * * This function returns 0 if successful, or -1 if there was an error. */extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);/** @name New timer API * New timer API, supports multiple timers * Written by Stephane Peter <megastep@lokigames.com> *//*@{*//** * Function prototype for the new timer callback function. * The callback function is passed the current timer interval and returns * the next timer interval. If the returned value is the same as the one * passed in, the periodic alarm continues, otherwise a new alarm is * scheduled. If the callback returns 0, the periodic alarm is cancelled. */typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);/** Definition of the timer ID type */typedef struct _SDL_TimerID *SDL_TimerID;/** Add a new timer to the pool of timers already running. * Returns a timer ID, or NULL when an error occurs. */extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);/** * Remove one of the multiple timers knowing its ID. * Returns a boolean value indicating success. */extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);/*@}*//* Ends C function definitions when using C++ */#ifdef __cplusplus}#endif#include "close_code.h"#endif /* _SDL_timer_h */