Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QAction>
#include <QMenu>
#include <QMessageBox>
#include <QSettings>
#include "pagenetgame.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "chatwidget.h"
const int cutoffHeight = 688; /* Don't make this number below 605, or else it'll
let the GameCFGWidget shrink too much before switching to tabbed mode. */
QLayout * PageNetGame::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setRowStretch(0, 0);
pageLayout->setRowStretch(1, 0);
pageLayout->setRowStretch(2, 1);
// Room config
QHBoxLayout * roomConfigLayout = new QHBoxLayout();
pageLayout->addLayout(roomConfigLayout, 0, 0, 1, 2);
roomConfigLayout->setSpacing(0);
leRoomName = new HistoryLineEdit(this, 10);
leRoomName->setMaxLength(60);
leRoomName->setMinimumWidth(400);
leRoomName->setMaximumWidth(600);
leRoomName->setFixedHeight(30);
leRoomName->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
roomConfigLayout->addWidget(leRoomName, 100);
QLabel * lblRoomName = new QLabel(tr("Room name: "), leRoomName);
lblRoomName->setFont(QFont("Arial", 12, QFont::Black));
QFontMetrics lblMetrics(lblRoomName->font());
int lblRoomNameWidth = lblMetrics.width(lblRoomName->text());
lblRoomName->setStyleSheet(QString("background: none; margin-left: -%1px; margin-top: 6px;").arg(lblRoomNameWidth + 12));
leRoomName->setFont(QFont("Arial", 12, QFont::Normal));
leRoomName->setStyleSheet(QString("HistoryLineEdit, QLabel { border-right: 0; padding-left: %1px; padding-bottom: 2px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; }").arg(lblRoomNameWidth + 16));
BtnUpdate = new QPushButton();
BtnUpdate->setEnabled(false);
BtnUpdate->setText(tr("Update"));
BtnUpdate->setFixedHeight(leRoomName->height() - 0);
BtnUpdate->setStyleSheet("border-top-left-radius: 0px; border-bottom-left-radius: 0px; padding: auto 4px;");
roomConfigLayout->addWidget(BtnUpdate, 0);
lblRoomNameReadOnly = new QLabel();
lblRoomNameReadOnly->setMinimumWidth(400);
lblRoomNameReadOnly->setMaximumWidth(600);
lblRoomNameReadOnly->setFixedHeight(30);
lblRoomNameReadOnly->setObjectName("labelLikeLineEdit");
lblRoomNameReadOnly->setStyleSheet("font: 12px;");
lblRoomNameReadOnly->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
lblRoomNameReadOnly->setVisible(false);
roomConfigLayout->addWidget(lblRoomNameReadOnly, 100);
roomConfigLayout->addSpacing(10);
BtnMaster = new QPushButton();
BtnMaster->setText(tr("Room controls"));
BtnMaster->setFixedHeight(leRoomName->height() - 0);
BtnMaster->setStyleSheet("QPushButton { padding: auto 4px; } QPushButton:pressed { background-color: #ffcc00; border-color: #ffcc00; border-bottom-left-radius: 0px; border-bottom-right-radius: 0px; color: #11084A; }");
roomConfigLayout->addWidget(BtnMaster, 0);
roomConfigLayout->addStretch(1);
// Game config
pGameCFG = new GameCFGWidget(this);
pageLayout->addWidget(pGameCFG, 1, 0);
// Teams
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pNetTeamsWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
pageLayout->addWidget(pNetTeamsWidget, 1, 1);
// Chat
chatWidget = new HWChatWidget(this, true);
chatWidget->setShowFollow(false); // don't show follow in nicks' context menus
chatWidget->setIgnoreListKick(true); // kick ignored players automatically
chatWidget->setMinimumHeight(50);
chatWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum);
pageLayout->addWidget(chatWidget, 2, 0, 1, 2);
return pageLayout;
}
QLayout * PageNetGame::footerLayoutLeftDefinition()
{
QHBoxLayout * bottomLeftLayout = new QHBoxLayout();
btnSetup = addButton(":/res/Settings.png", bottomLeftLayout, 0, true);
btnSetup->setWhatsThis(tr("Edit game preferences"));
return bottomLeftLayout;
}
QLayout * PageNetGame::footerLayoutDefinition()
{
QHBoxLayout * bottomLayout = new QHBoxLayout;
// Ready button
BtnGo = new QPushButton(this);
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
BtnGo->setIconSize(QSize(25, 34));
BtnGo->setMinimumWidth(50);
BtnGo->setMinimumHeight(50);
bottomLayout->addStretch();
bottomLayout->addWidget(BtnGo);
// Start button
const QIcon& lp = QIcon(":/res/Start.png");
QSize sz = lp.actualSize(QSize(65535, 65535));
BtnStart = new QPushButton();
BtnStart->setText(tr("Start"));
BtnStart->setMinimumWidth(sz.width() + 60);
BtnStart->setIcon(lp);
BtnStart->setFixedHeight(50);
BtnStart->setIconSize(sz);
BtnStart->setFlat(true);
BtnStart->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
bottomLayout->addWidget(BtnStart);
return bottomLayout;
}
void PageNetGame::connectSignals()
{
connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
connect(leRoomName, SIGNAL(returnPressed()), this, SLOT(onUpdateClick()));
connect(leRoomName, SIGNAL(textChanged(const QString &)), this, SLOT(onRoomNameEdited()));
}
PageNetGame::PageNetGame(QWidget* parent) : AbstractPage(parent)
{
initPage();
QMenu * menu = new QMenu(BtnMaster);
restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
restrictJoins->setCheckable(true);
restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
restrictTeamAdds->setCheckable(true);
menu->addAction(restrictJoins);
menu->addAction(restrictTeamAdds);
BtnMaster->setMenu(menu);
if (height() < cutoffHeight)
pGameCFG->setTabbed(true);
}
void PageNetGame::resizeEvent(QResizeEvent * event)
{
int oldHeight = event->oldSize().height();
int newHeight = event->size().height();
if (newHeight < cutoffHeight && oldHeight >= cutoffHeight)
{
pGameCFG->setTabbed(true);
}
else if (newHeight >= cutoffHeight && oldHeight < cutoffHeight)
{
pGameCFG->setTabbed(false);
}
}
void PageNetGame::displayError(const QString & message)
{
chatWidget->displayError(message);
}
void PageNetGame::displayNotice(const QString & message)
{
chatWidget->displayNotice(message);
}
void PageNetGame::displayWarning(const QString & message)
{
chatWidget->displayWarning(message);
}
void PageNetGame::setReadyStatus(bool isReady)
{
if(isReady)
BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
else
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
}
void PageNetGame::onRoomNameEdited()
{
BtnUpdate->setEnabled(true);
}
void PageNetGame::onUpdateClick()
{
if (!leRoomName->text().trimmed().isEmpty())
{
m_gameSettings->setValue("frontend/lastroomname", leRoomName->text());
leRoomName->rememberCurrentText();
BtnUpdate->setEnabled(false);
emit askForUpdateRoomName(leRoomName->text());
}
else
{
leRoomName->clear();
QMessageBox roomMsg(this);
roomMsg.setIcon(QMessageBox::Warning);
roomMsg.setWindowTitle(QMessageBox::tr("Netgame - Error"));
roomMsg.setText(QMessageBox::tr("Please enter room name"));
roomMsg.setWindowModality(Qt::WindowModal);
roomMsg.exec();
leRoomName->setFocus();
}
}
void PageNetGame::setRoomName(const QString & roomName)
{
leRoomName->setText(roomName);
leRoomName->rememberCurrentText();
lblRoomNameReadOnly->setText(roomName);
BtnUpdate->setEnabled(false);
}
void PageNetGame::setMasterMode(bool isMaster)
{
BtnMaster->setVisible(isMaster);
BtnStart->setVisible(isMaster);
BtnUpdate->setVisible(isMaster);
leRoomName->setVisible(isMaster);
lblRoomNameReadOnly->setVisible(!isMaster);
pGameCFG->setMaster(isMaster);
repaint();
}
void PageNetGame::setUser(const QString & nickname)
{
chatWidget->setUser(nickname);
}
void PageNetGame::setSettings(QSettings *settings)
{
m_gameSettings = settings;
}