QTfrontend/ui/page/pagetraining.cpp
author dag10
Sun, 27 Jan 2013 20:17:30 -0500
changeset 8453 06541556df53
parent 8098 4efee370e2de
child 8918 512753ea4b1b
permissions -rw-r--r--
Reorganized layout and appearance of rooms list page. Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was. Removed dotted rectangle around selected cell in rooms list. Removed bug where gamecfgwidget would be in master mode when joining a game as a slave. Can now join selected room when return is pressed. Can also move room selection while room search box has focus.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QGridLayout>
#include <QVBoxLayout>
#include <QLabel>
#include <QListWidget>
#include <QListWidgetItem>
#include <QPushButton>

#include <QFile>
#include <QLocale>
#include <QSettings>

#include "hwconsts.h"
#include "DataManager.h"

#include "pagetraining.h"

QLayout * PageTraining::bodyLayoutDefinition()
{
    QGridLayout * pageLayout = new QGridLayout();

// left column

    // declare start button, caption and description
    btnPreview = formattedButton(":/res/Trainings.png", true);

    // make both rows equal height
    pageLayout->setRowStretch(0, 1);
    pageLayout->setRowStretch(1, 1);

    // add start button, caption and description to 3 different rows
    pageLayout->addWidget(btnPreview, 0, 0);

    // center preview
    pageLayout->setAlignment(btnPreview, Qt::AlignRight | Qt::AlignVCenter);


// right column

    // info area (caption on top, description below)
    QVBoxLayout * infoLayout = new QVBoxLayout();

    lblCaption = new QLabel();
    lblCaption->setMinimumWidth(360);
    lblCaption->setAlignment(Qt::AlignHCenter | Qt::AlignBottom);
    lblCaption->setWordWrap(true);
    lblDescription = new QLabel();
    lblDescription->setMinimumWidth(360);
    lblDescription->setAlignment(Qt::AlignHCenter | Qt::AlignTop);
    lblDescription->setWordWrap(true);

    infoLayout->addWidget(lblCaption);
    infoLayout->addWidget(lblDescription);

    pageLayout->addLayout(infoLayout, 0, 1);
    pageLayout->setAlignment(infoLayout, Qt::AlignLeft);


    // mission list
    lstMissions = new QListWidget(this);
    lstMissions->setWhatsThis(tr("Pick the mission or training to play"));
    pageLayout->addWidget(lstMissions, 1, 0, 1, 2); // span 2 columns

    // let's not make the list use more space than needed
    lstMissions->setFixedWidth(400);
    pageLayout->setAlignment(lstMissions, Qt::AlignHCenter);

    return pageLayout;
}

QLayout * PageTraining::footerLayoutDefinition()
{
    QBoxLayout * bottomLayout = new QVBoxLayout();

    btnStart = formattedButton(QPushButton::tr("Go!"));
    btnStart->setWhatsThis(tr("Start fighting"));
    btnStart->setFixedWidth(140);

    bottomLayout->addWidget(btnStart);

    bottomLayout->setAlignment(btnStart, Qt::AlignRight | Qt::AlignVCenter);

    return bottomLayout;
}


void PageTraining::connectSignals()
{
    connect(lstMissions, SIGNAL(currentItemChanged(QListWidgetItem*, QListWidgetItem*)), this, SLOT(updateInfo()));
    connect(lstMissions, SIGNAL(itemClicked(QListWidgetItem*)), this, SLOT(updateInfo()));
    connect(lstMissions, SIGNAL(itemDoubleClicked(QListWidgetItem*)), this, SLOT(startSelected()));
    connect(btnPreview, SIGNAL(clicked()), this, SLOT(startSelected()));
    connect(btnStart, SIGNAL(clicked()), this, SLOT(startSelected()));
}


PageTraining::PageTraining(QWidget* parent) : AbstractPage(parent)
{
    initPage();

    DataManager & dataMgr = DataManager::instance();

    // get locale
    QSettings settings("physfs://hedgewars.ini",
                       QSettings::IniFormat);

    QString loc = settings.value("misc/locale", "").toString();
    if (loc.isEmpty())
        loc = QLocale::system().name();

    QString infoFile = QString("physfs://Locale/missions_" + loc + ".txt");

    // if file is non-existant try with language only
    if (!QFile::exists(infoFile))
        infoFile = QString("physfs://Locale/missions_" + loc.remove(QRegExp("_.*$")) + ".txt");

    // fallback if file for current locale is non-existant
    if (!QFile::exists(infoFile))
        infoFile = QString("physfs://Locale/missions_en.txt");


    // preload mission info for current locale
    m_info = new QSettings(infoFile, QSettings::IniFormat, this);
    m_info->setIniCodec("UTF-8");


    QStringList missionList = dataMgr.entryList(
                                  "Missions/Training",
                                  QDir::Files, QStringList("*.lua")).
                              replaceInStrings(QRegExp("\\.lua$"), "");

    // scripts to lost - TODO: model?
    foreach (const QString & mission, missionList)
    {
        QListWidgetItem * item = new QListWidgetItem(mission);

        // fallback name: replace underscores in mission name with spaces
        QString name = item->text().replace("_", " ");

        // see if we can get a prettier/translated name
        name = m_info->value(mission + ".name", name).toString();

        item->setText(name);

        // store original name in data
        item->setData(Qt::UserRole, mission);

        lstMissions->addItem(item);
    }

    updateInfo();

    // pre-select first mission
    if (lstMissions->count() > 0)
        lstMissions->setCurrentRow(0);
}


void PageTraining::startSelected()
{
    QListWidgetItem * curItem = lstMissions->currentItem();

    if (curItem != NULL)
        emit startMission(curItem->data(Qt::UserRole).toString());
}


void PageTraining::updateInfo()
{
    if (lstMissions->currentItem())
    {
        // TODO also use .pngs in userdata folder
        QString thumbFile =     "physfs://Graphics/Missions/Training/" +
                                lstMissions->currentItem()->data(Qt::UserRole).toString() +
                                "@2x.png";

        if (QFile::exists(thumbFile))
            btnPreview->setIcon(QIcon(thumbFile));
        else
            btnPreview->setIcon(QIcon(":/res/Trainings.png"));

        QString realName = lstMissions->currentItem()->data(
                               Qt::UserRole).toString();

        QString caption = m_info->value(realName + ".name",
                                        lstMissions->currentItem()->text()).toString();

        QString description = m_info->value(realName + ".desc",
                                            tr("No description available")).toString();

        lblCaption->setText("<h2>" + caption +"</h2>");
        lblDescription->setText(description);
    }
    else
    {
        btnPreview->setIcon(QIcon(":/res/Trainings.png"));
        lblCaption->setText(tr("Select a mission!"));
        // TODO better text and tr()
        lblDescription->setText("");
    }
}