QTfrontend/ui/widget/teamselect.cpp
author dag10
Sun, 27 Jan 2013 20:17:30 -0500
changeset 8453 06541556df53
parent 8432 f2d57e987ba9
child 8726 ef2abeafa7cb
permissions -rw-r--r--
Reorganized layout and appearance of rooms list page. Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was. Removed dotted rectangle around selected cell in rooms list. Removed bug where gamecfgwidget would be in master mode when joining a game as a slave. Can now join selected room when return is pressed. Can also move room selection while room search box has focus.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <algorithm>

#include <QLabel>
#include <QPixmap>
#include <QPushButton>
#include <QFrame>
#include <QDebug>

#include "vertScrollArea.h"
#include "teamselect.h"
#include "teamselhelper.h"
#include "frameTeam.h"

void TeamSelWidget::addTeam(HWTeam team)
{
    if(team.isNetTeam())
    {
        framePlaying->addTeam(team, true);
        curPlayingTeams.push_back(team);
        connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
                this, SLOT(hhNumChanged(const HWTeam&)));
        dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
        connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
                this, SLOT(proxyTeamColorChanged(const HWTeam&)));
    }
    else
    {
        frameDontPlaying->addTeam(team, false);
        m_curNotPlayingTeams.push_back(team);
        if(m_acceptOuter)
        {
            connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
                    this, SLOT(pre_changeTeamStatus(HWTeam)));
        }
        else
        {
            connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
                    this, SLOT(changeTeamStatus(HWTeam)));
        }
    }

    emit setEnabledGameStart(curPlayingTeams.size()>1);
}

void TeamSelWidget::setInteractivity(bool interactive)
{
    framePlaying->setInteractivity(interactive);
}

void TeamSelWidget::hhNumChanged(const HWTeam& team)
{
    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
    if(itPlay==curPlayingTeams.end())
    {
        qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.name());
        return;
    }
    itPlay->setNumHedgehogs(team.numHedgehogs());
    emit hhogsNumChanged(team);
}

void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team)
{
    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
    if(itPlay==curPlayingTeams.end())
    {
        qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.name());
        return;
    }
    itPlay->setColor(team.color());
    emit teamColorChanged(team);
}

void TeamSelWidget::changeHHNum(const HWTeam& team)
{
    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
    if(itPlay==curPlayingTeams.end())
    {
        qWarning() << QString("changeHHNum: team '%1' not found").arg(team.name());
        return;
    }
    itPlay->setNumHedgehogs(team.numHedgehogs());

    framePlaying->setHHNum(team);
}

void TeamSelWidget::changeTeamColor(const HWTeam& team)
{
    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
    if(itPlay==curPlayingTeams.end())
    {
        qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.name());
        return;
    }
    itPlay->setColor(team.color());

    framePlaying->setTeamColor(team);
}

void TeamSelWidget::removeNetTeam(const HWTeam& team)
{
    //qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName);
    for(;;)
    {
        QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
        if(itPlay==curPlayingTeams.end())
        {
            qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.name());
            break;
        }
        if(itPlay->isNetTeam())
        {
            QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
            framePlaying->removeTeam(team);
            curPlayingTeams.erase(itPlay);
            break;
        }
        else
        {
            qWarning() << QString("removeNetTeam: team '%1' was actually a local team!").arg(team.name());
            break;
        }
    }
    emit setEnabledGameStart(curPlayingTeams.size()>1);
}

void TeamSelWidget::changeTeamStatus(HWTeam team)
{
    QList<HWTeam>::iterator itDontPlay=std::find(m_curNotPlayingTeams.begin(), m_curNotPlayingTeams.end(), team);
    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);

    bool willBePlaying=itDontPlay!=m_curNotPlayingTeams.end();

    if(!willBePlaying)
    {
        // playing team => dont playing
        m_curNotPlayingTeams.push_back(*itPlay);
        emit teamNotPlaying(*itPlay);
        curPlayingTeams.erase(itPlay);

        // Show team notice if less than two teams.
        if (curPlayingTeams.size() < 2)
        {
            numTeamNotice->show();
        }
    }
    else
    {
        // return if max playing teams reached
        if(framePlaying->isFullTeams()) return;
        // dont playing team => playing
        itDontPlay->setColor(framePlaying->getNextColor());
        team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network)
        curPlayingTeams.push_back(*itDontPlay);
        if(!m_acceptOuter) emit teamWillPlay(*itDontPlay);
        m_curNotPlayingTeams.erase(itDontPlay);

        // Hide team notice if at least two teams.
        if (curPlayingTeams.size() >= 2)
        {
            numTeamNotice->hide();
        }
    }

    FrameTeams* pRemoveTeams;
    FrameTeams* pAddTeams;
    if(!willBePlaying)
    {
        pRemoveTeams=framePlaying;
        pAddTeams=frameDontPlaying;
    }
    else
    {
        pRemoveTeams=frameDontPlaying;
        pAddTeams=framePlaying;
    }

    pAddTeams->addTeam(team, willBePlaying);
    pRemoveTeams->removeTeam(team);
    if(!team.isNetTeam() && m_acceptOuter && !willBePlaying)
    {
        connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
                this, SLOT(pre_changeTeamStatus(HWTeam)));
    }
    else
    {
        connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
                this, SLOT(changeTeamStatus(HWTeam)));
    }
    if(willBePlaying)
    {
        connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
                this, SLOT(hhNumChanged(const HWTeam&)));
        dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
        connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
                this, SLOT(proxyTeamColorChanged(const HWTeam&)));
        emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam());
    }

    QSize szh=pAddTeams->sizeHint();
    QSize szh1=pRemoveTeams->sizeHint();
    if(szh.isValid() && szh1.isValid())
    {
        pAddTeams->resize(pAddTeams->size().width(), szh.height());
        pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
    }

    repaint();

    emit setEnabledGameStart(curPlayingTeams.size()>1);
}

void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int fixedHeight)
{
    VertScrArea* area = new VertScrArea(color);
    area->setWidget(pfteams);
    mainLayout.addWidget(area, 30);
    if (fixedHeight > 0)
    {
        area->setMinimumHeight(fixedHeight);
        area->setMaximumHeight(fixedHeight);
        area->setStyleSheet(
            "FrameTeams{"
            "border: solid;"
            "border-width: 1px;"
            "border-radius: 16px;"
            "border-color: #ffcc00;"
            "}"
        );
    }
}

TeamSelWidget::TeamSelWidget(QWidget* parent) :
    QGroupBox(parent), mainLayout(this), m_acceptOuter(false)
{
    setTitle(QGroupBox::tr("Playing teams"));
    framePlaying = new FrameTeams();
    frameDontPlaying = new FrameTeams();

    // Add notice about number of required teams.
    numTeamNotice = new QLabel("Two teams are required to play!");
    mainLayout.addWidget(numTeamNotice);

    QPalette p;
    p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
    addScrArea(framePlaying, p.color(QPalette::Window).light(105), 150);
    addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0);
}

void TeamSelWidget::setAcceptOuter(bool acceptOuter)
{
    m_acceptOuter=acceptOuter;
}

void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist)
{
    //for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
    //framePlaying->removeTeam(*it);
    //}
    framePlaying->resetTeams();
    framePlaying->resetColors();
    curPlayingTeams.clear();
    //for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
    //frameDontPlaying->removeTeam(*it);
    //}
    frameDontPlaying->resetTeams();
    m_curNotPlayingTeams.clear();

    foreach(HWTeam team, teamslist)
        addTeam(team);

    repaint();
}

bool TeamSelWidget::isPlaying(const HWTeam &team) const
{
    return curPlayingTeams.contains(team);
}

QList<HWTeam> TeamSelWidget::getPlayingTeams() const
{
    return curPlayingTeams;
}

QList<HWTeam> TeamSelWidget::getNotPlayingTeams() const
{
    return m_curNotPlayingTeams;
}

void TeamSelWidget::pre_changeTeamStatus(const HWTeam & team)
{
    //team.setColor(framePlaying->getNextColor());
    emit acceptRequested(team);
}

void TeamSelWidget::repaint()
{
    QWidget::repaint();
    framePlaying->repaint();
    frameDontPlaying->repaint();
}