project_files/Android-build/SDL-android-project/jni/src/hedgewars_main.c
author Xeli
Thu, 23 Jun 2011 14:12:11 +0200
branchhedgeroid
changeset 5314 09bcdcd78379
parent 5304 e29aa9e29f00
child 5350 4c100fbfad5f
permissions -rw-r--r--
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency


#include "android/log.h"
#include "SDL.h"
#include "dlfcn.h"
#include "GLES/gl.h"

#define TAG "HWEngine Loader"

typedef  (*HWEngine_Game)(int);

main(int argc, char *argv[]){
	void *handle;
	char *error;
	HWEngine_Game Game;
	

        __android_log_print(ANDROID_LOG_INFO, TAG, "HWEngine being loaded");
	handle = dlopen("/data/data/org.hedgewars/lib/libhwengine.so", RTLD_NOW|RTLD_GLOBAL);
	if(!handle){
		__android_log_print(ANDROID_LOG_INFO, "foo", dlerror());
		__android_log_print(ANDROID_LOG_INFO, "foo", "error dlopen");
		exit(EXIT_FAILURE);
	}
	dlerror();

        __android_log_print(ANDROID_LOG_INFO, TAG, "HWEngine successfully loaded..");


	Game = (HWEngine_Game) dlsym(handle,"Game");
	if((error = dlerror()) != NULL){
		__android_log_print(ANDROID_LOG_INFO, "foo", error);
		__android_log_print(ANDROID_LOG_INFO, "foo", "error dlsym");
		exit(EXIT_FAILURE);
	}
	__android_log_print(ANDROID_LOG_INFO, "foo", "dlsym succeeded");
	Game(1);
	__android_log_print(ANDROID_LOG_INFO, "foo", "Game() succeeded");

	dlclose(handle);
}