gameServer/HandlerUtils.hs
author nemo
Fri, 05 Nov 2010 11:51:34 -0400
changeset 4120 0aba28eb8e34
parent 3568 ae89cf0735dc
child 4614 26661bf28dd5
permissions -rw-r--r--
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)

module HandlerUtils where

import Control.Monad.Reader
import qualified Data.ByteString.Char8 as B

import RoomsAndClients
import CoreTypes
import Actions

thisClient :: Reader (ClientIndex, IRnC) ClientInfo
thisClient = do
    (ci, rnc) <- ask
    return $ rnc `client` ci

thisRoom :: Reader (ClientIndex, IRnC) RoomInfo
thisRoom = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    return $ rnc `room` ri

clientNick :: Reader (ClientIndex, IRnC) B.ByteString
clientNick = liftM nick thisClient

roomOthersChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomOthersChans = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    return $ map (sendChan . client rnc) $ filter (/= ci) (roomClients rnc ri)

roomClientsChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomClientsChans = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    return $ map (sendChan . client rnc) (roomClients rnc ri)

thisClientChans :: Reader (ClientIndex, IRnC) [ClientChan]
thisClientChans = do
    (ci, rnc) <- ask
    return $ [sendChan (rnc `client` ci)]

answerClient :: [B.ByteString] -> Reader (ClientIndex, IRnC) [Action]
answerClient msg = thisClientChans >>= return . (: []) . flip AnswerClients msg

allRoomInfos :: Reader (a, IRnC) [RoomInfo]
allRoomInfos = liftM ((\irnc -> map (room irnc) $ allRooms irnc) . snd) ask