QTfrontend/CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Tue, 28 Aug 2018 05:46:33 +0200
changeset 13710 0da36902e5b6
parent 13565 730e7837d9df
child 14270 efa901b04bad
permissions -rw-r--r--
Space Invasion: Continue playing rounds in case the teams are tied at the end Rules in case of a tie: 1) Eliminate all teams not tied for the lead 2) Play another round with the remaining teams 3) Check for the winner again at the end of that round. If there's another tie, repeat the procedure

if(APPLE AND EXISTS /usr/local/opt/qt5)
	# Special treatment for OS X users who
	# install Qt5 via Homebrew.
	# Homebrew installs Qt5 (up to at least 5.9.1) in
	# /usr/local/qt5, ensure it can be found by CMake since
	# it is not in the default /usr/local prefix.
	list(APPEND CMAKE_PREFIX_PATH "/usr/local/opt/qt5")
endif()

find_package(Qt5 COMPONENTS Core Widgets Gui Network)

include_directories(${Qt5Core_PRIVATE_INCLUDE_DIRS})

include(CheckLibraryExists)

find_package(SDL2 REQUIRED)
find_package(SDL2_mixer 2 REQUIRED) #audio in SDLInteraction
include_directories(${SDL2_INCLUDE_DIR})
include_directories(${SDL2_MIXER_INCLUDE_DIRS})

if(LIBAV_FOUND)
    add_definitions(-DVIDEOREC -D__STDC_CONSTANT_MACROS)
    include_directories(${LIBAV_INCLUDE_DIR})
    list(APPEND HW_LINK_LIBS ${LIBAV_LIBRARIES})
endif()

# server messages localization
file(GLOB ServerSources ${CMAKE_SOURCE_DIR}/gameServer/*.hs)
foreach(hsfile ${ServerSources})
    file(READ ${hsfile} hs)
    string(REGEX MATCHALL "loc *\"[^\n\"]+\"" locs ${hs})
    foreach(str ${locs})
        string(REGEX REPLACE "loc *\"([^\n\"]+)\"" "QT_TRANSLATE_NOOP(\"server\", \"\\1\")" s ${str})
        list(APPEND serverlocs ${s})
    endforeach(str)
endforeach(hsfile)

list(REMOVE_DUPLICATES serverlocs)
list(GET serverlocs 0 firstline)
list(REMOVE_AT serverlocs 0)
set(locsout "const char * serverMessages[] = {\n")
foreach(l ${serverlocs})
    list(APPEND locsout ${l} ",\n")
endforeach(l)
list(APPEND locsout ${firstline} "\n}\\;\n")
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h ${locsout})

include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util/platform)
include_directories(BEFORE ${PHYSFS_INCLUDE_DIR})
include_directories(BEFORE ${PHYSLAYER_INCLUDE_DIR})
include_directories(${LUA_INCLUDE_DIR}) #brought by physlayer hwpacksmounter.h

if(UNIX)
    # HACK: in freebsd cannot find iconv.h included via SDL.h
    include_directories("/usr/local/include")
endif(UNIX)

#only the cocoa version of qt supports building 64 bit apps
if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA))
    message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X")
endif()
#endif()

configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)

file(GLOB NetCpp net/*.cpp)
file(GLOB ModelCpp model/*.cpp)
file(GLOB_RECURSE UIcpp ui/*.cpp)
file(GLOB UtilCpp util/*.cpp)

list(APPEND hwfr_src
    ${ModelCpp}
    ${NetCpp}
    ${UIcpp}
    ${UtilCpp}
    achievements.cpp
    binds.cpp
    drawmapscene.cpp
    game.cpp
    gameuiconfig.cpp
    HWApplication.cpp
    hwform.cpp
    main.cpp
    team.cpp
    campaign.cpp
    ui_hwform.cpp
    ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
    ${CMAKE_CURRENT_SOURCE_DIR}/sdlkeys.cpp
    )

if(MINGW)
    # resource compilation for mingw
    add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
                       COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
                               -i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
                               -o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
    list(APPEND hwfr_src ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
else(MINGW)
    list(APPEND hwfr_src hedgewars.rc)
endif(MINGW)

file(GLOB ModelHdr model/*.h)
file(GLOB NetHdr net/*.h)
file(GLOB_RECURSE UIhdr ui/*.h)
file(GLOB UtilHdr util/*.h)


set(hwfr_moc_hdrs
    ${ModelHdr}
    ${NetHdr}
    ${UIhdr}
    drawmapscene.h
    game.h
    gameuiconfig.h
    HWApplication.h
    hwform.h
    team.h
    util/DataManager.h
    util/LibavInteraction.h
    )

set(hwfr_hdrs
    ${UtilHdr}
    team.h
    achievements.h
    binds.h
    ui_hwform.h
    hwconsts.h
    sdlkeys.h
    campaign.h
    ${CMAKE_CURRENT_BINARY_DIR}/servermessages.h
    )

set(hwfr_rez hedgewars.qrc)

if(BUILD_ENGINE_LIBRARY)
    add_definitions(-DHWLIBRARY=1)
    set(hwlibname "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
    list(APPEND HW_LINK_LIBS ${hwlibname})

    if(LIBAV_FOUND)
#        add_subdirectory(avwrapper)
        list(APPEND HW_LINK_LIBS avwrapper)
    endif()
endif()

qt5_add_resources(hwfr_rez_src ${hwfr_rez})

qt5_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs})


if(APPLE)
    find_library(iokit_framework NAMES IOKit)
    list(APPEND HW_LINK_LIBS ${iokit_framework})
    list(APPEND hwfr_src util/platform/CocoaInitializer.mm
                         util/platform/InstallController.cpp
                         util/platform/M3Panel.mm
                         util/platform/M3InstallController.m
                         util/platform/NSWorkspace_RBAdditions.m
                         )
    include(${CMAKE_MODULE_PATH}/utils.cmake)
    find_package_or_disable_msg(Sparkle NOAUTOUPDATE "Autoupdater will not be built.")
    if(SPARKLE_FOUND)
        add_definitions(-DSPARKLE_ENABLED)
        list(APPEND hwfr_src util/platform/AutoUpdater.cpp
                             util/platform/SparkleAutoUpdater.mm)
        list(APPEND HW_LINK_LIBS ${SPARKLE_LIBRARY})
    endif()
endif()

#when debugging, always prompt a console to see fronted messages
#TODO: check it doesn't interfere on UNIX
if(CMAKE_BUILD_TYPE MATCHES "RELEASE" OR CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO")
    set(console_access "WIN32")
endif(CMAKE_BUILD_TYPE MATCHES "RELEASE" OR CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO")

add_executable(hedgewars ${console_access}
    ${hwfr_src}
    ${hwfr_moc_srcs}
    ${hwfr_hdrs}
    ${hwfr_rez_src}
    )

list(APPEND HW_LINK_LIBS
    physfs physlayer
    Qt5::Core Qt5::Widgets Qt5::Gui Qt5::Network
    )

list(APPEND HW_LINK_LIBS
    ${SDL2_LIBRARY}
    ${SDL2_MIXER_LIBRARIES}
    )

if(WIN32 AND NOT UNIX)
    if(NOT SDL2_LIBRARY)
        list(APPEND HW_LINK_LIBS SDL2)
    endif()

    list(APPEND HW_LINK_LIBS
        ole32
        oleaut32
        winspool
        uuid
        )
endif()

if(CMAKE_CXX_COMPILER MATCHES "clang*")
    list(APPEND HW_LINK_LIBS stdc++ m)
endif()

target_link_libraries(hedgewars ${HW_LINK_LIBS})


install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})