QTfrontend/model/MapModel.cpp
author Wuzzy <Wuzzy2@mail.ru>
Tue, 28 Aug 2018 05:46:33 +0200
changeset 13710 0da36902e5b6
parent 13274 e381f5260b45
permissions -rw-r--r--
Space Invasion: Continue playing rounds in case the teams are tied at the end Rules in case of a tie: 1) Eliminate all teams not tied for the lead 2) Play another round with the remaining teams 3) Check for the winner again at the end of that round. If there's another tie, repeat the procedure

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/**
 * @file
 * @brief MapModel class implementation
 */

#include <QSettings>

#include "physfs.h"
#include "MapModel.h"
#include "HWApplication.h"
#include "hwconsts.h"

MapModel::MapInfo MapModel::MapInfoRandom = {MapModel::GeneratedMap, "+rnd+", "", 0, "", "", "", false};
MapModel::MapInfo MapModel::MapInfoMaze = {MapModel::GeneratedMaze, "+maze+", "", 0, "", "", "", false};
MapModel::MapInfo MapModel::MapInfoPerlin = {MapModel::GeneratedMaze, "+perlin+", "", 0, "", "", "", false};
MapModel::MapInfo MapModel::MapInfoDrawn = {MapModel::HandDrawnMap, "+drawn+", "", 0, "", "", "", false};
MapModel::MapInfo MapModel::MapInfoForts = {MapModel::FortsMap, "+forts+", "", 0, "", "", "", false};

MapModel::MapModel(MapType maptype, QObject *parent) : QStandardItemModel(parent)
{
    m_maptype = maptype;
    m_loaded = false;
    m_filteredNoDLC = NULL;
}

QSortFilterProxyModel * MapModel::withoutDLC()
{
    if (m_filteredNoDLC == NULL)
    {
        m_filteredNoDLC = new QSortFilterProxyModel(this);
        m_filteredNoDLC->setSourceModel(this);
        // filtering based on IsDlcRole would be nicer
        // but seems this model can only do string-based filtering :|
        m_filteredNoDLC->setFilterRegExp(QRegExp("^[^*]"));
    }
    return m_filteredNoDLC;
}

bool MapModel::loadMaps()
{
    if(m_loaded)
        return false;

    m_loaded = true;

    qDebug("[LAZINESS] MapModel::loadMaps()");

    // this method resets the contents of this model (important to know for views).
    beginResetModel();

    // we'll need the DataManager a few times, so let's get a reference to it
    DataManager & datamgr = DataManager::instance();

    // fetch list of available maps
    QStringList maps =
        datamgr.entryList("Maps", QDir::AllDirs | QDir::NoDotAndDotDot);

    // empty list, so that we can (re)fill it
    QStandardItemModel::clear();

    //QList<QStandardItem *> staticMaps;
    //QList<QStandardItem *> missionMaps;
    QList<QStandardItem *> mapList;


    QIcon dlcIcon;
    dlcIcon.addFile(":/res/dlcMarker.png", QSize(), QIcon::Normal, QIcon::On);
    dlcIcon.addFile(":/res/dlcMarkerSelected.png", QSize(), QIcon::Selected, QIcon::On);
    QPixmap emptySpace = QPixmap(7, 15);
    emptySpace.fill(QColor(0, 0, 0, 0));
    QIcon notDlcIcon = QIcon(emptySpace);

    // add mission/static maps to lists
    foreach (QString map, maps)
    {
        // only 2 map relate files are relevant:
        // - the cfg file that contains the settings/info of the map
        // - the lua file - if it exists it's a mission, otherwise it isn't
        QFile mapLuaFile(QString("physfs://Maps/%1/map.lua").arg(map));
        QFile mapCfgFile(QString("physfs://Maps/%1/map.cfg").arg(map));

        if (mapCfgFile.open(QFile::ReadOnly))
        {
            QString caption;
            QString theme;
            quint32 limit = 0;
            QString scheme;
            QString weapons;
            QString desc;
            bool dlc;

            // if there is a lua file for this map, then it's a mission
            bool isMission = mapLuaFile.exists();
            MapType type = isMission ? MissionMap : StaticMap;

            // if we're supposed to ignore this type, continue
            if (type != m_maptype) continue;

            // load map info from file
            QTextStream input(&mapCfgFile);
            theme = input.readLine();
            limit = input.readLine().toInt();
            if (isMission) { // scheme and weapons are only relevant for missions
                scheme = input.readLine();
                weapons = input.readLine();
            }
            mapCfgFile.close();

            // load description (if applicable)
            if (isMission)
            {
                // get locale
                QSettings settings(datamgr.settingsFileName(), QSettings::IniFormat);
                QString locale = QLocale().name();

                QSettings descSettings(QString("physfs://Maps/%1/desc.txt").arg(map), QSettings::IniFormat);
                descSettings.setIniCodec("UTF-8");
                desc = descSettings.value(locale, QString()).toString();
                // If not found, try with language-only code
                if (desc.isEmpty())
                {
                    QString localeSimple = locale.remove(QRegExp("_.*$"));
                    desc = descSettings.value(localeSimple, QString()).toString();
                    // If still not found, use English
                    if (desc.isEmpty())
                        desc = descSettings.value("en", QString()).toString();
                }
                desc = desc.replace("_n", "\n").replace("_c", ",").replace("__", "_");
            }

            // detect if map is dlc
            QString mapDir = PHYSFS_getRealDir(QString("Maps/%1/map.cfg").arg(map).toLocal8Bit().data());
            dlc = !mapDir.startsWith(datadir->absolutePath());

            // let's use some semi-sane hedgehog limit, rather than none
            if (limit == 0)
                limit = 18;

            // the default scheme/weaponset for missions.
            // if empty we assume the map sets these internally -> locked
            if (isMission)
            {
                if (scheme.isEmpty())
                    scheme = "locked";
                else
                    scheme.replace("_", " ");

                if (weapons.isEmpty())
                    weapons = "locked";
                else
                    weapons.replace("_", " ");
            }

            // caption
            caption = map;

            QIcon icon;
            if (dlc)
                icon = dlcIcon;
            else
                icon = notDlcIcon;

            // we know everything there is about the map, let's get am item for it
            QStandardItem * item = MapModel::infoToItem(
                icon, caption, type, map, theme, limit, scheme, weapons, desc, dlc);

            // append item to the list
            mapList.append(item);
        }

    }

    // Create column-index lookup table

    m_mapIndexes.clear();


    int count = mapList.size();
    for (int i = 0; i < count; i++)
    {
        QStandardItem * si = mapList.at(i);
        QVariant v = si->data(Qt::UserRole + 1);
        if (v.canConvert<MapInfo>())
            m_mapIndexes.insert(v.value<MapInfo>().name, i);
    }

    QStandardItemModel::appendColumn(mapList);

    endResetModel();

    return true;
}

bool MapModel::mapExists(const QString & map)
{
    return findMap(map) >= 0;
}

int MapModel::findMap(const QString & map)
{
    loadMaps();

    return m_mapIndexes.value(map, -1);
}

QStandardItem * MapModel::getMap(const QString & map)
{
    int loc = findMap(map);
    if (loc < 0) return NULL;
    return item(loc);
}

QStandardItem * MapModel::infoToItem(
    const QIcon & icon,
    const QString caption,
    MapType type,
    QString name,
    QString theme,
    quint32 limit,
    QString scheme,
    QString weapons,
    QString desc,
    bool dlc)
{
    QStandardItem * item = new QStandardItem(icon, caption);
    MapInfo mapInfo;
    QVariant qvar(QVariant::UserType);

    mapInfo.type = type;
    mapInfo.name = name;
    mapInfo.theme = theme;
    mapInfo.limit = limit;
    mapInfo.scheme = scheme;
    mapInfo.weapons = weapons;
    mapInfo.desc = desc.isEmpty() ? tr("No description available.") : desc;
    mapInfo.dlc = dlc;

    qvar.setValue(mapInfo);
    item->setData(qvar, Qt::UserRole + 1);

    return item;
}