Space Invasion: Continue playing rounds in case the teams are tied at the end
Rules in case of a tie:
1) Eliminate all teams not tied for the lead
2) Play another round with the remaining teams
3) Check for the winner again at the end of that round. If there's another tie, repeat the procedure
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QUdpSocket>
#include <QListWidget>
#include "netserverslist.h"
HWNetServersModel::HWNetServersModel(QObject* parent) :
QAbstractTableModel(parent)
{
}
void HWNetServersModel::updateList()
{
}
QVariant HWNetServersModel::headerData(int section,
Qt::Orientation orientation, int role) const
{
if (role != Qt::DisplayRole)
return QVariant();
if (orientation == Qt::Horizontal)
{
switch (section)
{
case 0:
return tr("Title");
case 1:
//: short for "IP address" (Internet Protocol), part of server address
return tr("IP");
case 2:
//: short for "port number", part of server address
return tr("Port");
default:
return QVariant();
}
}
else
return QString("%1").arg(section + 1);
}
int HWNetServersModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
else
return games.size();
}
int HWNetServersModel::columnCount(const QModelIndex & parent) const
{
if (parent.isValid())
return 0;
else
return 3;
}