Space Invasion: Continue playing rounds in case the teams are tied at the end
Rules in case of a tie:
1) Eliminate all teams not tied for the lead
2) Play another round with the remaining teams
3) Check for the winner again at the end of that round. If there's another tie, repeat the procedure
if(NOT APPLE)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()
if(APPLE AND NOT SKIPBUNDLE)
find_package(Qt5 REQUIRED QUIET COMPONENTS Core Widgets Gui Network)
find_package(SDL2 REQUIRED)
find_package(SDL2_image 2 REQUIRED)
find_package(SDL2_net 2 REQUIRED)
find_package(SDL2_ttf 2 REQUIRED)
find_package(SDL2_mixer 2 REQUIRED)
find_package(OggVorbis REQUIRED)
find_package(PNG REQUIRED)
if(NOT NOAUTOUPDATE)
find_package(Sparkle) #needed for SPARKLE_FOUND variable
#needed because the 'if' clause in the script prints silly policy warnings
if(SPARKLE_FOUND)
set(SPARKLE_FOUND 1)
else()
set(SPARKLE_FOUND 0)
endif()
endif()
#use the associated tool from the libraries we've selected
string(REGEX REPLACE "(.*)/include.*" "\\1" qt_base_dir "${QT_INCLUDE_DIR}")
#remove the ";-framework Cocoa" from the SDL2_LIBRARY variable
string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL2_LIBRARY}")
#remove the "libSDLmain.a" from the SDL2_LIBRARY variable
string(REGEX REPLACE ".*;(.*)" "\\1" sdl_library_only "${sdl_library_only}")
#get the neme of the library (harmelss if it is static)
string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}")
string(REGEX REPLACE ".*/(.*)$" "\\1" ZLIB_LIBNAME "${ZLIB_LIBRARY}")
set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir})
if(${BUILD_ENGINE_LIBRARY})
set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}")
endif()
#this tool is present in qt 4.5 but only if you compile from sources
#from qt 4.6 is present also in the binary version
find_program(macdeployqt_executable NAMES macdeployqt macdeployqt-mac PATHS ${qt_base_dir}/bin)
if(NOT macdeployqt_executable)
message(FATAL_ERROR "The utility macdeployqt is required to create the bundle (seached: ${qt_base_dir})")
endif()
#create the .app bundle
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
install(SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake
CODE "message(STATUS \"Your app bundle is ready\")")
#create the .dmg for deployment
#first make sure .app exists, then remove any old .dmg with same name, finally run the script
add_custom_target(dmg COMMAND make install
COMMAND rm -f ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/create-dmg.sh
--volname "Hedgewars ${HEDGEWARS_VERSION}"
# --volicon icon.icns
--window-size 600 470
--icon-size 96
--icon "Hedgewars" 190 190
--app-drop-link 410 190
--background "${CMAKE_CURRENT_SOURCE_DIR}/../misc/dmgBackground.png"
${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
${CMAKE_BINARY_DIR}/Hedgewars.app
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
endif()