Don't play "LeaveMeAlone" taunt if attacker hits same hog multiple times in same turn
Because weapons like cluster bomb could trigger it in a single turn otherwise.
The idea is the same hog must be hit across multiple turns.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "sdlkeys.h"
#include <QtGlobal>
char sdlkeys[1024][2][128] =
{
// Mouse
{"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
{"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
{"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
{"mousex1", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X1 button ")},
{"mousex2", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X2 button")},
{"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
{"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},
// Keyboard
{"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
{"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
{"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
{"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
{"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
{"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
{"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
{"'", "'"},
{",", ","},
{"-", "-"},
{".", "."},
{"/", "/"},
{"0", "0"},
{"1", "1"},
{"2", "2"},
{"3", "3"},
{"4", "4"},
{"5", "5"},
{"6", "6"},
{"7", "7"},
{"8", "8"},
{"9", "9"},
{";", ";"},
{"[", "["},
{"\\", "\\"},
{"]", "]"},
{"`", "`"},
{"a", "A"},
{"b", "B"},
{"c", "C"},
{"d", "D"},
{"e", "E"},
{"f", "F"},
{"g", "G"},
{"h", "H"},
{"i", "I"},
{"j", "J"},
{"k", "K"},
{"l", "L"},
{"m", "M"},
{"n", "N"},
{"o", "O"},
{"p", "P"},
{"q", "Q"},
{"r", "R"},
{"s", "S"},
{"t", "T"},
{"u", "U"},
{"v", "V"},
{"w", "W"},
{"x", "X"},
{"y", "Y"},
{"z", "Z"},
{"keypad_0", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 0")},
{"keypad_1", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 1")},
{"keypad_2", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 2")},
{"keypad_3", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 3")},
{"keypad_4", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 4")},
{"keypad_5", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 5")},
{"keypad_6", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 6")},
{"keypad_7", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 7")},
{"keypad_8", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 8")},
{"keypad_9", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 9")},
{"keypad_.", QT_TRANSLATE_NOOP("binds (keys)", "Keypad .")},
{"keypad_/", QT_TRANSLATE_NOOP("binds (keys)", "Keypad /")},
{"keypad_*", QT_TRANSLATE_NOOP("binds (keys)", "Keypad *")},
{"keypad_-", QT_TRANSLATE_NOOP("binds (keys)", "Keypad -")},
{"keypad_+", QT_TRANSLATE_NOOP("binds (keys)", "Keypad +")},
{"keypad_enter", QT_TRANSLATE_NOOP("binds (keys)", "Keypad Enter")},
{"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
{"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
{"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
{"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
{"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
{"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
{"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
{"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
{"pageup", QT_TRANSLATE_NOOP("binds (keys)", "PageUp")},
{"pagedown", QT_TRANSLATE_NOOP("binds (keys)", "PageDown")},
{"f1", "F1"},
{"f2", "F2"},
{"f3", "F3"},
{"f4", "F4"},
{"f5", "F5"},
{"f6", "F6"},
{"f7", "F7"},
{"f8", "F8"},
{"f9", "F9"},
{"f10", "F10"},
{"f11", "F11"},
{"f12", "F12"},
{"f13", "F13"},
{"f14", "F14"},
{"f15", "F15"},
{"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Numlock")},
{"capslock", QT_TRANSLATE_NOOP("binds (keys)", "CapsLock")},
{"scrolllock", QT_TRANSLATE_NOOP("binds (keys)", "ScrollLock")},
{"menu", QT_TRANSLATE_NOOP("binds (keys)", "Menu")},
{"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right Shift")},
{"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left Shift")},
{"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right Ctrl")},
{"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left Ctrl")},
{"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right Alt")},
{"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left Alt")},
//: Windows key / Command key / Meta key /Super key (right)
{"right_gui", QT_TRANSLATE_NOOP("binds (keys)", "Right GUI")},
//: Windows key / Command key / Meta key /Super key (left)
{"left_gui", QT_TRANSLATE_NOOP("binds (keys)", "Left GUI")}
};
// helper list for sdlkeys. true for keyboard keys, false for other
bool sdlkeys_iskeyboard[1024];
// button name definitions for Microsoft's XBox360 controller
// don't modify button order!
char xb360buttons[10][128] =
{
QT_TRANSLATE_NOOP("binds (keys)", "A button"),
QT_TRANSLATE_NOOP("binds (keys)", "B button"),
QT_TRANSLATE_NOOP("binds (keys)", "X button"),
QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
};
// axis name definitions for Microsoft's XBox360 controller
// don't modify axis order!
char xbox360axes[][128] =
{
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
};
char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad");
// Generic controller binding names
//: Game controller axis direction. %1 = axis number, %2 = direction
char controlleraxis[128] = QT_TRANSLATE_NOOP("binds (keys)", "Axis %1 %2");
//: Game controller button. %1 = button number
char controllerbutton[128] = QT_TRANSLATE_NOOP("binds (keys)", "Button %1");
//: Game controller D-pad button. %1 = D-pad number, %2 = direction
char controllerhat[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad %1 %2");
char controllerup[128] = QT_TRANSLATE_NOOP("binds (keys)", "Up");
char controllerdown[128] = QT_TRANSLATE_NOOP("binds (keys)", "Down");
char controllerleft[128] = QT_TRANSLATE_NOOP("binds (keys)", "Left");
char controllerright[128] = QT_TRANSLATE_NOOP("binds (keys)", "Right");
//: Special entry in key selection when an action has no control assigned
char unboundcontrol[128] = QT_TRANSLATE_NOOP("binds (keys)", "(Don't use)");