Use generic team names for non-themed random teams; add a bunch of more random team names
First team name list in types.ini are considered to be generic. If the random team
generator decides to use hats not taken from types.ini, it only uses a generic team
name, not one of the other themed team names.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief ThemeModel class implementation
*/
#include "physfs.h"
#include "ThemeModel.h"
#include "hwconsts.h"
ThemeModel::ThemeModel(QObject *parent) :
QAbstractListModel(parent)
{
m_data = QList<QMap<int, QVariant> >();
m_themesLoaded = false;
m_filteredNoDLC = NULL;
}
QSortFilterProxyModel * ThemeModel::withoutDLC()
{
if (m_filteredNoDLC == NULL)
{
m_filteredNoDLC = new QSortFilterProxyModel(this);
m_filteredNoDLC->setSourceModel(this);
// filtering based on IsDlcRole would be nicer
// but seems this model can only do string-based filtering :|
m_filteredNoDLC->setFilterRegExp(QRegExp("^[^*]"));
}
return m_filteredNoDLC;
}
int ThemeModel::rowCount(const QModelIndex &parent) const
{
if(parent.isValid())
return 0;
else
{
if(!m_themesLoaded)
loadThemes();
return m_data.size();
}
}
QVariant ThemeModel::data(const QModelIndex &index, int role) const
{
if(index.column() > 0 || index.row() >= m_data.size())
return QVariant();
else
{
if(!m_themesLoaded)
loadThemes();
return m_data.at(index.row()).value(role);
}
}
void ThemeModel::loadThemes() const
{
qDebug("[LAZINESS] ThemeModel::loadThemes()");
m_themesLoaded = true;
DataManager & datamgr = DataManager::instance();
QStringList themes =
datamgr.entryList("Themes", QDir::AllDirs | QDir::NoDotAndDotDot);
m_data.clear();
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
m_data.reserve(themes.size());
#endif
foreach (QString theme, themes)
{
// themes without icon are supposed to be hidden
QString iconpath = QString("physfs://Themes/%1/icon.png").arg(theme);
if (!QFile::exists(iconpath))
continue;
QMap<int, QVariant> dataset;
// detect if theme is dlc
QString themeDir = PHYSFS_getRealDir(QString("Themes/%1/icon.png").arg(theme).toLocal8Bit().data());
bool isDLC = !themeDir.startsWith(datadir->absolutePath());
dataset.insert(IsDlcRole, isDLC);
// set icon path
dataset.insert(IconPathRole, iconpath);
// set name
dataset.insert(ActualNameRole, theme);
// set displayed name
dataset.insert(Qt::DisplayRole, (isDLC ? "*" : "") + theme);
// load and set preview icon
QIcon preview(QString("physfs://Themes/%1/icon@2x.png").arg(theme));
dataset.insert(Qt::DecorationRole, preview);
m_data.append(dataset);
}
}