QTfrontend/net/hwmap.h
author Wuzzy <almikes@aol.com>
Mon, 02 Oct 2017 15:43:45 +0200
changeset 12630 11f5fe0407e5
parent 11744 ac58a063d26a
permissions -rw-r--r--
Use generic team names for non-themed random teams; add a bunch of more random team names First team name list in types.ini are considered to be generic. If the random team generator decides to use hats not taken from types.ini, it only uses a generic team name, not one of the other themed team names.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef _HWMAP_INCLUDED
#define _HWMAP_INCLUDED

#include <QByteArray>
#include <QString>
#include <QPixmap>

#include "tcpBase.h"

enum MapGenerator
{
    MAPGEN_REGULAR = 0,
    MAPGEN_MAZE = 1,
    MAPGEN_PERLIN = 2,
    MAPGEN_DRAWN = 3,
    MAPGEN_FORTS = 4,
    MAPGEN_MAP = 5
};

class HWMap : public TCPBase
{
        Q_OBJECT

    public:
        HWMap(QObject *parent = 0);
        virtual ~HWMap();
        void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData, QString & script, QString & scriptparam, int feature_size);
        bool couldBeRemoved();

    protected:
        virtual QStringList getArguments();
        virtual void onClientDisconnect();
        virtual void SendToClientFirst();

    signals:
        void ImageReceived(const QPixmap & newImage);
        void HHLimitReceived(int hhLimit);

    private:
        QString m_seed;
        QString m_script;
        QString m_scriptparam;
        int templateFilter;
        MapGenerator m_mapgen;
        int m_maze_size;  // going to try and deprecate this one
        int m_feature_size;
        QByteArray m_drawMapData;

    private slots:
};

#endif // _HWMAP_INCLUDED